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Feedback comments for LD46
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| Timestamp | Since previous | Game | cxen's comment | |
|---|---|---|---|---|
| Apr 21 09:58:51 | Who did you meet ? | ♥ 1 | Just played the game. I really love how this is actualy a tiny detective game actualy. And how complicated stuff might be. You have to take care of everyone and retrace back all the events that went down to every resident of the building and that is really fun. The game is definitly good, the background music is repetitive but doesn't drive you crazy. Having localization in such an amount of time is insane and such a complicated game for one person, it is really good. If the concept could be taken further it would make a great game but I have to say I think some decisions in that short time period could have been better to improve your game and more easy to graps Unfortunitly the game is a bit buged and moving around doesn't bring anything to the game. And those control, sprite, phyic and stuff must have take quite some time to code. If I were you I wouldn't have done any control at all, I would have the entirity of the building in front of you, maybe some animation for the juiciness and you just click rooms to cure patients. This way you can easily note around everything, ask from door to door and be able to play the game in the most efficient way and with I think a better flow. Also I think you would have more time to polish the game, if you want to show the character you could have one screen with the apartments where you can talk to people and one screen with your lab where you can make notes and chose potions, something like that ! But I know how hard it is in such a short timespan. It is still a good game i'm just giving feedback for future projects ! Thank you for submiting this game ! | |
| Apr 21 10:04:14 | 5m 23s | HIVE | ♥ 0 | Simple nice game, lot of ressource management. But the game might have feel a lot better with less features upgrade and units and more polish of a more limited gameplay |
| Apr 21 10:10:38 | 6m 24s | Come to Mama | ♥ 1 | Lovely game ! Not much to say ! I actualy didn't understand right away that you could make the monsters fall but the concept is nice and the realtime strategy is well implemented. I think a bit more of sounds and juicyness would have make the game even greater. The flow and the pacing between two levels is a bit weird because it feels too sudden. Otherwise a great game. Honestly |
| Apr 21 10:19:09 | 8m 31s | Radiohead | ♥ 3 | Honestly a very good game. I know in wich conditions it has been done and maybe it's becaues I know you but I'm really proud of you guys. The game is pretty juicy visualy and I love how the music slows down when you get out of juice. It is a very clear way to give feedback on how you're doing through audio. But I feel like the game with a little bit more could have been perfect. The two things to me that it lacks is more feedback. Make an energy sound when you pick up a battery ! If you fail make an error sound, everytime you press something make a little sound to let know that the player is doing something. Also I would have done the time in a reverse fashion. Instead of having seconds to hold that goes down all the time. Between doors I would have make so the battery power doesn't lower and it lower faster and faster between each mini game so you can keep people on nerve. They have to be more efficient faster and with the great music and the momentum of your character with the sparkly and colorful graphics, it would have been awesome. But I understand that time constraint can get in the way of all of that. So good job and great game. I actualy played a lot and I think this one is amongst the better ones haha |
| Apr 21 10:38:41 | 19m 32s | Melody's Forest | ♥ 2 | A little simple game that made me pretty joyful. It's pretty casual and not that difficult but I think it's very well made. The narration and collecting little bubbly sounds feels really good and to me that little experience was good to take. With a little bit more time maybe some more music ambiance could have been made because unfortunitly with all the content and hoz good it feels and sounds. The cutscene and darkness feel pretty empty. I think more work on the sound with like small music or instrument with color combinations and little sounds when the text appear would have improve even more greatly the great vibe this game give while playing. Also I really enjoyed the art direction and graphics in general and I think the game is kind of innovative ! Keep up the good work |
| Apr 21 11:09:22 | 30m 41s | Hostage Escape | ♥ 3 | Finaly commentaries came back ! So basicly this game is awesome. The concept is pretty simple and the features work good. There are not many but they are well done and that's all that matters. The only bummer in this game is that it is too short. You do a very good job with level design to teach the player how to use everything at his disposal and when the serious stuff begins and you have to be pretty smart to get the highest score... The game ends ?! I know it's a jam and most of the time you end all the implementation of graphics and feature at the very end but a little bit more time to expand on some levels and have some kind of boss level at the end would have been so cool. SO COOL ! Anyway the game feels good, its pretty responsive, you have good feedback. Maybe something more like a pleasant audio sound and some police sounds through a radio would have helped the mood at the end of the level but honestly its only tiny bit of details. It's not the perfect game so it can't have the perfect grade but it's pretty feaking good. |
