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P-Dude

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TimestampSince previousGameP-Dude's comment
Apr 21 02:07:50 The Bloodhaven Academy Dragon Club ♥ 3 Neat enough idea, though it doesn't make a good first impression. Typos are frequent and the very impressive character and dragon art don't show up for quite some time -- until then it's just stock photos and plain text. I wish I could *not* take a dragon into my team just because I encounter it; I came across one with worse stats than both of mine, and still had to replace one. Overall, I just wish there was more to do -- pick training regiments for dragons instead of just finding new ones, maybe?
Apr 21 02:14:03 6m 13s Oh Crap! ♥ 0 Not bad, but I wish there were more games or at least variations. Grabbing with the arm for surgery isn't very intuitive, as the "grab box" is very specific. The baby one feels impossible sometimes depending on the level (I assume it's randomized?). The skateboarding one is only weird because I have to switch to the arrow keys.
Apr 21 02:28:08 14m 05s Resquack ♥ 3 Fun take on the Frogger formula. As @Helen mentioned, sometimes the game doesn't want to advance despite the quota being hit (I think you have to be in/near the pond?). Also, the baby ducks are frustratingly slippery even when not on a snowy level (after playing one though). The game also sometimes won't end even if there are not enough ducklings left to complete it. I would have liked to see a few more variations/street designs.
Apr 21 02:33:34 5m 26s SeaTurtle Safety Squad ♥ 1 Website not working for me, either! Respond here when it's fixed and I'll be happy to play/review!
Apr 21 02:34:47 1m 13s To The Bunker! ♥ 0 Link's a 404 for me. Reply when it's fixed to I can play/review!
Apr 21 02:52:32 17m 45s ♥ 2 Great job with this! Music and art are great, humor is decent. I'd recommend rotating the feet to denote which direction to push -- I know there are arrows in there but they're small and dark and impossible to see after the first level. I accidentally pushed down a lot because every foot is pointing down. The steps are also often off-rhythm, so if I get in a groove because of the music, I lose it within a few measures because the notes are off.
Apr 21 03:01:42 9m 10s Rock Bottom ♥ 2 Simple but effective! Love the clean artstyle, too. Great job with this.
Apr 21 03:12:16 10m 34s Todd and Bobb's Excellent Adventure ♥ 2 Neat concept, but frustrating in practice. Attack doesn't work very well and I spent most of my time on the ground.
Apr 21 03:24:44 12m 28s Job-Changing Janitor Fights Off Zombies And Tries To Save Patients At A Hospital ♥ 2 I think it's not clear that you can swap between jobs at the top -- but once I found that out I had a good time! Although staying near the top of the map seems to not spawn zombies or something? Basically I felt like I could stay the doctor the entire time and had no real threats coming my way. Really enjoyed it though, and it would make an awesome local multiplayer game if fleshed out!
Apr 21 03:29:13 4m 29s Fairy Savior ♥ 1 Good idea, would benefit from some more mechanics and/or levels. The attack also seems almost useless and it's not clear if it's even hitting the enemies. Maybe you could give them health bars to show they're taking damage? Good job getting something up there while solo!
Apr 21 03:40:17 11m 04s Captain Bean and lil JalapeƱo ♥ 1 Wow that's a huge bait-n-switch from the title card to the actual gameplay. As others have said, jumping is weird and it takes a while to know what to do. I do enjoy the idea of a sidekick keeping the main hero alive as he (presumably) gets all the credit, though!
Apr 21 03:53:15 12m 58s Blobbysitter ♥ 3 Just beat it! Definitely tricky, but doesn't overstay its welcome at 2 minutes. A little finicky without a crosshair to accurately pick things up, but that almost enhance the experience? Love the blobby model, too. Great job folks! I appreciate the weirdness.
Apr 21 04:24:22 31m 07s Meet God Under the Neon Lights ♥ 1 Neat idea, but it gets tiresome almost immediately. With no real threat and nothing changing from level to level, there's no incentive to keep playing except for a potential payoff of "seeing Him" which, I'll admit, will keep people invested (though that payoff landed flat as well). Some sort of threat to the player would be great, or new levels, or moving citizens -- something to change the pace.
Apr 21 04:28:32 4m 10s Life of the Party ♥ 2 LOVE the dance floor idea. All of it is a great idea, actually! I do feel like there is too much to keep track of and do. Not sure if the best solution would be multiple levels slowly introdicing new things to keep track of, or meters for the things, or what. But what you've got here is super impressive and challenging!
Apr 21 04:43:43 15m 11s Press Flail to fail ♥ 2 Fun and exciting mechanic! Harvesting jumps is probably unintended but enjoyable nonetheless -- once you get momentum going you *really* get going! If I had to suggest something, it would be to show off the cool mechanics earlier -- like the thin strips of water that make platforming possible. That was the best stuff and it's late in the game!
