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Feedback comments for LD46
Nodlehs's games and stats for all events →
| Timestamp | Since previous | Game | Nodlehs's comment | |
|---|---|---|---|---|
| Apr 21 01:38:58 | Missing Pieces | ♥ 4 | Loved the second level with the music, really added a lot to game play. Couldn't quite figure out what to do for the third piece but well done! | |
| Apr 21 03:25:38 | 1h 46m | They will be alive! (Of course if you save them) | ♥ 1 | Pretty fun with what you had so far. I had some issues of shooting with space and a building menu popping up in the way. Maybe some feedback on screen of when your farmers get food? Was hard to tell if they returned on their own or if I had to force them from the farms. |
| Apr 21 03:37:30 | 11m 52s | Dungeon Farmer | ♥ 1 | Ditto, 404. |
| Apr 21 03:48:22 | 10m 52s | Shieldbearer | ♥ 1 | I really enjoyed the music, and the game play was strangely relaxing, and fun! Good job |
| Apr 21 04:16:32 | 28m 10s | Lightest Dungeon | ♥ 2 | A good start, not sure if there is a random generator but some of the recruitable heroes seemed a little weak. Maybe I was just unlucky? (2 atk?) Keep up the work, good art work. |
| Apr 21 04:23:39 | 7m 07s | Until We Freeze | ♥ 1 | Really enjoyed the aesthetic |
| Apr 21 04:33:40 | 10m 01s | Tama-Gotcha! | ♥ 3 | Love the amount of effort put into the sounds and art. The dialog was funny and entertaining. Felt like I was idling quite often just waiting for the next event though, so would have been fun to have a few more things to interact with our little friend. |
| Apr 21 13:50:53 | 9h 17m | Botanist Blitz | ♥ 2 | Fun! Some issue on at least the first level with clipping into water when clearly not, but solid! |
| Apr 21 13:55:05 | 4m 12s | Shark Storm - Nom Nom Nom | ♥ 1 | lol, that was awesome. Thanks for the joy you brought my morning, loved the sound effects |
| Apr 21 14:05:49 | 10m 44s | Elements | ♥ 0 | Sounds effects were good, movement was great and smooth. Only had an issue with getting knocked out of bounds and stuck outside the level (This was on the tutorial enemy). Restarted and didn't see the issue again. But as noted above by william-nomikos, I think the simple addition of the ammo tied to health really added way more to combat than I anticipated. |
| Apr 21 14:09:27 | 3m 38s | StarMart | ♥ 1 | Updated link doesn't work |
| Apr 22 20:42:34 | 30h 33m | Terminal Charge | ♥ 1 | That was fun, the graphics while simple (still good) didn't need to be more complicated. The urgency of moving from gate to gate and charging your phone on the run was real, you really felt the need lol. Keep it up, loved it. |
| Apr 22 20:55:00 | 12m 26s | CRASH OR LIVE (HTML5 & Windows) | ♥ 2 | I enjoyed this, really well done graphics, sound, and theme. My only complaint would be the control(s). It felt like just barely tapping the space bar would send my guy headbutting the ceiling, maybe a little less thrust per hit or some way to slightly adjust the vector of thrust. |
| Apr 22 21:01:40 | 6m 40s | Displacement | ♥ 0 | Well done, I have a love/hate relationship with these types of puzzles :) |
| Apr 22 21:04:30 | 2m 50s | Keep Him Alive | ♥ 1 | lol, as noted above, less screen shake for sure. Wasn't quite sure what constituted a hit against me/etc but well done :) |
| Apr 22 21:14:25 | 9m 55s | A.D.A.M and E.V.E | ♥ 1 | Well done. I felt a little clunky with not being able to move while shooting but otherwise great. I did notice they'd ignore the tasty baby if I dropped it while running around defending :) |
| Apr 22 21:18:50 | 4m 25s | Space Exodus | ♥ 2 | Loved the use of sound, graphics were all nicely themed together and solid, well done! |