| Apr 21 13:42:39 | 2h 33m | FlameJump | ♥ 1 | So I think the music can drive you a bit crazy and I think the game idea is pretty basic but other than that, the graphism are pretty cool, and the jump design and how you have to bring fire is really nice. I especialy loved the game over screen. One thing that games do rarely is giving you joy through defeat and, yes the little cutscene was very cute and keeps you motivated to play. Other than that, it's hard to do but more sounds and "juiciness" would have been nice and a less systemic HUD. Good work ! |
| Apr 21 14:15:06 | 32m 27s | Ia! Fhtagn! | ♥ 0 | Impressive for a compo game, watched it on stream and I agree it would require more feedback but the game was pretty ambitious in the first place so I understand it was hard to do with the time constraint. Still a very good job |
| Apr 21 14:27:59 | 12m 53s | Cats In Flats | ♥ 2 | Watched the game on strean, impressive for a compo game but I feel after trying it out quickly that it's a bit tedious to buy and do stuff. I would recommand for next time to do less but more juicy, with more care for each feature. If you just wet cats around in a fun environement that's all you need really ! But it is a good and genuinly funny game. The voice over is amazing |
| Apr 21 14:47:27 | 19m 28s | Solar | ♥ 0 | Pretty simple and basic game. It had a good feel and mood and well you shoot around with light. It's pretty good honestly and with that awesome music the game is there. I just feel it's a little blend unfortunitly. It's too short for the mood to really blend in and there's no real danger. My flame pretty easily didn't die out ( and i'm glad about that ). But I think a real notion of danger would have me more involved Otherwise its pretty juicy and that's a real plus, too bad balancing and parameter tweaking couldn't make it in time ( I guess ? ) Or play testing. It is still a lovely and very high quality submission artisticly speaking |
| Apr 21 15:18:31 | 31m 04s | Doomsday Live | ♥ 1 | Great idea but the execution lacks a bit. Especialy performance wise. Also the music at the begining doesn't suit at all the game. But it is still hilarous and even though its a short experience its impressive to be able to watch back your footage ! |
| Apr 23 09:36:44 | 42h 18m | RatJar | ♥ 4 | Hey ! So first of the quality of this game for a jam is amazing. It really is and I feel bad I have to search and think really hard to give constructive criticsm. Saying it's great is constructive criticism but the game is not perfect by any mean so how with such a quality game do you give feedback that can make the game and devs improve ? I mean the music are not repetitive. The concept is not that innovative but its certainly not a classical, the assets and the works are great and we have something that is very very rare in a game jam : a long game with a dynamic camera. Honestly that same camera gave me a lot of difficulty to do precise movement wich the game asked a lot. But that's when I might give an idea that I hope for next dynamic cams might help you out. There is a rule in game design that says to never even hide your character. Games do that by making invisible the view blocker or by making the outline of your character visible through the view blocker. The first one might takes more time than the second one depending on how experienced you are in shading and what software you use. I think that will have greatly prevent many situation where not seeing you character can end up making him dead. The second thing I would have done ( unless it was voluntary obstacle ) is once you explode a barrel or table, make its parts simulated physic, that's great, but prevent them from colliding with the player. There's this instance at the end of the game where 3 tables are in front of a ramp you have to rush through and the tables parts derived my trajectory, wich means I have either to do that again or die. And in the die case next time you like sweep around the parts so they do not bother you and then you manage to climb the ramp only to fall into water and having to start again. Also on a design side, I think that more obvious way to go would have been better. Your character is already so fragile that I feel like dying because you're not sure where to go or what to do because you can't see it shouldn't happen. Understanding tables, looking for possibilities and trying again. Not a problem. But actualy not seeing where to go and dying again and again because of that. I think it might not be what you aimed for as an experience. A precise instance of what i'm talking about is at the entrance of the palace with the golden jars. The first thing you have to do is climb a ramp in order to go on a crate and from there... Nothing. If you fall you die. I had to try every direction to fall on leafs and then proceed. I really feel like some paint on one side of the crate or anything to say you have to fall this way, even if subtle, would have help a lot. I'm not one to get frustrated but I feel like someone who easily gets would just rage out. Sorry about this long and precise post but honestly with such a good quality game you can't do an overall criticism and say wich point to improve in general. The game is really good. Maybe a bit too hard. I'll go and rate it now |
