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Feedback comments for LD46
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| Timestamp | Since previous | Game | Super Hadoken's comment | |
|---|---|---|---|---|
| Apr 21 12:38:33 | Help Mr Pinky | ♥ 1 | Impressive! I really like the concept and the way it plays. The only problem is spotting the dangers and objects in time to react. Having the blob further back might solve the issue. It could also do with some sound effects. | |
| Apr 21 13:02:34 | 24m 01s | The Machine at the Center of the Earth | ♥ 0 | Nice concept. The level design can make or break a game like this and you did a great job. I don't think music is necessary, I like the atmosphere of just machine noises. It reinforces the lonely job of the robot. A slightly faster robot would be nice but having a map with blinking alerts would make a great difference. At the moment the blinking lights on the bar aren't very intuitive. Really good effort. |
| Apr 21 13:20:39 | 18m 05s | God Save the CHRIST! | ♥ 2 | 5/5 would pray again!! |
| Apr 21 14:15:05 | 54m 26s | Slime Mama | ♥ 2 | Very impressive work. The pixel art is excellent, in fact, the whole thing is very well polished. The music is good and the blob plays well. The only real problem is the difficulty. I found the stash of food above the mama blob and that went some way to filling the bar but I couldn't manage to feed her enough no matter how hard I tried. I think I got to about 80% of the bar. |
| Apr 21 14:40:54 | 25m 49s | A Wild Yeast Appears! | ♥ 0 | A nice slow pace concept. I couldn't get to grips with the physics though. Is this meant to be played on a tablet? I'm using mouse so I couldn't tilt the bottles without using another object and then spilling everything. Overall, I really liked the idea. |
| Apr 21 16:38:31 | 1h 57m | Bro Loving: Keep the Bromance Alive | ♥ 3 | Cool game bro. This reminds me of Wario Ware. The hitbox for the right punch seemed off compared to the left. I was expecting to hit the bag at the same point of its swing with either fist. I don't have much rhythm so that doesn't help. Enjoyable game nonetheless. |
| Apr 21 17:20:13 | 41m 42s | Still Alive | ♥ 0 | The graphics style is really nice, it's what drew me to the game. The idea is interesting as well but the inventory system is fiddly and detracts from what could be a really fun game. I expect to be clicking on an item to retrieve it instead of dragging. I know managing the backpack is part of the game but too much effort is spent rearranging stuff instead of interacting with the world. The loot window also obscures part of the inventory. I think the items should be one size or maybe have a separate box for handheld items like the gun. I would instinctively drag an item over the bin to discard it instead of the box next to it. That box can be used for the gun. Right clicking to consume an item and left to rearranging might work better. The stats bars should ideally show numbers since the items indicate how much they restore. |
| Apr 21 18:30:11 | 1h 09m | Volty's Quest | ♥ 1 | This plays really well. The battery is charming, great graphics overall. The sound is also spot on and the recharging mechanic is delightful. The level design deserves a special mention. It's really good and must be something that's difficult to get right. |
| Apr 21 20:39:53 | 2h 09m | The Dark Cave | ♥ 1 | As others have said the atmosphere is top notch. Great use of film grain and low light. I couldn't get the light to follow me over the water, not sure if that's intentional. Well done. |
| Apr 21 20:55:50 | 15m 57s | Pirabbit | ♥ 1 | Nice artwork and gameplay. An very enjoyable one-button game. I think a quick click to get a very small hop might work well. |
| Apr 22 22:01:22 | 25h 05m | The Call of the Unicore | ♥ 1 | Wow, great game. Excellent pixel art and smooth gameplay. You really achieved a lot in a short time. |
| Apr 23 16:48:53 | 18h 47m | Space Jam | ♥ 3 | I actually liked the WASD controls. The feel of the ship was nice and the game plays really well. Like the others have said I found it really easy. If you don't shoot then you never really feel like you're in danger, you can just avoid most of the enemies. Ways you can make it more exciting: Have a type of enemy that will chase your ship. Have the energy slowly deplete. Have some enemies shoot back at you. I wouldn't have enemies spawn in the middle of the field unless you give the player an indication that it will happen. You've got the makings of a solid game here. |
| Apr 23 17:02:45 | 13m 52s | Hypoglycemic Dino | ♥ 0 | Nice little game. Physics could do with tweaking to make it more forgiving. Other than that, good work. You can edit this post to include control instructions, that would help. Found a bug, the first creature sometimes spawns in the wrong place and falls into the abyss leaving you stuck. |
| Apr 23 20:22:55 | 3h 20m | Keep The Social Distance | ♥ 2 | Nice original and interesting idea. It's well implemented. Just needs a few tweaks. Perhaps start with a few people on the streets and gradually more spawn from the appartments or the walk on to the scene. Could use more of the top half of the screen. |
| Apr 23 20:45:59 | 23m 04s | Keep, Calm! | ♥ 1 | Wow. Fun and interesting game. Nice eye catching graphics to match. Impressive work. |
| Apr 23 21:07:03 | 21m 04s | Blood Oath | ♥ 2 | The graphics and sound are excellent and create a very moody atmosphere. The swordplay is fun but the dash needs tweaking somehow. The dash indicator is quite unintuitive. I also expected the character to dash forward if I pressed it without a direction. Perhaps a run gauge might work better. Consider having to kill x enemies before entering the boss room. Impressive entry nonetheless. |
| Apr 23 21:32:39 | 25m 36s | Feed the cat | ♥ 1 | This game is really good fun. Easy mode is nice and slow paced but hard mode is where it's at. I never thought I'd enjoy tidying up. The physics work really well. An option for a light explosion would allow for some skilful juggling. |
| Apr 25 18:09:16 | 44h 36m | MACHINA | ♥ 1 | I really like the clean art style. The only graphical issue is the highlight of the blocks could be more obvious. It's a minor issue but it can sometimes be hard to make out the stripes when playing on my laptop in a well light room. The gameplay is very enjoyable. A refreshing change of pace from all the action games, amazing work. |
| Apr 25 18:32:10 | 22m 54s | Lily vs. the Swarm | ♥ 1 | Balance issues aside I enjoyed your shooter. The fairy would only fire when enemies were on the screen, not sure if that was intentional but it felt a bit odd. Nice artwork too, especially the bosses. p.s Moonkins rule. |
| Apr 26 14:18:04 | 19h 45m | Turtle Daddy | ♥ 2 | Very fluid and enjoyable gameplay, especially satisfying when you nail a returning yo-yo shot. As mentioned in the first post the lives remaining were confusing, would make more sense if they were represented by the dude's head. The graphics are superb and full of charm. Amazing work. |
| Apr 26 14:32:59 | 14m 55s | Space Junk | ♥ 1 | I saw the screenshot and I was dreading that it was a rhythm action game, I suck at those. Luckily for me it was dodging. Simple but fun to play. Good job. |
| Apr 26 14:44:33 | 11m 34s | You should have stayed out of Derry.. | ♥ 0 | I do like a bit of arena action. The player character could do with a bit more speed to compensate for the difficulty or slower enemy projectiles. |
| Apr 26 14:53:34 | 9m 01s | Medic! Keep'em Alive | ♥ 1 | My medic got stuck behind a crate and dragged off screen but the game wouldn't register it so the game didn't end. The bullets were quite difficult to dodge, perhaps more emphasis on the shelling and fewer bullets. Random firing pattern for the bullets would work better too. Nice graphics, nice game. |