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Feedback comments for LD47
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| Timestamp | Since previous | Game | Michael Horst's comment | |
|---|---|---|---|---|
| Oct 5 23:58:59 | Looponaut | ♥ 1 | I liked that not only does each loop become more challenging, it also provides a power-up that allows you to more quickly and easily navigate the level (at first, I found the mechanics felt a bit cumbersome, but then the payoff was the upgrades). Most elements were nicely polished, which I like to see in jam games. Unfortunately, the game froze on me when I died (I lost my final HP to the second flying on loop 3). I was hoping I could restart the current loop with full HP, for the sake of timely testing the game. Overall, a great submission! | |
| Oct 6 02:54:02 | 2h 55m | Pendulum Jumps | ♥ 2 | Not for the faint of heart! This one has a bit of a learning curve to get used to using the momentum, but it's a lot of fun to swing around popping the balloons. It plays very cleanly and I like the pixelated style. Of course, it could have used some music, but the sounds that were used fit the rest of the game. Very well done! |
| Oct 10 17:30:41 | 110h 36m | Whorl | ♥ 1 | Very creative game! The boss is very challenging, but fun. I applaud you for having a well-rounded game; the mechanics, menus, graphics and audio were all consistently polished and fit well together, albeit a little minimalistic. One or two additional features, like a way to restore some health or temporary power-ups, would have added a lot, but I'm all for polishing what you have instead of adding more in a game jam. Very well done! |
| Oct 10 18:18:05 | 47m 24s | Another One Loops the Dust | ♥ 3 | Cute game! I love the creative theme and gameplay, and the hand-drawn graphics were a lot of fun. I have just a couple pointers of feedback that are hopefully informative: - A progress bar paired with the "Time Stuck in a loop" song timer would have been helpful. For a while I thought that timer was just saying how long I had survived and not the song time. It's also hard to see while playing. - Some sound/music when the game starts would have been nice, especially when it says "Play with sound on!". I thought I accidentally had sound muted because I heard nothing, and the first sound isn't until you start playing. All of that said, it was an excellent game and a great entry! Well done! |
| Oct 10 18:43:51 | 25m 46s | Death Day | ♥ 2 | Great game! I loved the art style and the ambient music set the mood especially the first time through when I wasn't sure what the risk was. It's unfortunate that it still felt somewhat buggy and unpolished, even after post-jam fixes (nothing game breaking, just small things like the player continues to move when you're killed). My second attempt I got far enough to stun the spider, but after 5 more attempts of thoroughly searching and trying things in different combinations, I wasn't able to figure out anything to do with the torch or how to kill the spider, so I gave it up. My final impression is that it really could have used some additional play testing and polish around the edges, but it's overall a very creative and beautiful game. Well done! |
| Oct 10 19:04:15 | 20m 24s | WhereIsMyWand? | ♥ 1 | Nice little submission! I can see where you were going with the theme, and I've had the experience where the need to cut scope resulted in a game that doesn't fit the theme as well. I ran into a bug in the first 2 seconds of playing where if you move to the left at the start you get permanently stuck. My biggest suggestion for a quick win on quality/polish is to allow quitting with the escape key. It takes 30 seconds to implement and is much nicer than needing to kill the application to quit. It's the first thing I add to every new project. Besides those two things, overall I think this was a good submission considering your time limitation. Well done! |
| Oct 10 19:18:44 | 14m 29s | Stuck in the Luntic | ♥ 2 | I liked the mood of the graphics and the interesting creatures! However, this game really, really needed sound; it would have gone so far. Even picking up some free sfx and ambient sound off the internet. I think it would have been more enjoyable if the player were faster and perhaps a map or something to help navigate. It quickly became laborious to move about and try to find where I had been and where to go next, especially in dead silence. I felt like I had experienced almost everything the game had to offer in about 20 seconds. Also, I highly recommend escape key to quit. :) I think that overall you had a great idea, and that it was a little ambitious for a game jam. My suggestion to improve in future jams is to aim for small, contained and polished. Thanks for participating and sharing your game! |