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Feedback comments for LD46
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| Timestamp | Since previous | Game | ruthiepee's comment | |
|---|---|---|---|---|
| Apr 24 22:02:14 | Crystal Tag | ♥ 1 | The music is infinitely listenable. The particle trails are beautiful. The way the crystals move in loop-de-loops is just plain fun to watch. I played for maybe 5 minutes and the blue crystal came back which was a nice surprise. I could write a 4-page bulleted essay about how good this game is | |
| Apr 24 22:10:41 | 8m 27s | Across the Lake | ♥ 2 | I adore this game! The atmospheric music and the parallax background are beautiful. I wanna share this with my coworkers as a way to help them relax. I must be pretty bad because the most I got was 7 skips / 92.3m, haha. I tried my best to cheat but couldn't make it happen. I've never heard of Quadplay till now, but it looks really fun to use. |
| Apr 24 22:38:54 | 28m 13s | Stranded | ♥ 0 | Holy crap I won! What a roller coaster. At first I was put off by the seemingly complicated interface but it only takes about 30 seconds to learn. Then I thought 'this is easy!' as I stockpiled food. Then I realized that the amount of food and water you need increase over time, lighting a fire under my butt. I almost died when I got one particularly crappy roll. And it seemed like my Scavenging always failed. But lo and behold, I somehow saved up enough wood and flagged down a ship a few days after that. To me it felt really balanced. No complaints here other than maybe clarifying some of the UI and instructions to make the learning curve less steep. I spent way longer than I usually do playing an LD game, so well done. :) |
| Apr 25 15:56:28 | 17h 17m | Tumble Baby | ♥ 1 | I adore Tumble Baby!! Slider puzzles aren't normally my thing but this game totally redefines that 'genre' (if you can call it that). It definitely gets my heart rate going when I haveto quickly slide a bunch of tiles so the baby won't fall onto the spikes. I think the game's speed is well balanced: pretty hard but not impossibly hard, and after a few tries (RIP baby) you eventually figure it out and quickly solve it. However I still haven't figured out the square-block level because I'm an impatient dumdum. Is it bad that I love the baby death sound effect? |
| Apr 25 16:13:28 | 17m 00s | 104 BPM | ♥ 1 | I love this interpretation of the theme and the uh... "educational" quality of this game. I played on Very Easy to figure out the controls and found it too easy, then I played on the hardest difficulty and did really poorly, LOL. I think with some practice I could get better. I love seeing rhythm games on LD! Two pieces of critical feedback: like others have mentioned, the feedback for when you hit or miss a note could be more explicit (audio, screenshake when you miss, a combo counter, etc -- lots of different ways it could be done). And second, the layout of the keys is throwing me off, with ASD going counterclockwise but JKL going clockwise. Maybe it's just me, but it's something to think about. Obviously if this was say, a Bemani title, I'd be asking for remappable controls and more song selections but considering this is a game made by a single person in 48 hours I think you've done an awesome job. :) |
| Apr 26 14:51:00 | 22h 37m | Turbogotchi! | ♥ 1 | LOL this interpretation of the theme is sooooo clever. I laughed really hard at that alone. The gameplay is paced really nicely and it was fun to embrace the hecticness of managing 6 Turbogotchis. It seemed like they pooped around the same time so my strategy was to do a round of feeding, a round of cleaning, and a round of patting, then repeat the cycle. I think I did pretty well? Also the music is nice, I didn't notice it while I was playing because of all the sound effects but it's playing in the background as I'm writing this and it's really relaxing (unlike the game). 2020-04-26 10_45_35-Window.png |
| Apr 26 15:09:19 | 18m 19s | The Last Life | ♥ 1 | Nice game if not a little basic. There are some subtle things I really like about this game: the movement controls, the way the character faces the mouse, the slight inaccuracy of the first gun, and the pretty leaf animation when the tree gets damaged. However if I can offer a bit of constructive criticism, the pacing is a bit frustrating. The game starts off super slow and easy, gets really hard until you can afford the next gun, and then by the end (I'm guessing when the waves are at peak speed) it's slow again. I could have played indefinitely but without a scoring system or more items in the shop there's not really a reason to keep going. Just something to think about if you continue to work on it. |
