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Josh Riley

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TimestampSince previousGameJosh Riley's comment
Apr 6 22:16:35 Don't Wake Azathoth! ♥ 1 I like the game, I thought it was really smart to give color feedback if I was close but not quite on beat, I don't think I would have thought of that. I also like the idea of using the "Z"s as an in universe health meter instead of just plugging in the numbers. If I had to come up with a complaint, I wish the difficulty ramped up a little more. I played for quite a while but it didn't feel like it ever got particularly challenging. That's something that's hard to nail in just 48 hours and with no playtesters, though. Overall, good job!
Apr 6 22:22:18 5m 43s My Type! ♥ 2 Haha, we did make nearly the exact same game! I like the idea of making the words physics objects, I think there's some fun ways you could expand on that if you wanted to polish this up more (maybe words that change size, break apart, are bouncy, etc.). I also really like the way you handle typos, the coloring of the letters gives you really fast feedback when you mess up. That was something I struggled with in my implementation of this idea (ultimately my solution was to make any typo a failure, but limit the word length so it didn't get too punitive...your way is probably better). Good job!
Apr 10 03:22:59 77h 00m Moonshot ♥ 2 This is crazy good, by far my favorite I've played so far. The music and sounds were great (the scrolling dialogue/sfx that go with it is an easy thing to skip in a 48hr game jam, but I think they were worth the effort here). Great job!
Apr 10 03:31:14 8m 15s It Will Die Too ♥ 1 I think it's a really good concept that needs just a little variability to be a great game. I love the idea of this sort of indirect interaction, but it didn't feel like I was really making strategic decisions, just typing heal when no one was around and attack if I was under attack. If this was one of your first jams/games (as it appears to be) you're doing incredibly well...There's definitely some complicated bones here that just need a little more fleshing out.
Apr 10 03:37:33 6m 19s Until the end ♥ 1 There's a lot of moving pieces to this, but everything works really smoothly. I really like the parts of the art that are more fleshed out (the UI hearts look really good). A couple of more constructive thoughts...It took me a minute to realize I needed to do something with the diamond, I wonder if you could have signposted what that was a little better? Maybe spinning the sprite to make it stand out or something? Another minor suggestion would be replacing the mouse cursor with some sort of crosshairs image. In all, I enjoyed it!
Apr 10 03:45:46 8m 13s Keep It Up! ♥ 1 This is really brilliant idea for this theme...It's simple and really fun, and the difficulty ramps at a really balanced pace without you having to anything unfair/artificial. I like it a ton! One minor suggestion: I think it's weird to ask the player to press space to play when all the game's controls are mouse. Maybe you could have the player "Click Anywhere" instead? That way you signal to the player how you expect them to interact with the game before it starts.
Apr 10 21:04:12 17h 18m Re-Re-Robot ♥ 1 I like the graphics, audio and concept, but I can't beat any level but the first. It's so hard that I'm wondering if it might actually be a bug? I timed it and found out the "under 3 seconds" timer is actually 1.1 seconds for me, which makes me think that the speed of the game might be vary based on the machine it's played on. My character moves so fast I can barely tell it's moving.