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magnusfurcifer

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TimestampSince previousGamemagnusfurcifer's comment
Apr 20 08:23:15 Keep the flame alive ♥ 1 I found the chopper! The issue I ran into is that the game window was larger than my browser and so I had to keep scrolling to see the top or the bottom of the screen. I'd died a few times before seeing that there was actually a meter at the top of the screen that I could use to locate the chopper My hearing is not the greatest) and that's an accessibility feature I really appreciate. Overall good job, fits the theme and the darkness + chopper noises + trees and stuff managed to evoke a bit of a "lost in the woods" vibe that was cool.
Apr 20 08:38:52 15m 37s Keep pizza alive ♥ 0 I made it to level 8 :D Things that worked: - The sense of speed is great - The hyperspeed after you beat a level is great - Controls well Things that didn't work so well: - Sometimes I spawned on top of a bumpy bit and immediately took pizza damage - The level text disappeared so fast that I didn't catch all the pizza names. - I got stuck on the side of the road and had to like...shimmy over. Lost a lot of time. Might be intentional? Felt like I got stuck on some geometry. Good work!
Apr 20 08:51:09 12m 17s SheepShot ♥ 1 Finally a practical use for all my CSGO aim_botz hours lmao. I did manage to get the end, I only got 1 red sheep (At like 4am). I really like this game. The sheep jumping over the fence animations were adorable and worked well as pseudo3d and the sounds were awesome, very arcade like. My primary issue is sheep that spawn half off the screen. I had to be careful to not click outside of the game window. What I found was that shooting the sheep as they came over the fence was okay, but once they hit the ground I found it hard to track them.
Apr 20 08:56:09 5m 00s Kitty King ♥ 0 Stylistically I really like this entry. I'm a big fan of the "pencil on paper" motif and it just looks really cute. I also like the actual mechanical concept. It's almost like a on-rails tower defense game or something, unique and interesting. My only issue is around juice and polish: Hit indicators, differentiation between friendly and enemy sprites, etc. I think there's a great game here with a bit of polish.
Apr 20 09:07:20 11m 11s The Last Spark ♥ 1 Wow the art is great! The sounds are great too! I made it as far as the red area (Hell?) with all the towering demons and accidentally used all my soul by being a bit to keen with the sprinting 😢 The art and sound really make this the best "mood" entry I've played so far and I think it'll be hard to top in that area. Great job!
Apr 20 09:10:22 3m 02s Save The Pink Skins! ♥ 1 Pink skins? I assume that means I'm playing as a member of the Andorian Imperial Guard! A nice twist on a classic formula. I definitely found controlling the ship challenging with the high inertia!
Apr 20 09:20:35 10m 13s Bob The Bog Roll Defender ♥ 1 Wow great entry. Obviously mechanically its quite well done, and graphically it looks nice, but my favorite part is the audio by far 😆 Fantastic job!
Apr 20 09:28:22 7m 47s Space Station Alpha ♥ 1 Looks and sounds great. I like the concept for sure. I just had trouble figuring out how to play it. I think I only had 1 bullet? I think maybe I need to understand the o2 purging mechanics. Either way I really like the art and sound. I'm a space guy and a survival guy so I'd love to see this fleshed out more.
Apr 20 09:32:15 3m 53s Moluski ♥ 1 I really like the music! I cured the man but it took me a while to figure it out :)
Apr 20 09:40:10 7m 55s Save That Baby ♥ 1 Lmao the death sprite is a pretty darn grim, but the actual gameplay is fun xD I found it funny that hitting the building wall or other baby...bits will also kill the baby (What a weird sentence).
Apr 20 09:46:39 6m 29s My Pet Rock ♥ 1 Looks good, sounds good. The falling objects move a bit to fast for me to dodge so I tried to rely on audio cues and that worked a bit better. Obviously it goes without saying that I'm in love with Tim when he's wearing his sunglasses and I now plan on getting my own pet rock. My primary piece of feedback would be to have some sort of feedback to the player when you interact with something or when something can be interacted with. I ended up just mashing F as I walked along.
