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recursor

Feedback comments for LD46

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TimestampSince previousGamerecursor's comment
Apr 23 17:36:22 Tiny Fragments ♥ 1 This is an excellent game. So much so that I finished it and wanted more. I would like the ability to pause the game so I can have time to figure out what I want to do. Continually dying while I'm trying to figure out what to do isn't so fun, but everything else is just lovely.
Apr 23 17:45:26 9m 04s Remember, Apollo ♥ 1 An innovative mesh of physics-based object flinging and bits of story text kind of like a choose your own adventure. It's a really neat idea. I played it all the way through and quite enjoyed it. There are a lot of things you can do with this and I hope you continue work on it.
Apr 23 17:54:32 9m 06s Happy Life ♥ 3 Wow. What a frantic little game. It was pretty neat to have to pay attention to the phone, pet, waiter and wife trying to keep "it" alive. Some of the controls did frustrate me some though. Mainly I felt like the phone was difficult to unlock at times and when it should have already been unlocked I had to unlock it again. These minor gripes didn't keep me from playing it longer than I expected though. Very nice workl.
Apr 23 18:21:52 27m 20s Hope ♥ 1 This had a very cool mood to it and I enjoyed the puzzles. I did feel like maybe one or two of the puzzles were a bit fiddly with regards to getting the little zombie guys to follow you just right and there were some issues getting over pushable boxes sometimes, but those were small things that did not stop me from enjoying the experience.Nice job!
Apr 23 18:32:58 11m 06s The Dragon's Curse ♥ 2 This reminds me a bit of the Inkle games (80 days, and the Sourcery! series) which is a good thing. One bit of feedback: It would be helpful to show gold and supplies all the time, so that I can make an informed decision when in the towns. I like that the main map is different every time too which provides some more replay value. Great stuff!
Apr 23 19:07:08 34m 10s MACHINA ♥ 1 This game is quite polished for 48 hours, and for that I give you props. The design is very clean and the music sets the mood of the game nicely. I can imagine a lot of cool things you could do with this and I hope you continue to work on it.
Apr 23 19:30:05 22m 57s Save the Fish ♥ 1 I wasn't real clear on what to do at first in order to get past the first round, but I eventually figured it out. My one point of feedback is that the fish should be called "Simon" lol. Nice game
Apr 23 19:34:38 4m 33s Social Distancing For LadyBugs ♥ 1 I was surprised to find this quite enjoyable and ended up playing it over and over several times. There was somehing satisfying about smooshing those bees (like in real life). Great job for your first game jam!
Apr 23 19:44:37 9m 59s platformEGG ♥ 2 Fun game, and I like having to manage both the egg and the platforming hazards. However, it is frustrating to have to start over when you die. Overall there is a high level of polish to the sound, music, and art. Nice job
Apr 23 19:46:41 2m 04s Coronary Flypass ♥ 0 It's a neat idea for a physics-based game and kudos for using Godot! The graphics are very nice and it provides just enough challenge to make me want to keep trying until I finish the level. Nice job.
Apr 23 19:53:12 6m 31s Slime Mama ♥ 3 Great execution here and having the little slime leave slime wherever he walks is just neat. It has a great amount of polish. I guess my only critique is that I felt like the little slime moved a bit too quickly when jumping and trying to land with precision. However, I'm sure that would become less of an issue the more I played. The little cutscenes for win and lose conditions were just so cool. Excellent work. It is such a cute and well-done game.
Apr 24 23:33:53 27h 40m Efi ♥ 0 Goodness this game is so great! I finished it and died 135 times. The only thing I would say is I would like to be able to see which rooms the little baby birds are still in. I had one left and had to go looking for him, but ... it was still really fun weaving through the rooms so I didn't really mind. Best game I've played this compo. So good!
Apr 24 23:47:27 13m 34s Embers ♥ 0 I spent more time wandering around, searching, rafting stuff, and stoking the fire (basically playing the game) than I thought I would. It was quite enjoyable. I did wanted more recipes, but I'm sure you were limited by the short time frame of the compo. Great game.
Apr 25 00:11:31 24m 04s Woodpunk ♥ 2 The gameworld was so big I got lost a few times though I enjoyed seeing more of the map. There were several "closed" areas which I guess you guys plan on finishing up later? I wasn't sure exactly what the NPCs were supposed to do when they followed me around. All but "Mom in Law" died as I drug them around. I was most sad about grandma though. Poor grandma ... The enemies respawned a bit too quickly for my taste, but the music and graphics and NPCs were great. Lots of organization and coordination for such a large team and it was cool to get to play what the team produced in 3 days.
Apr 26 23:33:43 47h 22m Chicken Little ♥ 1 I had the same experience as some previous commenters regarding clicking on the apples in that it felt like I clicked on them but it sometimes would not register (especially when more apples started appearing). The leaderboard was a nice touch in encouraging competitive play, and I like the concept of the game. More chickens = more stress but in a challenging and fun way. Props for modeling and texturing your assets in Blender 3D.