Apr 21 04:53:08 9m 25s Backcourt Brawlers ♥ 1 This is awesome! It really gets the feel of a big hit down and is exciting to play! I hope you continue to work on this; it reminded me of Lethal League a bit with the spikes and super hits. Great stuff!!
Apr 21 05:06:13 13m 05s Switch.tv ♥ 0 The download is now there, but streaming as a guy doesn't work -- streaming as a female does, though. The game also starts my SteamVR when it boots up. I'll withold my rating until things get sorted out (reply here when that is !).
Apr 22 02:10:40 21h 04m Checkmate ♥ 4 Checkpoint was clutch. Loved this experience! Only downside is that while originally I had a horde of enemies *plus* the Queen to deal with, once I died it was just a 1v1 (1v2?) fight that was less epic. I also wish the King only took one bullet to kill since he's so weak, even in Chess. Great job overall with this and you did great with the theme!!
Apr 22 02:15:43 5m 03s Flood ♥ 2 Game felt good with the exception of the dash, as it just has weird interactions at times. Jump+Dash is a super jump that trivializes a lot of the jumps, and dashing up while falling is just super weird. Love these types of platformers though, and once that control issue is fixed, I think this would be great to play through! Great job this weekend!!
Apr 22 02:17:13 1m 30s Scrambl'd ♥ 2 Easily one of the best games I've played so far. Instantly took me back to the GameBoy days -- amazing job with the aesthetic all around!
Apr 22 02:19:05 1m 52s Goldsmith ♥ 1 Excellent job! My only criticism is that it's not clear to the player where to click to move/do things, but once I knew everything it was smooth sailing and I had a ton of fun. The multiple endings aspect was an awesome way to get me back in to play more! You should be super proud of yourself!
Apr 22 02:21:36 2m 31s Mammoth Expedition ♥ 3 Great experience! While there were a handful of typos, I didn't feel like any were egregious enough to detract from the overall experience. Great job with the atmosphere and the characters -- both their art and personalities. I feel like I understood each of them and who they were. Some of the font color choices (especially green) were hard to read, but overall this was a good time!
Apr 22 02:23:05 1m 29s PRECURSOR ♥ 0 Feels weird to have a checkpoint before the "sike" bit, but then after it I have to replay everything all over again? Definitely appropriately challenging, but I eventually gave up because I was sick of playing the first four or so levels.
Apr 22 02:24:19 1m 14s Bodyguard ♥ 2 Definitely one of my favorite games of the weekend, and it's in the compo! I can't get enough of games like SpyParty, and this scratched that same itch. I enjoy that it just keeps going to, but I wish I could start on any level I wanted so after I get to level 11 or so I don't have to go through the first 10 every time. Would love to see this iterated on!
Apr 22 02:26:42 2m 23s Baby, please don't break my hearts ♥ 1 Good project! The biggest thing I can suggest is to iterate and add more things. New types of missiles/enemies, new levels, etc etc. The aesthetic and "game feel" are amazing!
Apr 22 02:29:13 2m 31s Someone called for an ambulance? ♥ 1 What a cute project! The map was way bigger than I thought at first -- great job with it! I would force the first few spawns in a new area though, since as soon as I unlocked the city, the spawns had me staying in the first little area. for the most part and I wanted to explore the city! I think it should also require the sub-mission like getting ice, medicine, etc. Or have a scoring system that encourages it. Overall, amazing job for your first 3D game and in such a short time period!
Apr 22 02:32:25 3m 12s Zoo keeper ♥ 3 AMAZNIG art, big kudos to @ggrusha. Not all the mini-games are hits: the bird mini-game takes way too long compared to the rest, and the egg rubbing one is very confusing. It only registers left-right movements as "rubbing" but my inclination was to rub up and down because of the shape of the egg. The pands mini-game is also brutal -- there's not enough time to hit the quota, especially later. Ultimately it doesn't matter, since passing or failing these games don't seem to have any impact on unlocking the new zones. I think it would be better if each new series of mini-games added something unique to the mix (different snake pattern, new rhythm game for the bird, etc) but that would be an idea if you continue to work on this, which you should!
Apr 23 19:21:39 40h 49m Hungy Hungy Dwagons ♥ 1 LOVED the sound effects! The game reminded me of Tapper. Would love to see that points system implemented alongside some new level designs. Congrats on the submission!!
Apr 23 19:23:20 1m 41s The Honest AI ♥ 1 WOW the voices and overall feel of this game are intense. Loved the ending as well. Super creative take on the theme and very well executed!!