yetanother 2020-04-21 00:45
Looks very nice, the music is cool too!
Foon → Ludum Dare Explorer → LD46 → Vinyl Hills
By matthewpoletin and Svinichenko
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1424 | 3.40 | 38 | |
| Fun | 2189 | 2.75 | 38 | |
| Innovation | 630 | 3.58 | 38 | |
| Theme | 590 | 3.95 | 38 | |
| Humor | 1368 | 2.71 | 37 | |
| Mood | 165 | 4.11 | 36 |
Looks very nice, the music is cool too!
Great art and music! The game was reasonably fun and I like the requirement to read what the audience is saying so succeed at the game.
Very visually confusing game, too much text information
The music is awsome and the idea is neat! really good execution on the idea :)
music is good, art is good, mood is on point
I really like the idea! But I did not yet figure out how to actually satisfy the listeners and survive. There may be a simple strategy, but I don't see it... I would definitely like to see more of this!
Love the game, the idea. The only real issue is that some of the text boxes are too far to the left so I am unable to see what they are saying.
Confusing controls and storyline. But the music is amazing.
Really cool game! Slight bug with the speech bubbles going off the screen so I couldn't tell if they were negative or not. Was unable to win :)
Took me a second to understand it, but once I figure out the game it was really nice! The mood is definitely what makes this so good, great entry!
This game is beautifully drawn. The music and the way different instruments fade in and out is great! The game suffer slightly from being too opaque and the "action per minute not being very high" but in the end it is nice to look at and listen to!
Fantastic presentation. Music and Art were great. I loved how the music changed as you swapped in and out musicians. Managing both the crowd comments and music was a bit difficult to get a grip on. Still a great little experience for the jam.
Creative and quirky game, with great music! Unfortunately, there were two intrusive problems with the mechanics. All of the audience comments overlap, making them hard to read, and all of the comments on the far right side get cut off the side of the screen. Even given that, though, I enjoyed it!
I had a fun time playing this, managing musician health while commenting reading and managing crowd banter made for some neat and frantic multi-tasking gameplay.
If I could make a recommendation, maybe lower the frequency of comments from the crowd, sometimes the comment text would overlap, and it got hard managing it while watching the musician's health bars. Another issue popped up where the audience member towards the far right would have their text box cut off, making it hard to gauge their reaction.
With a few more crowd comments this could work as a neat mobile game! :iphone:
Great entry! It definitely had a good difficulty level. I think if I could give a critique it would be that it was confusing to me for a moment that I just had to click on the text box and not the person who said something negative. I would've liked you to be able to click on the person and then the person would leave.
A really neat idea, however, in practice it's a bit frustrating. The comments overlap each other and sometimes go off-screen so it's hard to tell what said, making some points lost feel unfair. In addition, it seems you get very little "health" from kicking out bad comments, but it is really easy to lose points. Maybe I was just missing something, making it too difficult? The game is a great idea, but I think it might need a little more polish on the execution to be fun. :slight_smile:
The music is awesome and this game has a good and interesting game mechanics.
Thank you all for the feedback. I see, that many of you don't like the 'wrong bubble' we have on the right, but take a look at this in a different way. This guy is too far away and you can't hear him properly, so that's all you got. Now you need to figure it out, based on words you have. Just kidding. It is a bug ofc. The other thing is.. if you missed a bad bubble or accidentally clicked on a good one you lose too many points. And it kinda true, yeah. Currently (if you wanna win) you can only miss once. I guess i should change it. I mean, I've never missed a single shot, so for me it looked pretty easy, but you (players) don't know all the phrases as well as me. And a guess a can reduce difficulty level as well, but on the other side i like this challenging feeling. If you have any other feedback, please leave it in the comment section . Best wishes, developer team.