Apr 20 09:53:37 6m 58s Just Fishing ♥ 1 The fact that you banged this out in during a jam is very impressive! Chill af but with a kind of weird melancholy because of the fiery crash in the medium distance lmao. I like it.
Apr 20 10:03:07 9m 30s Satisfy'n: Keep the Love Alive ♥ 1 This is a funny game. Looks good, sounds good, the car is fun. I'm not sure what the ninja stars are for but I bought 2 of them!
Apr 20 10:10:36 7m 29s Ecorobotical ♥ 1 Nice little physics puzzle game. Good work :)
Apr 20 10:40:39 30m 03s Rogue Janitor ♥ 1 This is a very well executed jam game! Stylistically its great, while its a bit jarring right away, its easy to navigate after a few seconds and visually distinguish features, while also being very evocative of console tty ascii style worlds. Very cool. My primary piece of feedback would be to add some way to change the mouse sensitivity, I use a high DPI and it was very fast.
Apr 20 10:49:12 8m 33s Eternal Flame ♥ 2 Looks nice, sounds nice. The movement feels a tad slow, but I like the parallax backgrounds and otherwise seems like a well put together jam game. There are a few quality of life things that jumped out at me: Stop the player after they reach end of a level or don't game over them if they then run off the edge, stop movement while the level intro scroll happens so the player doesn't accidentally walk off the platforms while not on screen, dying restarting the level and not the game. On a side note I've noticed that the PICO-8 entries I come across are always quite polished. I don't know if this is because of the tool itself or because the community just trends towards people who are quite proficient but it's nice.
Apr 20 11:02:38 13m 26s Defend the King ♥ 2 Things that worked: - There's some good juice in this game, the animations are fun and the cutscene at the beginning showing the enemy knights coming into the throne room is a really nice polished touch. - The art is top notch, especially for a jam game. - The top down perspective is cool. I get like a medieval Hotline Miami vibe from this whole thing. Things that didn't work so well: - It was so darn hard. I just kept getting nailed by the enemy knights, I didn't manage to get far enough to buy any upgrades. Overall well done, a few tweaks and it would be a fun game for sure.
Apr 20 11:10:49 8m 11s Protector ♥ 1 I think it is so cool that you made NES rom for a gamejam. I played it on CycloaJS and while the sprites moved SUPER fast, because the projectiles were also so fast that they were essentially a laser beam it wasn't to hard to intercept them.
Apr 20 11:20:31 9m 42s Ribbiton ♥ 1 Really nice entry. I definitely appreciated that it was possible to get in and attack and fall back without getting hit as opposed to just trading hits, it shows that some work was put into making the combat work well and it's effective. Looks great too. Would be a nifty full rogue-like with some polish and content.
Apr 20 11:28:47 8m 16s Flower Defense ♥ 1 Things that work: - Art is great. - Animations are smooth and nice. - The concept is great, It's almost like half tower defense but also with mobs that target the player? There's a game here for sure. - It's possible to dash into the water and get kinda stuck, but it looks as though you've got some mechanic to pop the player out which is a nice touch. Things that could be improved: - When I initially played I expected the dash to go in the wasd direction I was holding rather than the look direction. - I think there needs to be a UI. - I think a few more mechanics are necessary, not tower defense stuff necessarily but potentially a way to slow down enemies or block them or something. Just to break up the loop of dashing to a group of enemies and hacking at them before dashing to the next group. Nice work!
Apr 20 11:37:22 8m 35s The floor is lava! ♥ 2 This is indeed hard, but mechanically it is very fun. There is 100% a really fun and engaging game buried in this entry and it just needs a bit of polish, content, balancing, and juice to bring it out. I hope you keep working on this.
Apr 20 11:56:55 19m 33s VillageQuake ♥ 1 🎵 Jum bum jipiby bumch 🎵 Great music! I get a kick out of voice recorded sfx and music. The game also looks really nice. My primary feedback would be for if you're going to take this concept and run with it: there probably needs to be some more complexity to the mechanic of repairing the houses. Right now it's just a case of spotting the broken houses and spamming left click. Perhaps some sort of limited resource, or maybe stages of damage so you can do proactive repairs in between quakes. Good job!
