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sanjuro

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TimestampSince previousGamesanjuro's comment
Apr 20 13:43:24 It came from the sewers ♥ 1 I like that the map (at least as it seems to me) is generated dynamically, and that you can win by going in more than a predefined path. The game lacks quite much in the graphics and in player feedback though, as it would have been nice to see the blob shriking when taking damage for example. Finally, I would have preferred a blob that ate houses and buildings instead of a vegetarian one, ahahah. Nice job!
Apr 20 13:53:10 9m 46s Coffee Beast ♥ 1 I loved the originality of this, and I really liked the environment and the wheels-thing-dude. There were some flaws in the music loop and in the camera/movement, but it's overall very nice, good work!
Apr 20 14:00:37 7m 27s The negotiator ♥ 1 Lovely idea, absolutely original, but sometimes the game glitched out and I couldn't really read the dialogues. Excellent work anyway!
Apr 20 14:09:19 8m 42s Fish Escape ♥ 0 As simple as effective, exactly like the graphics. Very good job, you could totally expand this and add more features and levels!
Apr 20 14:43:58 34m 39s 🌸 Conway's Garden Life ♥ 1 Very good looking user interface, also props for the leaderboard, it's a really nice touch. I think that a right choice of sounds could make it pop even more. Good job!
Apr 20 14:51:53 7m 55s Tower Doffense ♥ 1 I absolutely love the idea, and the simple graphics fit perfectly. My only real complaint is that being out of the boat is almost all the time better than being inside it, maybe going around on feet should have had more downsides. Other than this, I found a small bug for which if you keep attacking you can traverse the rivers without jumping. Excellent job!
Apr 20 15:07:52 15m 59s KingdomKeeper ♥ 1 I loved the concept, and click things felt satisfying. I also found it quite addicting, but after a while it kinda runs out of steam, but it's totally acceptable given the fact that it was done in 2 days. Nonetheless, a small tutorial or even just an explicative text would have been appreciated, and also sounds could have been used to convey more clearly if the week was really good or really bad. Excellent job!
Apr 20 15:15:53 8m 01s Keep It Afloat ♥ 1 Lovely graphics and tight rock-throwing mechanic. I'm really impressed also by the variance of the birds and from the deterioration of the baloon, and also sounds are really nice. The only thing that could have been better is the background, like moving faster when the fire is on. Excellent job!
Apr 20 15:24:52 8m 59s Vital Signs ♥ 0 I really love the graphics, very aesthetically pleasing. I would have preferred to have some more time before dealing with the third part, to get more acquainted with the second one, but overall it's really solid. Good job!
Apr 20 15:35:07 10m 15s The Tranquility ♥ 1 I love the overall style and all the characters of the ships. I found it a bit repetitive after a while and the objectives could have been a bit more diverse, but for an actual Gameboy game made in 2 days it's more than enough. Good job!
Apr 20 15:45:03 9m 56s Keep her alive! ♥ 1 I liked the overall idea of the game, its best parts were surely the choices at the end of each level. The gameplay itself feels quite clunky though, and I found it difficult to understand when the zombi-esque dagger enemies were actually attacking me. Good job anyway!
Apr 20 15:52:40 7m 37s The joys of parenthood ♥ 2 Well, this was totally unexpected, in the best possible way. The only way this could have been better was with some more sounds, but it's extremely good as it is already. Excellent job!
Apr 20 20:20:54 4h 28m Human Spiderweb ♥ 1 I loved the concept of the game, but I felt that it was a bit clunky in general. On one side I really liked the models of the characters, but on the other I didn't particularly like the environment and its colors palette. Also, there were some small bugs when respawning, for which the flames were still on the characters. Nonetheless, most of the problems with this game just derive from the fact that there was a short time to do everything; I think that this could be expanded and become very interesting Cronenberg-esque horror game with the proper amount of time. Very good job!
Apr 21 12:43:18 16h 22m The Machine at the Center of the Earth ♥ 0 I really like the art style and the animations, also the sounds were on point. The only thing I was not really enthusiastic about was the fact that there was no real way to tell what did the lights correspond to before getting to know the map a bit; maybe something a bit more explicative would have been better. Nonetheless, good job!
Apr 21 14:47:03 2h 03m Body Guards ♥ 1 I really liked the overall idea, and I'm always happy to see cards in non-card games. The amount of content that you managed to crank into this is also quite remarkable given the time that we have. The only complains that I have are that despite the tutorial some things were not really clear, like the costs of the units and the way in which DNA coins are given (since it seemed that the more I resisted the less I had). Very good job anyway!
Apr 21 18:05:13 3h 18m Keep Coron Alive ♥ 0 Despite the quality of the graphics, I appreciated the originality of the game. With renewed graphics and more features it could be a nice smartphone game, good job!
Apr 21 18:21:05 15m 52s The Call of the Unicore ♥ 1 I made a really similar game to yours, but mine lacks the quality of the graphics that you have put into it, ahahah. Anyway, I feel that the game would have been more challenging if there weren't pickups near the unicorn, so that you would have been forced to leave the main room once in a while. Also, it kinda lacks in player feedback when you hit an enemy. Great job anyway!
Apr 23 19:56:37 49h 35m The Ultimate Chicken Toaster ♥ 0 I like the dark style of the graphics and the overall animations, but I found the sound effect of the flamethrowers quite annoying. You could totally expand this with more levels and content in the future, good job!
Apr 23 20:05:44 9m 07s Adventure Watch ♥ 1 It took me some time to understand it, and sometimes the objects were overlapping a bit too much, but overall the fact that you could intentionally hit the spike-things to deplete the timer was a nice thing. The art gets the job done well and is very consistent, and the sounds are used very well too. Good job!
Apr 23 20:19:01 13m 17s Hungry Henry ♥ 1 It was a bit too difficult to click on the food to sling it, and sometimes the food got stuck in the borders of the screen, or it got out of it. It would be really nice to see pieces of food interacting with others, so if you swing one against another they would collide, and you'd got yourself a really weird 8-pool with food, ahahah. Good job!
Apr 23 20:22:04 3m 03s Whale Dive ♥ 1 I really love the fact that you made an actual Atari game, in such a short time too. The only thing that I didn't particularly like was the fact that the speed was a bit to high, such that it was quite unfeasible (for me at least) to rely just on reflexes to not die, as you would necessary need to perish a couple of times to get to know the level a bit and know what was ahead. Great job anyway!
Apr 23 20:33:37 11m 33s The Dumb Kid's Job ♥ 1 I really like pretty much every aspect of the game. The fact that you managed to put an actual story line is a really nice touch, given the amount of time that we had. As others have said, a fitting background music would have tied everything togheter even more. Excellent job!
Apr 23 20:43:55 10m 18s Ballistica ♥ 1 I like the minimalistic graphics, but I found the game a bit unforgiving. I would have preferred to have more information before I had spent all my money in mysterious objects that were placed on the wrong side of the map. Also, the turret were very small, so clicking them was quite painful sometimes. Still, I liked the flow of the game and the fact that you have to aim the turrets gives it an interesting aspect that refreshes the tower-defense base. Good job!