| Apr 26 15:38:36 | 29m 17s | Forest Frenzy | ♥ 1 | I love "falling sand" games and I was excited to see there was one done for Ludum Dare! IMO that's super ambitious (maybe... too ambitious for a jam) and I'm really impressed all by the work that went into the engine. I loved watching the plants mound up in interesting ways. Sure, like you said it's not balanced at all. Like, I got rid of the lava in about 2 seconds and spent the rest of the game just watering plants. But that's not a bad thing. Besides the lack of audio my biggest critique would be the unclear UI, which I think you could instantly fix by including describing the controls and instructions on the LD page. Thanks for making this, I had fun. 2020-04-26 11_36_58-Window.png |
| Apr 26 15:49:18 | 10m 42s | Save the last Plant | ♥ 1 | WOOOOOOP! Congrats on making a game!! It's no easy feat, so take some time to appreciate the awesome work you did. Then come back and make another one in the fall. And another one. And another one. 😜 I liked the back story and the artwork. The music is quite nice too. I've seen several other top-down shooters where the player is trying to protect a plant so I can't say it's the most original but I like the concept. The controls and gameplay were clear, high scores are a nice feature, and you even had a Quit button (a rarity on compo games). Some improvements could be made, for example holding the mouse instead of rapidly clicking would improve the player's "quality of life" a lot. The itch.io page is cropping the HTML5 version of the game so you can't see the UI -- I think you can fix this on your itch.io page settings. Oh, and don't forget to loop your music. Nice work, I hope you keep making games! |
| Apr 26 16:04:15 | 14m 57s | ZombieSoil | ♥ 0 | Hey, this is a nice little game! Right off the bat, the logo is really attractive. The design of the tree and the way it grows is cool too. The way the tree grabs the zombies and 'eats' them surprised me at first but the way it's animated is really snappy and fun. The game does get impossibly hard at a point, which I think is intentional. The weapon drops worked well toward making the pacing feel exciting yet manageable. As for criticisms, obviously it lacks audio, and the concept is similar to a lot of other games on here so it's not the most original idea. But it's a fun game and it looks nice. And a tip for Ludum Dare, you'll get more ratings if you build an HTML5 version. It's because people are on Mac/Linux, on a school/work computer, or they're just lazy, lol. Make sure you play and rate other games too! |
| Apr 26 16:17:10 | 12m 55s | Party Alive | ♥ 0 | LOL this game is hysterical. You know, I had the same idea (keeping a party going) but I couldn't figure out how to execute it in a simple enough manner. And I think you managed to do that. I like the generated art, it definitely doesn't take anything away from the gameplay and instead makes it feel like a piece of abstract art. The simple controls are nice, as well as the sound of people chattering. What I'm missing is feedback and an understanding of the game mechanics. I can see people vibrating as they are about to leave, but I don't know what it means. And without a timer or headcount or other UI, I don't know if I've done a good or bad job of maintaining the party. |
| Apr 26 18:02:43 | 1h 45m | Interstellar Connection | ♥ 1 | Wow, this game is really incredible! The puzzle aspect is totally original and clever. I thought the pacing was great, with the puzzles getting trickier near the end. The narrative really surprised me, it's so understated and sweet. The Maglevs in Love reference made me laugh. My favorite part is the UI, it's just gorgeous. This is my favorite game I've seen so far. And to be honest, seeing other women developers on LD makes me so, so happy. I'm glad you released a post-jam mobile-friendly version with endless puzzle mode, I'm gonna check it out. |
| Apr 26 18:09:11 | 6m 28s | GhostVac | ♥ 0 | Ahaha, this is really funny and unique. In a nutshell it's like Luigi's Mansion mixed with Pinball and Hungry Hungry Hippos. The score display is obviously so, so cool. The controls feel really nice, and I like how the difficulty scales. I couldn't beat the boss right off the bat but I bet I could with some practice. Overall it feels really immersive and like a real pinball table. I think you could add a little more feedback for when the ghosts go in the goals (maybe sounds or flashing lights) but other than that it's a really tight game. |