Apr 20 12:05:07 8m 12s Social Life ♥ 1 First of all, the music is really really good, lets get that right. I would legit add that track to my work/study playlist. Second: Colour blind mode: Awesome. I love it when people think about accessibility with their game-jam games. It shows that they're thinking about players when designing their systems. Physically, it actually feels really good to play because of the reactive rotation of the shields with the mouse. However, the actual mechanics though are a bit confusing. From what I can tell you want to block needs that are quite full because they will reduce the other needs? I think it needs some more explanation, and after that potentially additional complexity to be engaging. I think there is a solid mobile game hidden in here that I would definitely play while chilling on the couch.
Apr 20 13:15:20 1h 10m HOLY SHIT I accidentally shot my friend in the stomach ♥ 1 Getting some serious salad fingers vibes from this lmao. My primary issue is with the actual game-play. I had trouble getting my friend to eat the good capsules. I think the idea and art are great, very 2000s newgrounds edgy flash animation motif, but the actual mechanics need some tuning to make it clear how to actually win each level.
Apr 20 20:32:07 7h 16m Balloon Jump ♥ 1 Quite difficult! What worked: - Interesting gameplay design - The wind "event" is great, it provides needed variety. - Powerups are also a nice touch. What can be improved: - The collision seems a bit finicky. A lot of times if I hit the balloon on a narrow angle my head wouldn't seem to collide. Overall nice job!
Apr 21 06:52:32 10h 20m The Seeker ♥ 1 I really enjoyed this game and made it to the end :) What worked: - The lack of bgm actually creates mood I think, the sound design is sparse in a way that actually evokes something. I especially liked the sfx when you picked up the torch. - The game is difficult, that's true, but I think adding any more quality of life things might detract from the game as it stands. A torch "Meter" or anything wouldn't make the game better. - Art is good. - The mechanics feel tight and easy to control. Dodging raindrops was actually pretty satisfying. What could be improved. Bear in mind that these are reaching a bit because this entry is already very polished and so these are basically personal preference: - There are basically 3 repeating environments: flat, mountain, and cave. I think some background props (Buildings or ruins in the caves or stairs or something) or something to break up the terrain (Larger than the grass) would have made it a more interesting journey. Maybe some parallax? Right now it's a bit of a slog. - The drip emitters or whatever on the roofs that drop water. It would be cool to have a visual cue as to when its about to drop (Like the drip stays attacked to the roof for a split second before it falls). This is a personal design decision, but I think it would just make dodging them more interesting. - That effect across the middle of the screen goes between looking good and looking a bit janky. Again probably a preference thing.
Apr 21 09:11:01 2h 18m LD 46 - Guinea Pug ♥ 2 Very fun concept here for sure, with a bit of polish it could be a commercial game. Also that story cut scene was probably the funniest thing I've seen in an LD game this jam lmao
Apr 21 09:27:19 16m 18s Nyctophobia ♥ 1 Love the art, very moody. Wish I could light my candle from already lit candles.
Apr 22 09:44:51 24h 17m Squatch Watch: Keeping The Myth Alive ♥ 3 A very impressive entry both technically and artistically. I love the look of it especially.
Apr 22 09:55:42 10m 51s Robot Tale ♥ 1 Wow great entry! First of all, the movement + shooting mechanics was very interesting. I would usually expect this to be top down controls with cardinal directional movement, having mouse movement with free shooting seems very interesting (Good work on the pathing btw). Art and music are good. Also I found it really funny that when I failed my human "dried out" that was a humorous touch. I think if you ripped the theme out of this and designed it around a different objective it could be a very fun commercial game.
Apr 23 08:59:37 23h 03m The Dragon's Curse ♥ 2 Really nice hand drawn environments. Good use of music assets. Lots of good writing has gone into this. Obviously more content would be nice, but it's a jam game so that's not an issue. My primary piece of feedback is that the text can be a bit tough to read (I have crap eyesight), some sort of contrast would have make it a bit easier.
Apr 24 23:23:51 38h 24m Peacemaker ♥ 1 I like the art style for sure. It was actually quite challenging especially since the enemy projectiles are so fast but I did manage to complete it after a few tries. Nice job!