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TimestampSince previousGamecxen's comment
Apr 29 09:14:50 The passion of a peasant ♥ 0 The game was really fun and you had to think, you did all that in 24 hours so i'm really impressed on how smart you were with the time, the music works well, first game I try out and overall it's really good !
Apr 29 09:51:49 36m 59s Heart Miner ♥ 2 Ok so I finished the game and it was pretty good. At first I died and I was confused about what to do and what was what. Here are a few reason why. The control is in the first room, I didn't have time to see a lot because I tested out the control and pressing S in front of the door tped me in the tunnels. So I was very confused and I didn't know what to do. I had to rety to understand I could exchange my hurts on the top left corner to get upgrades. Also on my first attempt I diged in a way that I thought I couldn't get around before I realised I can only climb concrete walls. After that it was easier. I wanted to stop but i'm glad I went on because the more I went the more I understood the game. I also had some games where I had genuine fun because I had only one heart and fucked up my upgrade and I didn't want to lose anything jumping around. Still I think that upgrading your jump is the best way to go, didn't use the range at all and well upgrading your life is necessary, at first I thought range was the way to go but there are so many situation where you can't gain height and without that you are pretty much stuck in a linear path. To summarize : **Bad** -A somewhat confusing experience at first -Upgrades that don't work together too well -A bug where if you take the mole and die at the door, pressing S will ressurect you and allow you to keep playing -Bad placement of the first door -No feedback on damage taken **Meh** ~A music that doesn't corrolate well with the arcade feel of the game or the shiny graphics **Good** +Impressive proceduraly generated maps ( Like really ? During a compo ) +Cool graphics ( even though I thought the mole was a snake ) +Really cool gaming moment that make you have fun +A system of exchanging life for points that makes the gameplay more tense +A clear objective +A system that is simple to understand Overall a fun game with a few flaws but nothing that makes it bad in any way
Apr 29 10:21:24 29m 35s The Reapers Delight ♥ 3 So usely I try to make the review as long as possible so it's constructive. I'd like to say I know this is a jam, and I know the time we got but I criticize the game the way I wish people would criticize mine so I can get better at doing them in the future. Better games = funnier production = more proud in the end. I'll start with bad points to end up with the good ones, it feels better that way. Some are minor things I know... I just want to be precise. **Bad** -When the reaper zoom in, the white text on his white skull is barely visible -We don't know what to press in the menu to start it ( in game ! ) -You don't have a progress bar to know how much you are doing, the reaper tells you to try again on a game over, but there is no high score and it seems there is no ending as well. -The reaper wants you to move around, a few pixels will do, and you still can lose because of the amount of people, so why move around ? ( in a gameplay perspective, finding secret is fun but it also mean you waste your run, if you don't want that, you won't explore, and the reaper telling you not to stay in place is for the gameplay ) -Music loop is too simple and repetitive, and so is sound ( maybe put a random pitch for every customers ? ) **Meh** ~Some things are top down view while others are more like 60 degrees ~Even though its in his character, the reaper is a bit of a spammer isn't he ? **Good** +The colors are really clear and nice +Once in the game you know what to do +The scaling difficulty makes it challenging +Going around in the map is actualy really fun +The reaper character is built in game outside of the intro and that's hard to do with the amount of time you had +There's a lot of art assets around the map so that is really cool to explore +The noise they are making when they get block makes me laugh +The level of absurdity of the game makes me gigle like an idiot +I love the fx when a customer buy away your life
Apr 29 11:02:03 40m 39s utsvulten ♥ 0 Game is short and perfect for an experience. There's not much more to say haha
Apr 30 12:58:54 25h 56m Ziggy's Life ♥ 1 So I played the game and it is definitly not perfect and juicy and all that, but over that the prison system with how cigarettes represent your life and the system is nice. I like how you tried to make the game a tiny narrative and it makes me think of simpler game where the system made you imagine the story and not the other way around. A lot of people said a lot of things that could be improved so I wont reiterate. I like the idea, the game is not complete so I can't rate it really high but I won't rate it any low because I enjoyed the idea even though the execution is lacking
Apr 30 13:08:27 9m 33s Fair n Square ♥ 0 Game is awesome, the music is nice, the graphism are nice especialy everything that is FX, I like the diversity of the gameplay made by buying or not stuff at the begining. I wonder how you did such tight controls so fast, it took me hours to do mine... And also a way to do many weapons and different anymore, you sure did work a lot on that game in a tiny window of time and I'm impressed !
