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Josh Riley

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TimestampSince previousGameJosh Riley's comment
Apr 7 02:16:07 Depth Defying ♥ 0 I like how tight this design is, I (and many others) have a tendency to overscope and leave abunch of half finished stuff in the final product, but this is a really cohesive fully realized thing, which is something to be proud of. This reminds me a lot of "Don't Sh*t your pants", one of my favorite web games ever (I think it's technically from the same developer as the Rogue Legacy Games?) https://cellardoorgames.com/our-games/dont-shit-your-pants/
Apr 7 02:20:49 4m 42s Target Practice ♥ 1 I'm really surprised at how fun this concept is. On the surface it's a really simple concept, but in practice it's pretty mesmorising to play. The only problem I had is that it seemed like I could probably play forever. I played for a few minutes, but it seemed like I was able to click the "+Time" circles faster than time went down. Maybe there could be a penalty for misses or some other mechanic that puts more pressure on the player?
Apr 9 00:09:54 45h 49m Echoes of the Deep ♥ 1 This is really great, probably the best I've played. I'm a sucker for a Ludum Dare game that actually ends. Really fun idea with the sonar effects, especially once the screen was totally black it created a couple of jump scares for me. One minor critique is that I wish the "good" and "bad" fish were a little easier to differentiate from their silhouettes. I got used to it without too much fuss, but early on it wasn't totally apparent which were which.