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Feedback comments for LD46
Rustywolf's games and stats for all events →
| Timestamp | Since previous | Game | Rustywolf's comment | |
|---|---|---|---|---|
| Apr 21 06:16:47 | Engineer of Utopia | ♥ 1 | Definitely in need of some sort of tutorial or description of the controls. Very hard to relate the buttons and the visuals to what elements of the game they're responsible for, and how those elements relate to the also unclear end goal. Nothing that couldn't be fixed with a few messages that could be thrown in. Could even keep it somewhat thematic and have a computer console telling you whats currently going wrong. | |
| Apr 21 06:30:41 | 13m 54s | Neighbor - a spooky pixel adventure | ♥ 1 | Not a bad execution of the story. My main criticism would be that the objects that you can interact with could use some form of highlighting besides the text appearing. There were a few scenarios where I wasnt sure what to interact with (Aftering entering the location of the final scene, was stuck for a minute working out what to do). Also, where to click to exit the current location could use a highlight Otherwise not bad, good work |
| Apr 21 06:42:46 | 12m 05s | Keep it Alive - the Rectangle that is | ♥ 1 | I love the execution of the theme. Gameplay has a lot of potential, though it started crashing on level 3. |
| Apr 21 06:49:04 | 6m 18s | Bar Mix | ♥ 1 | Wonderful aesthetics. Character control is a little unintuitive at the beginning but doesnt take too long to get good enough for the experience. The difficulty curve might warrant some tweaking, either increasing the speed requirement or making the recipes more complicated. Definitely a solid base that has a lot of room to flesh out if you decide to take it that way |
| Apr 21 06:52:23 | 3m 19s | Bun-o-gotchi | ♥ 3 | Not a bad game, I love the aspect of balancing the different needs. I feel like temperature could use some tweaking to make it easier to balance the needs of different mons, as it was the hardest part of managing more than one. Otherwise a pretty good experience |
| Apr 21 07:02:05 | 9m 42s | Space Drone Guy | ♥ 2 | This has to be my favourite game so far. Very polished experience, love the controls and the physics of the bullets affecting both you and the meteorites. My only criticism would be the extended periods of downtime, probably need a stressless mechanic thrown in so the player isn't doing nothing (something like preparing a shield, upgrading the drone, etc) Excellent work |
| Apr 21 07:06:19 | 4m 14s | Dungeon Farmer | ♥ 0 | Still 404 here too Did you set your itch.io page to public? |
| Apr 21 07:13:32 | 7m 13s | Mr Ficus | ♥ 1 | Not sure I understand the controls, definitely needs either a description here or something in game to explain how to interact with the plant |
| Apr 21 09:05:53 | 1h 52m | Supernova | ♥ 2 | Solid experience, the learning curve might be a bit steep but for the scope of the game it's pretty impressive. |
| Apr 21 09:11:47 | 5m 54s | You Have One Job: Keep It Alive | ♥ 1 | Simple, excellent aesthetic, wonderful effort. My only criticism is that toggles would serve much the same purpose without giving everyone playing it a sore wrist |
| Apr 21 09:19:15 | 7m 28s | Keep I.T Alive | ♥ 1 | Loved it. Nice to see some stranger game engines coming through in the jam |
| Apr 21 09:23:43 | 4m 28s | The Flame of Life | ♥ 1 | Awesome idea, well executed, but I think it needs to be more forgiving to mistakes (especially early). Either make mistakes harder to make, or make it way harder to die (fail a jump multiple times instead of once or twice). Some of those early jumps are pretty difficult. Lovely gem |
| Apr 21 09:25:54 | 2m 11s | Tunnel Vision | ♥ 1 | Aesthetically beautiful. Game did crash on windows are a small amount of time though. |
| Apr 22 09:56:19 | 24h 30m | Heart of the Dungeon | ♥ 0 | Interesting concept, really like being able to plan out the paths that my guys can take. Good work |
| Apr 26 06:05:22 | 92h 09m | Forever Green | ♥ 1 | Definitely an interesting idea having the player direct the tractor. Would like to see the pace of the game increase, but not a bad attempt |
| Apr 26 06:11:39 | 6m 17s | Morose | ♥ 1 | Stunning art. Love the undertale-esque mixing of genres. |
| Apr 26 06:15:42 | 4m 03s | myBUDDY O.S. | ♥ 0 | Love the idea, maybe one of the more interesting games I've played this jam. I'd say the weakest part was the audio, a small reduction in volume or pitch could be a solid improvement to the game. Good work. |
| Apr 26 06:23:27 | 7m 45s | Critical Freight | ♥ 1 | Start's a little slow, feel like you could have had a similar setup without so much walking between. But between the beauty of the game, and the pace when it gets rolling, you've really cracked onto something |
| Apr 26 06:28:06 | 4m 39s | Bones to the Party | ♥ 2 | Love the mechanics, though I think the scoring needs to be harsher for missed keys. |
| Apr 26 07:19:35 | 51m 29s | Your Pet Alien | ♥ 1 | Nice gameplay loop, no dull moments. Solid effort. |
| Apr 26 08:52:38 | 1h 33m | Gumball | ♥ 1 | Hard to work out how to progress with the random block placement. There were losses where I didnt get the piece I needed as quickly as I needed it. Lovely art, sound and the gameplay has a lot of potential. Good work. |
| Apr 26 15:17:30 | 6h 24m | Primed | ♥ 1 | Super solid juice. Wish it was longer. |
| Apr 26 15:22:38 | 5m 08s | Overjammed | ♥ 1 | This is a solid contender. Loved the pace of the game, the emotional challenges were on point and the specific goals gave the characters some individuality. Good work |
| Apr 27 00:28:10 | 9h 05m | Hive Alive! | ♥ 1 | Love the dithering effect, but it does take its tole on game visiblity. There needs to be more indicators on what is possible at any given point |
| Apr 27 00:39:02 | 10m 52s | FIREGUARD | ♥ 2 | Besides some issues with players being unable to work out how to stoke fires and hurt enemies, I really loved this game. Has a beautiful aesthetic and super fun controls. |
| Apr 27 00:44:12 | 5m 10s | The pain | ♥ 1 | Wasnt expecting that. Excellent gameplay, creepy visuals. Very unqiue entry |