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Apr 21 17:09:40 Dr. Kronenberg ♥ 2 Very nice art, monster design, and lots of cool varied sounds, music goes well too. But the gameplay itself is very confusing, I didn't get to upgrade anything, and there's also nothing indicating I'm in danger of the monster dying or something like that.
Apr 21 17:23:07 13m 27s hype dream ♥ 3 Hype Dream really makes you feel like stressed out ludum dare developer. Seriously though very nice graphics and aesthetic, which would be comfy were it not for what kind of simulation it is being used for. Once you get used to the controls it's kinda entertaining, multitasking stuff all the time. I'd say it's lacking entertainment or more robust rewards for getting good hype. Also no idea why it had to be gondolas but that's pretty funny. In fact many of the details are at least somewhat funny, good job with all of those.
Apr 21 17:53:23 30m 16s Dad's Breath ♥ 2 Nice graphics, the CRT filter makes it stand out even better than it otherwise would. I could only get the eviction and dad death endings, not sure if there are any more. This game could really use with faster walking speed, it is almost a hurdle getting to the necessary dialogues simply because everything is too far apart for the speed you walk at (might be exaggerating due to my peanut attention span, still). Dialogue requires quite some more polish, at least in English (I don't know Portuguese, though good job on being able to write the game for 2 different languages in this timespan).
Apr 21 18:04:36 11m 13s Amanita ♥ 2 Very nice aesthetic and its evolution along with the music and dialogues is also interesting. The game is kind of buggy though, after feeding it a few things, it starts taking multiple spacebar presses to grab things, and at some points I put something into the mushroom and it takes several seconds to process that I actually threw something at it. Also, I think it would be better if you didn't post that second screenshot, in order to give more surprise. The "cute horror game" part is more than enough I believe.
Apr 21 22:28:23 4h 23m Life-Line ♥ 3 Was pretty spooked at the beginning not understanding how anything worked but I got over it once I grasped the mechanics. Even then, too hard/complicated for me, I couldn't even get 1 hit on the egg, I just can't think spatially like the game requires you to (and also, the randomness of the monster's movements makes it even harder, though I suppose that's why it gets attracted to doors opening/closing). Very good job however. Good graphics, interesting and varied mechanics; I was surprised at the monster jumping at your active camera. Just wish it was easier.
Apr 21 22:43:48 15m 25s Horny Rhino ♥ 1 Perfect art, fun simple mechanic. Reminds me why I don't play FPS, but I did manage to win and get Polar Bear score on my first (and only) try. I think default pointer speed is too high, or maybe something else is weird with the reticle, though at least theres an option for it (pretty nice menu for a jam game). Some parts are pretty funny too. One thing though, the description for the polar bear thing is in pretty broken English, while the intro seemed just alright.
Apr 21 23:05:03 21m 15s Roho - immortality of a deer stalker ♥ 3 Very nice art, nice animations and effects, and the shot is cute. Gameplay is a bit dull, and I was going to give up after the 2nd play, but then I saw the brimstone icon and I just HAD to get to 200 so I could see it. Really needs some sound effects, and as a fellow Godot dev I can tell that you put an AudioStreamPlayer2D on the top-left corner of the map for the music, while you should just use a plain AudioStreamPlayer, since the former is for positional audio.
Apr 22 00:13:59 1h 08m Rememberance ♥ 1 Interesting philosophy/metaphysics. The graphics, or maybe the interactions between them, are a bit rough, though you can still see a lot of effort in them since the art is pretty good in its inherent quality, and the character portraits in particular are surprisingly good, and each NPC (more or less) has one, which is pretty amazing. The puzzle mechanics make it fairly entertaining, though story-wise they aren't really all that coherent. Not sure if this is a bug but you can only inspect/throw the last item in the inventory within the circle, that is kinda confusing. The text shouldn't get bigger depending on the amount of lines, and the lack of contrast with its white font makes it hard to read at times. A hard brown color would make it look nice I believe. Music doesn't loop, and there should be some more SFX, like step sounds at least. Surprising scale for a jam game, lots of interactions and stuff all around. I only managed to get 3 evidence items.
