Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Michael Horst
Feedback comments for LD46
Michael Horst's games and stats for all events →
| Timestamp | Since previous | Game | Michael Horst's comment | |
|---|---|---|---|---|
| Apr 20 23:32:25 | Flora | ♥ 1 | Seeing the flower grow in stages was a great addition. I had to win to see it full grown! | |
| Apr 21 00:55:52 | 1h 23m | Corona Bizarre Adventure | ♥ 4 | The movement mechanics, if refined, have potential to be quirky and interesting. As it is, I think that every sprite in the game just rotates to the direction of movement. |
| Apr 21 01:03:54 | 8m 02s | Vinyl Hills | ♥ 2 | Creative and quirky game, with great music! Unfortunately, there were two intrusive problems with the mechanics. All of the audience comments overlap, making them hard to read, and all of the comments on the far right side get cut off the side of the screen. Even given that, though, I enjoyed it! |
| Apr 21 01:13:45 | 9m 51s | ENGORGE | ♥ 1 | I enjoyed the theme and had a nice laugh. It would be nice if the early game were a bit easier. A few times I started and only a couple people were close enough to get to before the bar ran out. Overall, though, fun and quirky and a great submission! |
| Apr 21 01:26:35 | 12m 50s | Scrappalooza TV [LD46] | ♥ 0 | Definitely a challenge! My biggest advice for your next jam is to cut back on menus. Short and sweet, and jump right into the gameplay. Thanks for sharing your work! |
| Apr 21 01:40:50 | 14m 15s | Turnip Turmoil | ♥ 3 | A very creative game! I can tell that a lot of passion went into this. I think the tutorial could have been streamlined to get into the action quicker, but it explained the game very clearly. Overall had a great time! |
| Apr 21 14:30:06 | 12h 49m | Keep the LEVEL ALIVE! | ♥ 0 | Definitely a creative take on the theme! I enjoyed it, though I ran into a few issues with the dash strike that occasionally left me unable to move. Some background music (even something free off the web) could have helped set the mood of the game. |
| Apr 21 14:35:34 | 5m 28s | SPOF: Single Point Of Failure | ♥ 2 | I get the same error as Elmos. I will bookmark the game and return later to see if it has been resolved! |
| Apr 21 15:10:43 | 35m 09s | Need for Feed - High Voltage | ♥ 0 | Great game! Yes, it was a little rough around the edges, but once I understood everything I had a good time. A couple points of feedback I have: I'd like the progression to be a bit faster for a game jam, and it would be nice if the money you earn from selling had more function (I'm guessing that's a piece of scope you had to cut). |
| Apr 21 15:39:42 | 28m 59s | Trap-o-mancy | ♥ 1 | Very excellent game! Creative and unique, fun to play, and sets the perfect mood. My one gripe is that, for the third patron, in 10 attempts I never even got cards that could feasibly add up to the amount of money they asked for, so it started to feel that I was just praying for rng. |
| Apr 21 18:00:58 | 2h 21m | Story of Lost Demon | ♥ 1 | I loved the look of the game, and the basic mechanics were fun. The invisible pits into spikes were a bit frustrating when retrieving the artifact, especially considering the long elevator ride to retry. A little more effort into the story text to use real words instead of abbreviations would have gone a long way as well. Overall, though, fantastic job and I enjoyed it! |
| Apr 21 18:35:35 | 34m 37s | Save us | ♥ 1 | Eventually, I grew tired of humanity and settled back to watch them die. They deserved it. Fantastic game! The mood, theme and music were spot-on. The gameplay was a little lackluster; I would have enjoyed a bit more variety, and perhaps at a slightly slower pace so I could take things in a bit more rather than rushing to react to everything. I think many people will eventually let the planet die. reading the messages that appear over time is a great and funny way to pass the time as humanity perishes. Great touch! |
| Apr 22 23:58:35 | 29h 23m | Guardian Lich | ♥ 2 | Very fun game, and creative concept! The player mechanics were satisfying, and I liked that attacking an enemy cancels its attack. When many enemies are on the screen, sometimes it makes more sense to slash them all once to cancel their attacks and let the minotaur finish them off. Speaking of the minotaur, I think it would have been more satisfying if it were a bit more effective, even if that were counter-balanced with more/harder enemies. It seemed to smash the floor very frequently and aggressively when there were no enemies in sight, and then freeze up and miss a lot when there were. The music was catchy and the game was well-rounded, with graphics, audio and mechanics that matched each other well. Great job! |
| Apr 23 00:09:13 | 10m 38s | DefenderOfSnailFood | ♥ 0 | A good start to a game, and though there really isn't any progression, it's fun for the two or three attempts that it takes to survive the initial wave and reach a point of perpetual slaughter. I agree that it would go a long way just to be able to exit with escape. I assume your intention was to have multiple turrets, but understandably had to cut it for scope. Considering that, though, it would be nice to have the single turret selected automatically so you don't have to click it when you start. |
| Apr 23 00:26:24 | 17m 11s | LAMPCHASERS | ♥ 3 | I really want to like this game; the graphics are cute, the audio and setting are fun, and the gameplay is just the type of thing I'd like! However, there are a few things that made it very difficult to play. It took me a while to figure out that the shop "right there behind" Lucca was actually invisible in the distance at the back of the cave. I restarted the game and went through the extra-long, unskippable dialogue a second time to try and figure it out. If you're holding an item and cancel before placing, you lose it (whoops, restart, I destroyed my lamps). I got 2 lamps up and planted some flowers, and went to buy more. I spent all my money on flowers and ran back... to see my lamps and flowers had been destroyed by a weird black thing I seem to be unable to do anything about. At this point, I chose not to restart again. |
| Apr 23 16:29:21 | 16h 02m | Displacement | ♥ 0 | Excellent game! I really enjoy Sokoban-style puzzles. It was very cleanly made, and I liked the small camera wobble and non-direct world space UI to give it a bit of stylistic flair. The mechanic to push and pull everything in a direct line from yourself is very creative and fits the puzzle style incredibly well. I was okay with the turn limit, since it was pretty generous on most puzzles. However, I would have liked to see it be a little less punishing for dead moves. If you're against a wall and try to move into the wall, or if you attempt to push/pull when there's nothing to push/pull, it still counts as a move. On that note, I wish the push/pull controls would have been more distinct in some way. E and Q don't inherently convey either, and even by the time I finished the game I could never keep the two straight. This wouldn't really matter, except that the turn limit punishes it. That said, it wasn't enough to detract significantly from the game for me. One of my favorites that I've played so far, though I'm partial to good puzzle games. Well done! |