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| Timestamp | Since previous | Game | Johannimations's comment | |
|---|---|---|---|---|
| Apr 20 18:10:51 | Rampage | ♥ 2 | Wow, what a nice visual style this time! Really cool looking, will check it out soon after submitting myself | |
| Apr 21 19:12:58 | 25h 02m | Orb Crunk | ♥ 2 | I didn't really understand what to do in the game very often, but i just enjoyed sliding around and admiring this beautiful handcrafted artstyle. It really showed the love that goes into these projects. Graphics Audio and Mood are of course top notch! |
| Apr 21 19:22:21 | 9m 23s | Last water temple. A VR Game, Added non-Vr version | ♥ 3 | Its a pitty, that you decided to make a VR game, as nearly nobody has the option to play it. It will be difficult to get enough ratings. I won't rate it as it would be unfair to give a rating without having played it. But feel free to inform me, if you publish a normally playable version. But i must say, from what i have seen thegraphics are awesome. They kind of remind me of early 3d graphics, ps1 fore example. And I'm shure that you'll score in innovation! |
| Apr 21 19:31:18 | 8m 57s | Wildfire | ♥ 1 | Again and again I don't understand the gameplay. A bit more explanation would help. This is a problem we all struggle with, because we ourselves have a clear view on the games idea, but from the outside it seems a bit peculiar. Love the artstyle though, isometric art is always good! The music could be a bit longer as the quick loop anoys me a bit over time. But it really is very moody and i overall i really like it. Thumbs up for the graphics. And it fits the theme perfectly. I always like exploring the many ideas peole come up with to interpret the theme. Edit: I gave it another go and this time it worked, now the gameplay is clear! Just didn't get the controls at the first time! |
| Apr 21 19:41:32 | 10m 14s | Running Old Game On Windows 10 Simulator 2020 | ♥ 1 | Nice interpretation of the theme, i think the most clever one i have seen so far! |
| Apr 21 19:55:44 | 14m 12s | Potater Toss | ♥ 2 | I had to laugh att the description. Really funny and tricky gameplay. There is something, that i would call a bug, where the potato gets trapped inside of my arm, when i create a loop with it, so it can't escape. But great humor, theme fitting and overall a game that actually hooked me for quite some time! |
| Apr 21 21:27:17 | 1h 31m | The Cube | ♥ 2 | Unfortunatelly i had problems with the framerate, I think you could have done something with the performance, maybe an options menu. Because mixed with my high mouse sensitivity it made the game hardly playable. But I'm impressed by the procedually generated world and really had fun exploring things and there was quite enough stuff to explore for a long time. I don't see how it fits the theme, but I think you really did a great job on the audio. The sound from the cube did almost sound like music in my ears, like in zelda oots inside deku tree theme. And OMG the visuals! Great job in those to0! |
| Apr 21 21:38:51 | 11m 34s | Clumsy Looter | ♥ 2 | Funny Idea, had quite a good time following the dumb baby, liked the graphics when batteling, the pokemon style turnbased gameplay was really well executed. I might have given more time on graphics especially UI elements, but the music was great too. I think its innovative mixing turnbased battles with rouge like dungeon crawlers! I didn't understand the conection to the theme though |
| Apr 22 22:11:24 | 24h 32m | Pump It ! | ♥ 2 | Liked that the shape of the room was a robot head itself. Little bug if you keep replaying the counter doesn't start from 0 but keeps counting up. Especialy liked the sounddesign and I have to agree it was really polished, but gameplay wise there was little to do. Also I would have liked to actually have to keep the robot alive in the gameplay, instead of just pumping energy, as it would have fit the theme better. Playing it did just feel good with the accustic and visual feedback. But why could you turn the room around with the two arrows? |
| Apr 22 22:23:58 | 12m 34s | Keep the Dark Lord alive | ♥ 1 | Somehow even if i taged show tutorial nothing changed, hoped that could help me understand the game better :P But after a few rounds i got the idea. But for me it seemed impossible to get any new potions from that desk. I did like the special effects like the portal and he lighting, but i think just a little bit more time would have helped to better present the idea and remove some of the buggy issues i had while playing |