Apr 22 00:23:39 9m 40s You Live Like This? ♥ 2 Good art, it looks really disgusting (in a good way). The game itself gets stale rather fast, there's not much to do and there's no scoring or anything. The voice acting is a nice touch, especially with the filter.
Apr 22 00:36:52 13m 13s Kaoamaru Kaiju ♥ 2 Not gonna talk about gameplay since obviously you didn't get to do that, but great graphics and the cinematic stuff and camera changes are very cool too. I would definitely like to know the full story for this, especially since I'm a turbo weeb, though my knowledge of buddhism is very thin. I'd say to really get to the PSX aesthetic it needed some more stuff, but understandably that must be very hard to do in 3 days, especially in Godot where there aren't any pre-existent fancy PSX graphics plugins and such. I think it could've used some more models and stuff lying around (maybe more floating islands?), it was quite empty, though enough to be presentable.
Apr 22 00:51:14 14m 22s Feed The Beast ♥ 1 The gameplay is kind of confusing, there are way too many enemies, and there's no audio feedback for doing anything (other than the sound of the gun). This means there should be sounds for hitting enemies, for the chainsaw, for the beast (and especially its chomping), walking sounds, yelling from the enemies, etc. The main mechanic is kind of cool but I don't think it was used that well in the end. Like mentioned above, performance is quite poor, and I have a 1060 GTX and 16GB of RAM. You also don't really die when you "die."
Apr 22 01:04:31 13m 17s Just One More ♥ 1 Graphics are pretty nice. The main mechanic is interesting, though it might be lacking some balancing. I found no way to get keys, and I don't see what else you can do after you clear the 3 or 4 rooms that have enemies. The walk speed is infuriatingly slow, though it might understandably be due to the coin mechanic, so it can make you nervous as your meter goes down. Then again, you could make the walking faster along with the meter.
Apr 22 01:07:35 3m 04s Sons of the Boulder Goddess ♥ 1 I would like to try this even with the most basic of AI or even static enemies, I don't think I'd be able to convince 3 whole friends to use Parsec or Steam Remote Play for a LD game.
Apr 22 01:14:58 7m 23s Keep the Spirit ♥ 1 I'm too bad at this to finish it, only got 2 spirits right in a row. Very nice graphics and effects (like the wavy thing in the middle, and the lights on the walls). Nice music as well, I like the shakuhachi. Could use some additional SFX.
Apr 22 01:28:49 13m 51s Isochronism ♥ 2 I am too stupid to get to the ending and I don't want to do the whole thing all over again please post lets play
Apr 22 23:39:26 22h 10m Dunkman ♥ 1 10/10 made me more tense than fixing bugs 10 minutes before upload time Seriously basically no flaws (since it's also really small) and the arm movements and transitions are incredible, especially considering you made it in that weird virtual experimental computer, it must've been hell to get them to work that well. Only complaint I would have is the difficulty, I'd maybe add 1 or 2 more lives, and/or reduce the timer, though I did manage to beat it.
Apr 23 00:29:36 50m 10s Torchbearer of Love and Passion or something ♥ 1 Kind of doesn't make much sense at all (even though I think I get all the things it's talking about) but I commend the fact it's made for Dreamcast, which I guess it's your thing you do (I spent a whole 30 minutes or more trying to get an emulator to work so I could play it, also turns out the DC main menu is real cool). I imagine you have a framework or engine of sorts for it.
Apr 23 01:04:00 34m 24s Lab Rat ♥ 2 Very nice game, gets pretty creepy in a very particular way. Got an A everywhere so I wonder if there was some way to lose or something.
Apr 23 01:20:14 16m 14s 7 DAYS OF FEEDING ♥ 1 Pretty cool for a basically wholly text-based game; it had (or has) potential to make it more story-based, with branches and stuff.
Apr 23 01:26:25 6m 11s The Keeper ♥ 0 I think it's way too hard, and the enemies needed to signal somehow that they kill you but not the flame, since you can ram into them and keep pushing them, while you should just pop out of existence or something. Very interesting graphic style however, and the gameplay is good enough, though it's too hard to give me motivation enough to try and beat it.