Apr 30 13:31:48 23m 21s Totally Radicools 90s Space Adventure ♥ 1 Once again impressed by the amount of work done in such a tiny period of time. The game is good and classic, strong bases and a fun system of collecting stuff. If there wasn't this amount of levels, music, environments and level designs, I would have put mroe thinking about how the controls feels, they are pretty linear and there is not a lot of velocity but honestly, for such a long experience in gameplay, I do not care. I think it's fun to just being able to work aroun such detailes places with a lot of shading and a system based on power ups. The only thing I would say is if you work on unity and are using physic based movement, put interpolate mode on the rigidbody 2d so the character doesn't get blury when moving, I can explain how it works if you want but I don't even know if you used Unity... Also there is risk and reward, you had the time to put people in these dilemma, here's the situation I particulary enjoyed : nice situation.PNG Should I get the coin or do not take the risk ? Maybe it's a secret door... Fuck it I have to try !
May 1 09:26:20 19h 54m L.Y.L.A. - Your personal Living Your Life Assistant ♥ 1 The "game" was in my opinion perfect for what it wanted to do. It is a simple choice game that doesn't really happen in the game itself but more in your head. Makes you have some perspective. I really enjoyed the minimalism of it however I truly think the text is too fast and it's a shame for a game that wants you to get a certains pespective on things. Just having a little bit of time between each sentances could make you have a bit of time to process what you are reading and just think about it against reading some things to go to the next right away. Funny stuff, my game actualy goes in the opposite direction, many people didn't figure it out but the game is about people treating your life as currency and trying to bet or set a value to your own life, and since they have no right to do that you butthead them in the face. And that person is kind of a "good" version of you, the one giving you advice. But this time around your game is not about giving you a blunt advice or telling you what to do, it is just there to make you think. I didn't think about the value of my life to my shitty self but more about how the life of others has value to me. And where does that put me ? Anyway great game, one tiny flaw, may thoughts, many thank you to take the courage to offer people an experience like this one
May 1 15:39:01 6h 12m S:C:U:M - The AutoVore Division ♥ 1 The game was weird and enjoyable. What is funny is I think that not a single game would get that kind of perspective to do a game about taking care of stuff. I like the sound effect and especialy the acting. I think there's a lot of bright color and that color wise it doesn't look super good, but the goofy artistic direction and models are pretty good. You have little interaction but a lot more fun than you should have by pressing those buttons. But yea, it's a short raw experience to me but still very enjoyable, and the quality of the recording of your voice is pretty good for something that was done in such little time. I'm glad you are proud of this entry, you should be !
May 1 15:54:48 15m 47s Triple Laser Death March ♥ 1 Game feels good, that's the most important part of it. It looks good and it feels nice to fire weapons. That being said while going down the rabbit hole I realised more and more that the weapons feel not balanced, I had an awesome instaneous lasers vs little projectiles going slowly where I aimed and doing little damaged. The instantaneous value of the laser clearly mnade it the better weapon. You were in a jam and you used some websites so i'm sad the music feels empty with the music ! That would be so cool. Otherwise the level design is great, that's why I enjoyed the most, having to fight in situations like these: lasers.PNG I hope you guys will do another LDs so I can try your games out !
May 1 17:29:46 1h 34m Bloodmoon Season ♥ 2 The game is really good with the mood ( lacks a bit of music though ) the graphics and especialy the werewolf IA and moves, I really thought they were great. But the gameplay lacks feedback. It's hard to see if you touche an enemy, its hard to find directions, but otherwise very good entry in my opinion. ( also really impressed by the graphics )