| Apr 22 22:41:27 | 17m 29s | Feed Pete | ♥ 2 | At the beginning i thought it was to difficult but after i got the hang of it it was actually pretty well balanced, i just wish the health bar would be visible at all times, because loosing always felt so sudden and unfair. But it catched me for quite some time. and the music fittedthe flow of the game well. It felt really satisfying to feed him a big load of food, and i really liked that the whole environment danced and bounced with the music |
| Apr 22 22:50:04 | 8m 37s | Hearty Dose | ♥ 1 | Really loved that mechanic. Finally something fresh and innovativ. For my taste a bit to obvious interpretation of the theme, but liked the juice and gamefeel and the feedback for hitting an enemy. Really tricky game, the more i played the more fun i had figuring out how to control properly. I liked it |
| Apr 22 22:59:50 | 9m 46s | Carry Me Through | ♥ 0 | Liked the labyrinth, it was thought out really well. Somehow the sound lagged often. that was anoying after some time. But had some really intense moments regarding the time and the visual style was simplistic but apealing! |
| Apr 22 23:06:42 | 6m 52s | Wanted: Alive! | ♥ 2 | Awesome western sound design. I laughed out loud at the wilhelm sream XD. I really liked this interpretation of the theme, but would have liked a more refined better executed version of the idea. But overall i'm always impressed at what people manage o create in this short amount of time! Congratulations and good Luck! |
| Apr 22 23:28:38 | 21m 56s | Bébert and Gertrude against the Aliens | ♥ 1 | XD Humor 5 just for that loading screen lol. And innovative use of a loading screen too, to get all the important information outbefore the game starts instead of boring everyone out with information during the play, but in my browser the game indeed froze at the loading screen unfortunately. Ohhh ok it loaded finally. Funniest game so far love the audio, the musi reminded me of shaun he sheep. Good artwork good smooth gameplay overall just a round thing well done! |
| Apr 22 23:47:24 | 18m 46s | KOGOSEI | ♥ 2 | Great mechanic for the theme! But indeed a bit boring. I think the well crafted mechanic would have benefited from more plants and more variety, but i think thats obvious. It has a great calming mood and gives peace, until the plants all die :P |
| Apr 22 23:53:58 | 6m 34s | Keep the Party Alive! | ♥ 3 | Maybe a bit to overwhelming at first everything you have to do but like that gameplay idea andinterpretation of the theme. Maybe framerate was a bit to low and character a bit to quick in that regard, but the dancing animation of the surrounding people kept me smiling ;) |
| Apr 22 23:59:33 | 5m 35s | The Priest and the Bandits | ♥ 1 | Is that the triforce symbol? |
| Apr 23 00:14:56 | 15m 23s | It's Just a Burning Memory | ♥ 2 | Shouldn't have playedthis before going to bed XD, really great game. My winner for mood so far, such a creepy eperiance and his look and the music and what he says it all just felt so scary, just didn't get the theme connection. Could have been a great VR experience. What a pitty that i can't rate audio |
| Apr 25 15:25:00 | 63h 10m | Robotanic Mayhem | ♥ 2 | The Zombie plant kill mechanic reminded me of Super Mario Sunshine, really fun game and high quality music for such small amount of time! |
| Apr 25 15:45:04 | 20m 04s | Planet LD46 | ♥ 0 | I played this game the longest. Had really great gameplay that emphasized the theme. Liked the polished UI and the amount of content that you managed to put in, there were so many things to explore and surprises like that destroying a power engine drops guns. Liked all that content, great job! But you have to rate and coment on other games! Else nobody will find your game to rate, and then you can't get a score in the end |
| Apr 25 16:01:06 | 16m 02s | Devil Egg | ♥ 1 | Man, this game is the pinnacle of programmer art XD. For next jams I would concentrate on that, especially the UI. Your PlayerController is a bit clumsy. I did the same on my second entry, but changed it eventually, it makes the Tank unnecessarily complicated to control. But other tthan that I like the idea of the giant egg in the middle and the game fits the theme really nicely. |
