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Sacrface

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TimestampSince previousGameSacrface's comment
Apr 19 17:28:06 Dog Feeder ♥ 2 Good idea with some well executed puzzles. I managed to beat all 5, though I needed to think a bit on levels 3-5. Though I would echo some of the concerns above with controls. I expected K and L to be the other way around - K should be anti clockwise, L clockwise. Having to go back to the mouse every-time I reset is bothering too. Reset the level when SPACE pressed?
Apr 19 17:40:01 11m 55s Kill the undead - keep her alive (for as long as you can) ♥ 1 Simple idea, nicely execute. I like it :) Got to 100 before I decided to stop and die. Mouse controls do feel a bit weird. I thought I was the woman at first, so I was confused as to why bullets and aiming wasn't centred around her. I did read the description after, so it made sense once I found out I was a sniper. Perhaps more feedback in-game about your context as a sniper? I also couldn't tell if the game was changing/getting more difficult as we proceeded. If that were implemented I'd definitely pay beyond 100 zombies
Apr 19 17:48:19 8m 18s Keep Your Distance ♥ 1 Your sound design is fantastic. The ticking is very ASMR and the coughing, especially 20-30s in, gets real creepy! Found the gameplay a little too easy. Once it got beyond 40s I found a spot in the middle and barely had to move. Perhaps if the clones are a little larger?
Apr 19 17:55:49 7m 30s Slightly Agitated Road ♥ 1 Fun and very interesting mechanic. Would love to see more. To echo above, explosions did seem to obscure the screen a bit more then it should've. Sound design would be nice too.
Apr 19 18:02:22 6m 33s Ludum Dare 46 Entry: Tree Sim ♥ 2 These are awesome!photo.png
Apr 19 18:26:39 24m 17s Heartbreaking ♥ 1 Beat it...but at what cost. Even got through your bonus level. It was a really fun concept to mess with. I'd love to play more, though maybe with a slower difficulty curve. Also (and hopefully this is just me), SPACE has always been JUMP for me and platformers. The number of times I hit space and smashed my heart into a wall was frustrating. Perhaps DOWN arrow? Less chance of a mistake, and you could keep the game on one hand.
Apr 19 18:43:31 16m 52s It Lives ♥ 1 It's terrifying and really well executed. Nicely done. The artwork is amazing. Gameplay does drag on a little bit. Played for about 20 minutes, got caught and eaten.
Apr 20 02:36:28 7h 52m Nature ♥ 1 Screenshot look awesome, but the html link is broken. Have you set your game to public on ITCH?
Apr 20 03:02:18 25m 50s Satisfy'n: Keep the Love Alive ♥ 1 Its really fun. Definitely would not show to kids! Would love for an ending condition declaring you the winner. Audio for the car is a bit loud and intrusive. Found both your secrets: Ninja is overpowered and there really is no escape :P
Apr 20 03:52:17 49m 59s Medieval Messenger ♥ 1 Simple and well executed. Finished with a score of 186. Didn't realise I could block the fireballs until I did it by mistake. That was a game changer
Apr 20 04:03:55 11m 38s Shy Talker - Keep the Conversation Alive ♥ 1 You've executed this version of a simple memory game really well. Love the context it's presented in. You've got alot of empty space around the edges. Have you considered zooming in a bit more so we can see more of your art and UI?
Apr 20 04:16:49 12m 54s Party Killer ♥ 0 Artwork looks fantastic! Music on the intro screen is good too. Wish I could play. Will there be a recording demonstrating game-play for those without a controller? Big fan of the YouTube channel btw. Thanks for all the work you do.
Apr 20 04:24:34 7m 45s Turbine Troubles ♥ 1 222. Perfect number to end on Simple concept that you've executed really nicely. Artwork on the windmills is great, though maybe a bit more detail on the player model? I assume you're going to port to mobile given the format?
Apr 20 04:32:14 7m 40s Aero-Ball ♥ 1 To echo above, I can see the idea! This 3d pinball concept could be really fun. But you don't have enough things in this game that'll give the ball velocity. More paddles in the corners, or making the center platform more bouncy could help.
