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dreamcastgh0st

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TimestampSince previousGamedreamcastgh0st's comment
Apr 21 03:03:01 Flicker ♥ 2 I like the unique movement system you've given your game, it helps sets it apart from the rest of the crowd. The darkness mechanic is also interesting, in that the more your health decreases, the harder it is to see. The fire and rain sound effects are quite nice and relaxing. Since your health is always decreasing, it really helps to solidify the idea of the theme through gameplay. You are always struggling to keep the flame alive in the rain, which is a nice touch. However, because of this survival-style gameplay, it is very important that you are able to find and collect the checkpoints. But between the darkly-colored fireplaces, and your limited field of vision, sometimes I can't even see far enough to where I'm going to land, let alone to see the next checkpoint. The movement also feels a little bit sluggish. You should indicate to the player that they can jump after hitting a wall, I only realized that accidentally. Also, this type of game almost always feels better with higher gravity. If you did implement that as a change, though, you would have to increase the jump strength as well. The music is nice, but by default it's just a little bit too quiet for me to comfortably hear. The art is also nice, but again, hard to see because of the strict and small light circle. For a first jam game, very nice job on the release. And good luck on any future games!
Apr 21 03:05:15 2m 14s kingspringborn ♥ 1 10/10. Thank you.
Apr 21 03:13:50 8m 35s AC ⚡ DC 🔋 ♥ 1 I really liked the 3d models and art in general, but the game felt rough around the edges. My mouse cursor was visible on the screen, the goal of the game was never explained, and there is no indicator as the ship's health. A lot of people would be likely to open up this game, and close it out before they end up finding out what they have to do. Make sure the player understands what the goal is if you want to keep them engaged! Otherwise, fun concept, nice art.
Apr 21 03:20:56 7m 06s Todd and Bobb's Excellent Adventure ♥ 3 I like the concept of the game, and the presentation (art and music) were very nice! However, the controls are a little bit confusing, and at times, prohibitive to my enjoyment of the game. Make sure you clearly communicate to the player how the movement works. It is also important to give feedback to the player when they do an action: For example, when I swing my torch at an enemy, it can be hard to tell if I was successful, because there was no feedback (such as a sound effect) indicating if it worked. Otherwise, nice game, and I am excited to see what kinds of things you can make in the future!
Apr 21 03:31:01 10m 05s Cheat Or Die ♥ 5 I really like this game! The expressive artwork is nice, and I think it's really funny how the supervisor walks exactly like my high school teachers would when they were patrolling a room, haha. The gameplay is relatively tense, which is nice, because that feels like the intent, and I _really_ like how when someone gets caught, you can't pass through their spot anymore. It really incentivizes you to play well. Overall, the only _real_ complaint I have about the game is that there's no way to speed up or skip the text when it comes up. Although it's funny and adds to the overall game experience, it is a little bit slow. Also, depending on the intent, it might be nice to let the player see the supervisor's vision radius, at least at the beginning. Otherwise, great job!
Apr 21 03:38:17 7m 16s Pyro Peril ♥ 1 Nice game! The basic platforming mechanics feel nice and smooth, and sliding is a joy. Artistically, although the art is a little bit basic, it's cute and unique, and you make good use of squash and stretch/particle effects. The pyro slime is very cute, and the way you have to pick up logs to "refuel" is fun. My biggest complaint is that the arrow-shooters blend in a little bit with the rest of the background, and I wish there was a little more feedback to the player when you do get damaged. Otherwise, a very solid platformer with good presentation, nice job! Oh, and it's a little short, but it's a jam game so I'll give you a pass. Maybe make a full version with more levels?
Apr 21 04:18:01 39m 44s Outta Juize ♥ 1 The game is nice, but could do for a little bit of explanation to guide the player along. Try to imagine being someone who has no idea what your game is about. The concept is nice, and has a good balance to the different modes of play, between when you're inside the ship and outside of it. The art is simple, but in a professional and clean way, and the explosions look VERY nice. The controls also feel good and intuitive, with the dodges feeling snappy and satisfying to pull off. Other than the confusing start, nice job!
Apr 21 04:28:32 10m 31s up in the sky ♥ 1 Fun game, as per usual, the physics and gameplay are very unique, polished and fun. I have a soft spot for those mouth-made sound effects in the end too, and the sound of your plant growing is wonderful. It's not often you see a game where you get less colorful, less powerful, etc as the game progresses, but it facilitates the difficulty curve and does a decent job communicating the theme. I do wish the theme was more evident in the moment-to-moment gameplay, as opposed to the overall structure, but I have very little to complain about with this game! Nice job.