| Apr 26 23:10:05 | 31h 08m | Keep It Alive | ♥ 1 | You have to rate more games! And a title image or screenshot could also help people find your game, i was worried as well, but do this and it will work! The game felt a bit cryptic, if you played it for the first time, because i didn't understand what i have to keep alive and what i was suposed to do. It could help to give a little more visua feedback about what is happening. Also I would add sound. Some minimal music and a view soundeffects and the game feels much more alive. I liked the visuals, especially the tree. I have to agree with the other, that its dificult to control, wasd would be beter, but that all aside, its a finished product and for a while its really fun to play! Well done, keep making games, keep submitting to ludum dare and good luck! |
| Apr 27 21:03:54 | 21h 53m | Super Smash Berries | ♥ 0 | Ohhh I glitched through the floor, and also add invisible walls at the corners, because the player shouldn't be able to fall off there as well. I really like the idea and think it could be expanded upon. I would like to be able to switch between characters during play, or have them switch automatically after some time. And also it would be nice to have a base for each fruit, so you have to defend multiple bases. This game would benefit grately from some polish, may that be the already mentioned walls or just some music and some changes to the UI. But i found the idea to be one of the more innovative ones and it fitted the theme. Also gave some humor bonus for the soundeffects and the whole fruit thing XD Enjoyed playing this, keep making games, and best luck for your entry! |
| Apr 27 21:19:13 | 15m 19s | Don't Let It Die | ♥ 1 | I somehow couldn't do anything in this games, no input did anything to the screen. But man, Audio was Top Notch! Horribly scarry atmosphere. Really intense mood, and his voice sounded like the voice overs on the surreal entertainment channel on youtube. It fitted the theme i guess, but i must admit this is lacking of content. Somehow i also found the game humorous in some strange way XD! |
| Apr 27 21:36:31 | 17m 18s | The Tribe | ♥ 1 | Really tricky! Complicated at first, but great balanced mechanics once you get it. Some more explanation would definetely help, i kept dying without knowing the exact reason. But this entry hit the theme on point, great fun idea for a full game i would say. There are so many possibilities to expand on what you already have. Don't know how people come up with these theme based ideas in such a short amount of time. ;) |
| May 1 13:09:28 | 87h 32m | Salad Days 2: Pipe Dream | ♥ 1 | Great Game nice idea, and really atmospheric. I think the mechanics are really polished and i expected it to have more bugs, but everything worked great and intuitiv. It was really fun figuring out what to do and i never felt helpless. The visualls fitted relly well and i would like to see this idea being explored further. I would tweak the visual look of the water so it feels more satisfying to see it flowwing. I guess i see a little bit how it fits the theme, but i would consider this really innovative. It somehow reminded me of another game called The Talos Principle. Last thing i would do, is to give your game more puzzle elements, so you have to think a bit more and it becoes less repetitive. But overall one of my favourites this year. Edit: And i loved the atmosoheric animations of the wind blowing through the grass and trees |
| May 1 13:17:41 | 8m 13s | Crystalium | ♥ 1 | Awesome idea! Was surprisingly funny, were the sounds randomly generated. Felt like every mode was availabe at one time or another. Visually really modern looking and polished. Your right its not really a game but fits the theme is fun sounds and looks good, i dont have any comlains! ;) |
| May 1 13:34:20 | 16m 39s | The Tree of Life | ♥ 1 | A bit to difficult for me XD But great game especially visually, great fun and good theme interpretation. Exiting the game didn't really work in the browser. But i love this game. Maybe a difficulty option would help me to not die all the time XD Really polished and great animation. This game is perfect as small and round as it is! |
| May 11 20:22:08 | 246h 47m | Dying Ember | ♥ 0 | nice and simple platformer! Some audio could have made it twice the fun. The trickiness was well ballanced so I had fun the whole time, but i think a energy meter is essencial, because you never knew how much is left before you die and if you can risk another jump.The idea could be expanded upon, for example a puzzle platfrmer, where you have to figure out where to jump next to not run out of energy |