| Apr 23 11:18:53 | 1h 42m | Kitty King | ♥ 0 | Hello ! So I don't know how much time you had altogether. How experienced you were and how tricky it was for you but I'll try to take that in consideration and give contrsuctive feedbacks. If they seem harsh, I'm sorry, I just want to help out by being honest and help out for next jams especialy if you enjoyed making this one wich I certainly hope so ! So the game is simple and nice and it is always enjoyable to have games like that. The only thing that it is lacking is juiciness. Wich is the step you take when your game is done where you recode redraw and adds a lot of music art and feedback to make the game feel very dynamic and responsive. During jams, a game with very few feature but a lot of juicyness is way better than a game with a lot of features that are not very juicy. ( My game as well could use more juice ) The only thing I want to emphasize on is if you had a game with less things to do, but music, sounds, menus, begining and end, and a very well balanced system. You would have a great jam game. It's good for a first that you even made a game as around 60% of projects started for this ludum dare DROPED COMPLETLY. Congratutlations to you guys and can't wait to see what you'll do next with the experience you acquired during this jam. |
| Apr 23 11:43:11 | 24m 18s | Indiana Farm | ♥ 2 | Well the game is way too difficult for me. Control wise. The menu screen was amazing. I ended up staring at it for a while wondering how the game would be like but I have to say once you're in the game. The graphic quality drops down quite a bit and there's not this feel of... Continuity that i could have. The spike are a bit janky. Right when you get to the second one it took me a while to understand that actualy, there is a part above the spike on wich they won't come out of the floor. Then... Why are the spike so long ? It's useless they won't come out to kill you. And there's nothing telling you wich surface got spikes, how long the spikes are going to be, and where to stand for them to not come out. Your controls are actualy nice ( despite the fact that arrow keys somewhat works but are less efficient than wasd ) and I think that some more feedback to the player about where stuff is would be challenging enough since you have to do precise control to get to the end anyway. I alos feel that the goose is a bit of an excuse to fit the theme more than a real gameplay element. But I didn't play the whole game to understand that. I just wish you could throw it away in its cage or float with it in the air or anything that makes the gameplay a bit different and more itneresting. Other than those points, maybe you meant the game to be hard to read and to play. And that's fine. It's just not my cup of tea because to me there's difficulty and there's being unfair. And having an unfair experience is not something i'm looking forward to. But I seem a bit harsh with all that. I have to say there is level design, there is difficulty and there is the use of sound to support feedback and mechanism wich is rare and unique in a game jam. Even in a platformer wich is a classic go to gendra when making jam games. Also the mood and the general ambiance was really nice and again, even if the key maping was a bit weird, the controls feels really nice to me and I would enjoy a system that is more my cup of tea with these controls. I would have try hard the hell out of that game. I hope you find this constructive and not offensive by any means. My only objective here is to be helpful or interesting if nothing else. Good luck for your next jams and see you around ! |
| Apr 23 18:49:51 | 7h 06m | Flora | ♥ 1 | A lovely little game. You say there is room for improvment but except mure content and maybe a flow that is less linear to protect the plant you have a really solid little game wich is way better than a broken full game. Congrats about that |
| Apr 23 19:02:57 | 13m 06s | Overjammed | ♥ 2 | I like those little games because they are not full of bug, and they are simple little cute experience. I think the main thing to improve for next time here is just balancing. The game is really easy and very linear. Wich, depsite the generaly cool ambiance the game provide, makes the game a bit blend. But I feel unfair for pointing that out because well what could you do more ? With all the time in the world I would have maybe have some more mini games with the dev like they are tired and they have to play a mini fighter game while the other keep working ? I dunno. It's a good game, what can I say. |