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Feedback comments for LD46
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| Timestamp | Since previous | Game | OldManWinters's comment | |
|---|---|---|---|---|
| Apr 21 01:20:06 | Letter to Thomas | ♥ 2 | Maybe the postman should have spent more time looking where he was going instead of reading someone's private mail and he wouldn't have gotten that broken leg that he so strongly deserves. Gorgeous pixel art, soothing atmosphere and an interesting little tale. The puzzles maybe a little overly simple but you've done really well for a solo dev doing this kind of project. Well done :) | |
| Apr 21 02:19:51 | 59m 45s | Mycelium | ♥ 3 | Cute graphics and a fun little take on the tower defence genre. Took me a few tries to figure out what was going on. The action gets a bit cluttered and the water can feels a little under-powered but everything else felt great. Spent about 10 mins playing and got a high score of 161. |
| Apr 21 02:29:08 | 9m 17s | Block Pusher | ♥ 1 | Pretty fun but my finger got a bit sore after a while :P The music stopped looping after a few minutes which was a shame because I was enjoying it as it lent to the feel of the game. I think it would have benefitted from another mechanic or two but is still fun to play as is. |
| Apr 21 03:03:51 | 34m 43s | Into the Abyss | ♥ 1 | Interesting concept that I was initially very intrigued by, but after the first station I encountered I ran into problems. I couldn't seem to get anywhere, and the other stations I encountered didn't seem to do anything at all. After several runs of not encountering anything and running out of power I got frustrated. I feel like with a game that is primarily exploration based that the resource allocation was a bit overly strict. Having said that, the mood and atmosphere of the game were top notch. I'd love to see this game further developed. |
| Apr 21 03:17:09 | 13m 18s | Captain Bean and lil JalapeƱo | ♥ 1 | The cover art was nice and the concept sounded fun but the execution wasn't great. The gravity was all sorts of weird, like you got it backwards or something? A quick ascent with a slower descent would have made a sense of sorts but the reverse of that feels bizarre to control. A lack of any tutorial or even a listing of inputs is a pretty big misstep. Control feel is everything to a platformer and you really need to work on nailing that system to make it enjoyable. I'd recommend playing a few platformers that you really enjoy and then trying to recreate that feel to get an idea of how it works. I'd like to see where you could take it with a bit more dev time, however in its current state it's not very enjoyable. |
| Apr 21 03:52:34 | 35m 25s | UnLeeched | ♥ 3 | I appreciate a good pun, unleeched was a pretty fun little game. I liked that the blood I was haemorrhaging everywhere served as a trail marker for where I'd already been for the bigger levels. Tight platforming but maybe missing one or two elements to really make the gameplay pop. For a second I thought the guys were throwing margaritas at me until I realised it's a potion or something. Cool tunes, nice crisp visuals, cool but disturbing idle anim for the leech. Well executed :) |
| Apr 21 10:30:53 | 6h 38m | Alright, We're Gonna Walk Now... | ♥ 2 | Green shirt guy is a better friend than I would be. Sit in your shitty pants, I don't care. Great idea for a game though, hilarious and aggravating in equal measures. Not knowing where I parked my car made me feel a bit like I was also drunk. |
| Apr 21 10:42:40 | 11m 47s | NecroTyper | ♥ 1 | I'm a horrible inaccurate typist so this was unbelievable difficult for me. I never got to the point where I could trial different units. The sound was good but as I sucked it sounded like my keyboard was made of breaking bones. Would be cool to see this with a bit more dev time. |
| Apr 21 10:56:18 | 13m 38s | Drop the egg Jeff | ♥ 5 | Goddamn Jeff, get your shit together. |
| Apr 21 11:05:11 | 8m 53s | Caterpillar Quest | ♥ 1 | Super cute and wholesome game :) |
| Apr 21 11:32:09 | 26m 58s | shopalypse | ♥ 3 | If I end up with a higher score than the other guy, then I get to live for even longer because I'm definitely going to eat that corpse. Fun game, digging the soundtrack! Well done guys <3 |
| Apr 21 12:08:10 | 36m 01s | Charge it! | ♥ 2 | Pretty difficult game! I liked it and I'll definitely be coming back to attempt to finish it later. Well done guys! |
| Apr 22 05:39:41 | 17h 31m | The Last Burito | ♥ 2 | Not a bad little game, interesting backstory to say the least. Gameplay was fluid and fairly intuitive, powerups could use some balancing. Put 8 points into attack strength and the difference felt negligible. |
| Apr 25 01:16:30 | 67h 36m | Flock for Feast | ♥ 1 | Very addictive little game you have here! Only real criticisms I have are that the sound effect played when the baddie runs into you damn near blew my eardrums out, and maybe a bit too much white noise in the mix. The random level design sometimes drops a turd on you as well which I guess makes the high score chart a bit of a crapshoot. If noone is really on the same playing field than a portion of the score perhaps reflects how lucky you got with that. Having said that, the game is a lot of fun to play and the music adds to the feel of it. The birds are fun to control and I love the dual mechanic of the poop boost. |
| Apr 26 06:38:05 | 29h 21m | Something Magical | ♥ 0 | Cute little game, nice and relaxing to play. The music got repetitive after a while but obviously with a compo jam that's always going to be an issue. Really well done, congrats :) |
| Apr 26 06:46:18 | 8m 13s | Planet Defenders For Hire | ♥ 0 | Fun for a few minutes but the action gets a bit bland after a while. Some kind of in-game control explanation would have been useful. The sound got very annoying. |
| Apr 26 06:56:24 | 10m 06s | Gaia | ♥ 3 | Interesting game. Points for the music, points off for the unrelenting hammering and drill noises. |
| May 1 02:05:10 | 115h 08m | Triage | ♥ 1 | I absolutely adored this game, hilarious stuff! The difficulty curve could probably be a little bit harder towards the end but it was decent throughout. I loved the mechanic of needing to put doctors in the mincer, super stressful when you don't get the organs you want! The walk cycle suited the mood perfectly. My only criticism is that the pixel perfect selection of the organs/doctors was a little frustrating at times, a bigger collision box may have helped. The ability to move doctors around the room freely might have also helped with the tactical depth of the game. A really solid entry, you should be very proud of it. I'd love to see this game with a bit more development time. Hopefully you can check out my game too - https://ldjam.com/events/ludum-dare/46/feed-the-monster-1 |