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P-Dude

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TimestampSince previousGameP-Dude's comment
Aug 1 15:21:48 The power of blood ♥ 1 Two issues: 1) The game sends its sound through my Oculus headset by default, which also open the Oculus app when I boot up the game. 2) Clicking play shows me this view: http://i.imgur.com/01pjsm7.jpg and essentially makes the game unplayable.
Aug 1 15:39:26 17m 38s No Sorcerer's Sky ♥ 1 The idea is nice and the mood is relaxing, but the game is too obtuse and the UI is not very user-friendly. The entire game is mouse-driven except I can’t go back to the central gameplay screen without hitting Escape; the only button goes back to the main menu. A tutorial would have helped a lot, or at least a very easy beginning to allow the player to explore the mechanics and figure out what is happening. Also the game is spelled wrong on the title screen.
Aug 1 20:15:05 4h 35m Abandon Ship ♥ 2 Wow, this is simply amazing. Some wonky graphics stuff when killing someone on an elevator, but otherwise an awesome entry. This is the kind of game that deserves to be more fleshed out and sold to the public! Great work, love the aesthetic.
Aug 1 20:20:17 5m 12s Power Plant Simulator. ♥ 2 I agree that a long-term goal would improve the experience dramatically. Love the art and animation. It felt like once the pipe on the right started the alarm, there was never enough time to actually fix it. It was also hard to hear the "yawn" at times, making me lose unexpectedly. The coffee mechanic is smart, as is the placement - always keeps the player running around!
Aug 1 22:43:52 2h 23m BUG SQUASHER 9000 ♥ 0 The biggest suggestion I have is to maybe make weapons deplete less -- it's awfully punishing if you miss. I usually ended up without any weapon power and just had to die to try again, but I didn't feel like I was that terrible at aiming. Great job with the aesthetic, loved the atmosphere.
Aug 2 00:33:16 1h 49m A Thirst For Power ♥ 1 Great job! I'd love to see what you guys would come up with for more bosses, these were unique and appropriately challenging! There's a lot to play with with the "stand here to gain energy/ammo" mechanic. Small things I noticed: music reseets going in/out of 'how to play,' energy doesn't drain in the in between segments (maybe just restrict shooting?) and it's unclear when the final boss is actually going to shoot, it seemed random. Awesome submission!