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Josh Riley

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TimestampSince previousGameJosh Riley's comment
Apr 20 02:29:13 Keep Vlad Alive ♥ 1 I think it's a really original idea, although I had a hard time being any good at it. Also, wanted to let you know that playing the web version I got stuck on the "story" option. I tried everything I could think of, and couldn't get off that screen. I wonder if right clicks don't work in the web player maybe?
Apr 20 02:31:16 2m 03s campfire ♥ 1 This feels really well scoped. It looks great and I had a fun time playing. Probably the biggest strength, in my opinion, is that it's very clear what I'm supposed to be doing immediately. I feel like a lot of jam games struggle with that.
Apr 20 02:39:40 8m 24s Emergency Override ♥ 3 This was great, I think this is the first game I've played with an end! One note. I finished the game, but I think I got too far ahead of the pre-recorded dialogue, so I had to wait for them to finish (30 seconds or so?) before the game ended. Not really a big deal, just a little weird. I really liked the sense of humor, and do think the voice overs were important to the game.
Apr 27 22:22:14 187h 42m Tiny Fragments ♥ 1 Wow! When I first saw the screenshots my first thought was "Wow, there's no way I could implement something like that in a weekend", but after playing it I realized this is just a really really good/elegant design. Obviously you did a great job on every aspect, but the concept/design of this is extremely good.
Apr 27 22:33:28 11m 14s The Last Robot Archer ♥ 0 I like this a lot. Something I'm always thinking about in games like these is "Is there a reason not to just shoot all the time?", and you solved that in really elegant way. I also really love the font/logo, it looks really professional.
Apr 27 22:44:01 10m 33s just a boring topdown shooter ♥ 0 At first I didn't notice the narrative at the top, so I was about to come back and critique the shooting, haha. Then I saw some of the other comments, went back and realized that wasn't really what it's about. Obviously it's really slow and not "fun", but I think this is a really good execution and idea. I especially like the simplicity and moodiness of the soundscape.
Apr 27 23:00:36 16m 35s ReOrb ♥ 1 I'm really shocked this is a compo game given the graphical and audio polish. It looks great, and the concept is really solid, too. My only complaint is that even after playing for 10-15 minutes, I still had a hard time with the controls. Maybe if I could swing the orb with left/right key mappings instead of the mouse? I was never sure which direction I needed to move the mouse to get it to do what I wanted. Maybe it's just me, but I feel like if I had a little more control I could have played this for hours. By far the best entry I've played yet.
Apr 27 23:08:42 8m 06s CODE B12 ♥ 1 Really great looking game, I really like the color palette and text prompts. The game is way too fast/hard for me to get really deep in to though, it feels like even a small tap of the keyboard moved my character half a screen.
Apr 30 21:38:52 70h 30m Last Fortress Left ♥ 0 I really like the concept and look, and I think this is a good base for a fun game. The only issue is that the levels there right now are extremely easy. It seems like maybe if the complexity was increased a little, probably with some different units/behaviors, it would really shine.
Apr 30 21:50:53 12m 01s Keep It Powered ♥ 1 I really like this. The mechanics are super easy to understand, but they play well together. The level design is also really impressive, I liked that there were several "trick" levels where the obvious solution was wrong. MY only criticism is that it was tuned a little hard for my tastes, but I stuck with it and got decently far. I kind of wish there was ~10% more cushion from a perfect run, but that's probably more of a personal preference than an objectively correct decision.
Apr 30 22:11:22 20m 29s jumpgolf ♥ 0 I really like this a lot. The concept is really strong, and the game is mostly polished. I was stuck at one point for 10 minutes before I finally gave up, but I never really felt frustrated by it. I love being able to place my own checkpoints (aside from the couple of times I accidentally overwrote a good one). The only issue I kept running in to with the web version was that I kept clicking outside the window. Don't think there's much you can do about that, though. Seems like this would work really well with touch controls if you ever wanted to take it further.
Apr 30 22:19:01 7m 39s The Ludum Dare Flame 🔥 ♥ 1 This is super interesting, I don't think I've ever seen an MMO clicker game before. This seems super novel and challenging to build in a weekend (at least to me, someone who has basically no experience networked games. This actually sparks a lot of ideas in me, which is really cool! Great work!
Apr 30 22:37:13 18m 12s OwOrbit ♥ 1 It's very simple but it works well. I really like the graphics, they're super cute and create a whole that's more than the sum of the parts. One critique is that I wish the difficulty ramped up just a little slower, maybe even just a second or two before the first enemies start appearing would be nice. On one attempt I had a game over before I really got my hand moved from the mouse to the arrow keys.
May 3 21:51:49 71h 14m Turtle Daddy ♥ 1 I really love the art, the baby turtles look incredibly good.
May 3 22:00:23 8m 34s Fish Motel ♥ 1 Really good job, I especially liked the spritework for the main character and the music.
May 3 22:07:38 7m 15s Flour Baby ♥ 1 Really fun, I think you're character art and shadows are very strong. The only thing that was a little frustrating at times was the hitboxes being a little bit too punishing. A lot of the times I lost hitpoints I felt like I didn't actually get hit.
May 3 22:14:43 7m 05s Uncle Dale's Farm ♥ 1 This was really fun, I like that you tried to keep the controls from getting to clunky (although my fingers are a little stiff after just one playthough!). The only complaints I had were pretty minor. It took me a bit to realize why I was able to plant more, would have been nice if the tool went away went I ran out of seed or something? Also, it feels like it's hard to see due to the size of the sprites, and most of the screen isn't really used, so I wonder how hard it would be to just double the size of everything? I had a particularly difficult time seeing the pests.
May 3 22:24:32 9m 49s Adventure Watch ♥ 1 This is a really, really good idea, and I like the sound and art a lot. The only issue I had was how short the minigame was. I peeked at your source code, and while I don't know javascript, it looks like maybe your "gameTimer" is going down per frame, regardless of how fast those frames are rendered? If so, the game will play very different from PC to PC.
May 3 22:30:07 5m 35s Faclive ♥ 0 This is really fun, I'm super impressed that you were able to implement an easily understandable logic building menu in two days.
May 3 22:36:19 6m 12s Morituri Combonaturi ♥ 1 It's a really cool concept, but I wish it went a little deeper (although I guess that's not really the point of LD). It seemed really easy to find a sweetspot, and just click over and over. If there were a few more complex interactions this could have really shined. I think this is definitely an idea worth coming back to.