Apr 21 04:39:07 10m 35s Tumble Baby ♥ 3 Honestly, nice overall job all around. Not exactly my usual type of game, but very well executed, and there's some good fun to be had here. Must be what I imagine taking care of a real baby is like, haha. Although the last level is a little unusual, I've always liked games that force you to break their own mechanics. It's really rewarding to the clever players who already discovered such a bug (sadly, not including me this time :P) and a good way to make it feel less like a game and more like an actual challenge you are facing with a solution not crafted by someone on the other side of the screen (even though it was.) My biggest complaint is that the title screen intro which shows you the mechanics is actually tougher than most of the levels, just because so many of the levels are pretty easy to mostly circumvent. Great job, and I hope to see more good games in the future!
Apr 21 05:07:33 28m 26s Party Bus Forever! ♥ 2 I like the idea a lot! The controls seem a little unintuitive at first, but you can learn them quickly, and the way it uses clockwise/counterclockwise is very unique and allows for some fun and creative maneuvers. One of the most unique interpretations of the theme I've seen so far as well, with good art on top of that. I really appreciate the bus's butt. I think some really interesting strategic play could be around the corner here if you better explained to the player how the police's movement works: For example, they prioritize going straight, then going right, then lelft. However, none of these are things _wrong_ with your game, just ways to make a good game better. My two biggest gripes, though, are that the default speed is a little slow (although this is a nitpick considering you can speed it up), and that the background is very bland. Even if it's just 2-3 building/tree tiles, or some dirt thrown in with the grass, you could really improve the visual quality of your game by spicing up the background a bit. Otherwise, very nice job!
Apr 21 05:18:23 10m 50s Rebooting Flowers ♥ 2 I really like your dialogue, it has a lot of personality. I was also able to open up the game, despite issues early on, and I really like the visuals of it (although they are incredibly simple, they remind me of games like vertex dispenser.) The dialogue is fun and unique, and I would _LOVE_ to play through this game fully! However, in the first area, it randomly reset itself TWICE, and at that point my patience was running thin and I stopped. I would really like it if you made a fixed version of this, after the jam, so I could play through the whole thing!
Apr 21 05:37:44 19m 21s Save the Fish ♥ 1 Very good! Reminds me of early Russell Honor games with the very intense nature of it, and that's high praise. The concept is simple, and just a game of Simon Says, but it's executed in a funny and compelling way. The sound effects and extreme animations really make every action you do (except for pressing a key, but that's a small nitpick) feel like a BIG action, which just makes this fun to play with. The stunted, third person presentation, the fact that you made me press quit... it leads to a memorable experience. It might be a repackaged version of a classic game without much changed, but the fact that I played it as long as I did despite that fact is a testament to the quality of the work. Nice job.
Apr 21 05:44:05 6m 21s Tiny Fragments ♥ 2 A little slow for my taste, and a lot of the puzzles seem the same. But the presentation is pretty much spot on, nice job!
Apr 21 05:47:57 3m 52s Bounty Journey ♥ 1 I like the graphics a lot, the presentation is nice here. The physics are a little slidy and awkward at times, though. The little creature does a good job of making you want to protect it. Overall, it's a good game, although it's too easy to get lost (and I managed to fall out of the world at a part of level 1)
Apr 21 05:51:02 3m 05s Keep the Conversation Alive ♥ 0 I'm still getting a grey screen. I'll stick around on the page for a little bit, keep me updated?
Apr 21 05:55:05 4m 03s Keep the Conversation Alive ♥ 1 Haha, this is a very unique interpretation of the theme, keep the romance alive! I like it a lot. The text is a little small, and sometimes the face renders wrong, but I appreciate the design decision of adding a timer bar. It would also be nice if there were more diverse options to choose. Nice job, though.
Apr 21 06:05:59 10m 54s Keep it Alive - the Rectangle that is ♥ 2 This game turned out being not the kind of game I thought it would be, and I have a lot of respect for that. The graphics are simple, but look nice, and grew on me over time (unlike the music, which became a little grating after a while. It was fine, but the loop was too short.) near the end (level 15-16) the levels dropped off in quality a little bit, but not enough to take away from this game being overall pretty good. Nice job, and keep up the good work in future jams!