Apr 20 10:46:48 6h 14m Chess Mess ♥ 1 Beat it! It's a really cool concept. A puzzle game that keeps the chess mechanics. Visuals a nice and the puzzles are well thought out. Not too easy, or difficult. The rook mechanic and the "hidden" paths with the knights are a nice mechanic I usually try to suggest an improvement in the comments, though no big ones come to mind... the repeating tutorial messages every respawn is a bit tedious. That's the best I got.
Apr 20 11:12:36 25m 48s Keep It Alive ♥ 4 Nice itch page! Game was fun. Beat it in 20 min. Art work is fantastic. Difficulty curve is awesome. Really started to get into it during that last bit. One improvement was that it was really easy to conserve coal. Never came up as an issue, though the story seemed to think it would be.
Apr 20 11:20:02 7m 26s GRAVITY. ♥ 1 I got to the sun. How far in is that? Fantastic physics engine. I've tried developing space/gravity simulators in the past, and they're certainly not easy to get right. You got that. Definitely very difficult controls...at first. Got really far at one point once I learnt the best timing to fire the thrusters. Once you work out the engines, the rest of the physics kick in and everything makes sense. That said, I still found achieving an orbit to be nearly impossible. I think you have a fun game without the resource management. Think of an endless runner with your controls. Your score will be how far you manage to fly your ship. A game about achieving maximum speed/distance for minimal force and energy. That's the magic of slingshooting right?
Apr 20 11:30:00 9m 58s Mid-air Repair ♥ 1 I see the idea behind the game and I think it's clever. Solving puzzles with the same mouse that moves the plane is a huge grab. That said I don't think the puzzle was all that well done. Far too random for fair gameplay, and I felt like there was no chance of improving my score after my 3 playthroughs. I'd say simplify the puzzles (maybe a "simon says" or "dot-to-dot") and build a more complex environment. Your art style is fantastic. Force the player to pay more attention to obstacles there and get them spending less time clicking random dots.
Apr 20 11:40:39 10m 39s a Friend of fire ♥ 1 Artwork is fantastic. A couple of layering issues with the resources clipping through trees. Beat it 3rd try once I learned the locations of everything on the second. I took too long and ran out of wood :D
Apr 20 12:05:43 25m 04s Rail Rush ♥ 0 Instructions ingame would be nice, but an idea very well executed. Game was fun once I worked out what to do. I'm also a fan of this very simple art style. Very minimalist. However, on my 4th attempt, the camera stopped scrolling after about 5-10min. I think I ended up in the corner of the world. The tracks lead right into this corner, and when the train hit the wall it declared it as I lost. Was this a bug or a winning condition not implemented? I had a score of 4390
Apr 21 02:19:29 14h 13m Don't Bring a Dog to a Gunfight! ♥ 0 Cute concept. Love the probuilder stuff. I got one line of code that'll help 1000% -- Cursor.lockState = CursorLockMode.Locked; This'll keep the mouse locked to the center of the screen and will still update MouseX/MouseY axis appropriately. It'll also make the mouse invisible in Unity, but not in builds. Cursor.visiable = false will make the cursor invisible in all builds.
Apr 21 02:25:09 5m 40s Worm Protect Egg ♥ 1 Art is fantastic, but I did really struggle to read that font. Gameplay has potential, but I do want to echo the issues some are having with learning curve. Maybe a couple less enemies at the beginning and ramp it up as the player gets 5-10 points?
Apr 21 02:52:19 27m 10s Stranded ♥ 1 Fantastic idea! This would also work really well as a board game. Fonts and Main menu UI can be improved, but your gameplay is really strong. Did have to read in the description about the 40% chance a day of a ship appearing, so some feedback ingame about that would be good. Odd choice of music for a desert island game
Apr 21 03:11:42 19m 23s Reasonably Safe Working Conditions ♥ 1 Simple concept executed really well. Love the idea and the art style. To echo above though, it's definitely very easy for the keyboard player. Would love to see more content :)