| Apr 26 18:19:39 | 10m 28s | YMGYPBVF: You Must Gather Your Party Before Venturing Forth | ♥ 2 | I'm impressed how many levels there are in this game! I feel like tutorials too are a rarity in game jams, so kudos for that. It reminds me of sliding puzzles from other games, but with a small twist. The music is understated and helps you concentrate on the puzzles. The sounds were kind of loud, especially the "BLUUHHH" one (even though I have to admit it made me laugh when I first heard it). I came here because I saw your post about changing the character styles and I think you should go for it -- this type of game would do really well on sites like Kongregate if you polished it up, added more levels, and made a nice title screen for it. |
| Apr 26 18:28:36 | 8m 57s | SAVE THE DINOS! | ♥ 1 | Awesome game. I originally clicked on the thumbnail because you and I both made a game with a similar theme. Only yours is executed a lot better, LOL. The added mechanic of getting the dinosaurs to mate was really clever and well done. The game overall has a lot of polish and I love the particle effects. I think maybe the difficulty scales too quickly, because it becomes impossibly hard really fast around the one minute mark. I got 1:26 which reading the other comments seems pretty good. ;) |
| Apr 26 19:01:32 | 32m 56s | MR BUZZ'S FANCY-ASS PICNIC | ♥ 1 | Extremely polished game, really nice UI and clear gameplay goals. The sound effects are hysterical. I guess if I had to give critique, the only thing that's frustrating is how the game takes over the mouse and hides the cursor, it's slightly disorienting at first. My high score is 12. 😄 |
| Apr 26 19:05:06 | 3m 34s | Sol Tender | ♥ 1 | I love how the asteroids animate end-over-end, because they're ovals they look like wobbly footballs. What was the gameplay meant to be if you had finished? PS: Thanks for giving me genuine feedback on my game. |
| Apr 26 19:15:46 | 10m 40s | The Heads | ♥ 1 | The first time you get spotted by the enemy, it's genuinely scary. Then when you see its eyes... AAAH! I love the mechanic of deciding whether to escape or get more supplies, it gives the game a lot of replay value. Level design wise, it's perfectly sized, and I like the ramps and stairs that give it height. I had trouble getting up the spiral staircase because it was a little too narrow but other than that the level design was great. The little grace period you get between being spotted and being killed is a great way to build tension. Visually it was a little too dark on my monitor but overall I love the dithered effect and the scanline-y typeface. I got a B rank (after a couple of deaths). Nice game. 😃 |
| Apr 26 19:27:49 | 12m 03s | Anibun Help Me! | ♥ 1 | I love the Anibuns! Their characterizations and animations are so cute. I love the different 'personalities' of the AI, like a more sophisticated version of the Pac-Man ghosts. Even though the tutorial is really simple, I thought it was smart to scatter it across the map to encourage exploration. I never got the hang of dashing correctly but clustering with the other Anibuns in the center and shielding each other turned out to be the move. The music and sound effects are understated but nice. The typeface and UI are really pretty as well. Keep making cute games! 🐇 |
| Apr 28 18:49:01 | 47h 21m | Flowdating | ♥ 1 | Cool game, I appreciate the effort in designing all the different endings even though I don't have the patience to get through each of them. 😛 I got married to the flower at the end. The humor in the concept and the writing are really nice. Small note, the algebra question doesn't make any sense to me but I figured out what the "right" answer was after a round or two of seeing it. The flower sprite and the way it grows is really cute. My only criticism is that the music is pretty repetitive but there's a mute button so it's fine. Nice work! |
| Oct 16 17:06:41 | 4102h 17m | Totally Accurate Delivery Simulator | ♥ 0 | Really pleasant experience. I like the crunchy, solid-color shading and the nice driving controls. But like everyone here, I couldn't figure out what I was supposed to be doing. Nevertheless I had fun possessing cars and driving them into the river. |