Apr 21 06:11:58 5m 59s Bun-o-gotchi ♥ 3 Very cute, and the picture in the background scares me, haha. Im surprised more people didn't make virtual pet games, but this is fun! I really like the designs of the little creatures, and this is a good simple virtual pet game. My one complaint would be that it's a little too needy? Tamagotchi are best when you can have them in the background while youre doing something else, unless you really dialed everything up to 100 in order to make it more compelling, gameplay wise. I really like the cute little creatures you've got so far, I just want to see you help bring them to their full potential! Nice job, I'll definitely be checking back on this one later to see what kinds of creatures I can evolve.
Apr 21 08:36:27 2h 24m Garbage Cat ♥ 1 Cute game, I like the graphics! It is a little simple, I would like a little bit more complexity to it, in an ideal world. Maybe a few types of garbage, which float differently? Right now, although it is a fun and cute experience, it doesn't require a lot of thought. Overall, pretty good! (My favorite part was the spiderweb on the empty food bar :P)
Apr 21 23:43:09 15h 06m JarHeads ♥ 0 This is really good. Unique concept, very fun. The mechanics are simple and well explained, and the gameplay is snappy and easy to jump back into very quickly. Normally I write up a long paragraph in response to these games, but I don't have much to say here cause I think you pretty much completely nailed your concept.
Apr 22 08:05:35 8h 22m The Great Return ♥ 1 I liked it! A lot of these games where you have to protect a creature feel sloppy, since you don't understand how the creature works and you don't have full control of it. In this game, though, it is clearly lined out _how_ the chicken moves, and you are in control of it completely, albeit indirectly. The animation and sound of the clicking is snappy, which makes it feel good too. A little short and simple, but the execution is very good!
May 12 04:24:33 476h 18m current ♥ 1 Definitely a nice take on a sokoban-style game. I appreciate that you didn't use puzzlescript, it gives your game a unique charm of its own along with lots of quirks that make it feel more fully featured than just a simple puzzlescript game. That being said, an undo button would have been nice, even if it only let you undo 1-3 moves. The mechanics were all pretty intuitive, and put together allowed for some interesting puzzles. However, the game was a little on the easy side. I would have liked to see more of the possible combinations of the mechanics. Overall, nice job, and good luck!
May 12 04:35:03 10m 30s Interstellar Connection ♥ 1 Nice job! The mechanics are simple, unique, and allow for complexity, and the story is a very nice little feel-good plotline. That being said, I can't see the gameplay holding its own if I was playing without the story. It looks great, and is extremely polished mechanically, but I do wish there were one or two more mechanics I would have to consider just to spice up the gameplay experience. It could be something simple, like worrying about the number of connections I use, or scrambling the board if I make _too_ many mistakes. Either way, I can't expect a ton of content from a jam game, and what content is here is incredibly well made and polished, so nice job!
May 12 04:44:03 9m 00s Protect It ♥ 1 Simple game, but I really liked the concept. Trying to protect a bouncing ball is a really fun idea. I wish the ball had more... agency of its own? More mechanics that effected it, really. Like more bouncy surfaces, or gravity. As it is now, the controls are a little bit finnicky, and it can be frustrating that the ball moves before you get a chance to react at the start of the level. I would love to see this concept expanded on a little! It can be hard to do so much in a short weekend time limit, and I think you could make something extra cool with a little more time.
May 12 04:49:29 5m 26s Spider's Food ♥ 0 This is really cool! I already liked the game before I realized it was coded entirely in HTML, seriously, nice job. I'm not gonna go on about the technical marvel of it, though, let's talk about the game itself. The controls are simple, but they feel nice and snappy. It's actually super satisfying, how you move entirely snapped to a gigantic pixel grid. It gives the character a physical weight in a way I wouldn't usually expect. Obviously, the game is pretty graphically light, I wish there was more of an indicator that I was feeding myself to a spider. It was hard to tell the theme. I also liked how each level built on the previous one. Every death I had felt fair, and maneuvering wasn't a problem. I just wish the game were longer with more polished graphics. Otherwise, _very_ nice job!
May 12 04:58:45 9m 16s Motion Potion ♥ 0 This was. A journey. Nice job overall! It's... a little frustrating, but I get the feeling it's supposed to be that way, haha. First game in the jam I've played that I have no complaints about, have a gold star. (Part of me feels bad that I don't have more to say since it was so good but hey! Maybe thats all I need to tell ya)