Apr 26 07:07:17 77h 40m A Day in Granple-Bee's Garden ♥ 2 Man this is amazing, please give some ratings so you can end up with a score because it would be sad if this went unrecognized. Edit: just found this game https://ldjam.com/events/ludum-dare/46/plantasia, oddly similar.
Apr 26 07:38:24 31m 07s Cat Dad Redemption ♥ 1 Incredible, the game is actually FUN, and also starts getting pretty damn difficult halfways (it got better once I realized/remembered I didn't have to keep holding right click for the entire duration of the level), in addition to having a shit ton of levels which I didn't expect at all. The final "levels" are also very nice for stress relief and seeing how far the input scheme can go. Normally I would've probably dropped a LD game where I had this much difficulty playing (the difficulty isn't a bad thing, I think), but it hooked me very well. There's even all sorts of tutorials and menu/score screens and rolling credits, I can't believe it.
Apr 26 20:23:14 12h 44m Aqua Vitae ♥ 2 Amazing ambience/enviroment, the attention paid to all the sounds is phenomenal, and the kitchen also looks great, almost comfy in a strange way, with very nice graphics as well. As a game it's kind of odd, manipulating items is kinda clunky and there's a lot of small places you have to click, making it harder, but what is there is nonetheless polished very well. The diary also looks very nice and it's good that it has the controls on it.
Apr 26 20:34:42 11m 28s Plantasia ♥ 0 Very nice and relaxing, though there's not that much of a point but it's hypnotic anyways. Oddly similar to this https://ldjam.com/events/ludum-dare/46/a-day-in-granple-bees-garden , wonder if the 2 devs had anything to do with each other.
Apr 26 21:08:25 33m 43s Copperoute ♥ 1 The logic of this game is really hard to grasp. I actually doubt whether it was implemented correctly, but if it was then it's lacking any sort of coherent explanation. Moreover, it doesn't seem like the game really cares about the amount of red dots you feed the monster, thus not giving you any fail states for you to stumble against which would force you to understand the game... it just goes on to the next "Stage" no matter what. Even if explaining it through text is too much, you should've added "tutorial" levels and introduced the mechanics gradually. There should've been prebuilt networks with fixed nodes/connections which you had to complete, so you could observe how an erroneous network fails, then just had to add your own little tweaks to make it work. Only THEN, after you've grasped those mechanics, should it let you start with an empty field. Anyways, I sort of get what you were going for, and it might work if only it were properly conveyed, slowly enough, and without rushing through levels which the player hasn't solved through their understanding of the game but out of sheer luck.
Apr 26 21:18:09 9m 44s Raid on LudumBay ♥ 1 This game is very confusing and there are too many controls, the UI is also very cluttered and takes way too much space. I did play enough to get used to some of the controls and realize the first person camera was actually better than the other one. Good job on adding such mobility to the helicopter, the acceleration thing it's got going on when you lean forwards/backwards is pretty interesting. The shooting also looks nice, though there's not much feedback when you destroy something or when you don't, or even when you hit it.
Apr 26 22:32:11 1h 14m The Liberator ♥ 1 The intro was pretty funny. Game was confusing at first but I managed to save the cow, unplugged the speaker (don't know if the tentacles cause anything bad, also the unplugging persists across playthroughs), saved the child (or rather just put it in the cage) and saved the bamboo guy. Don't know if there was anything else. Since the gameplay just consists of walking around and clunkily moving things around it's not that fun; keeping the humorous vibe from the intro would've been good.
Apr 26 22:35:01 2m 50s Tarvun ♥ 1 Graphics are very good, and the music is nice as well, though the game itself seems like just an excuse for some story you wanted to tell. The combat controls are very frustrating. The dialogue not being able to be "clicked through" also makes it pretty irritating. The English also has several typos and other awkward mistakes.
Apr 27 00:48:05 2h 13m of_t ♥ 0 nice devil daggers ripoff Just kidding, this is amazing, though it's hard af and I can't get very far, I'm not the best at aiming at things. The aesthetic is great and the sound design is almost just right. It's also juiced very well and crunchily. I hadn't read the description for the cooldown mechanic and it took me a while to realize why I was dying, only realized just now that the description was in fact in this page but not on itch. I only got up to a few seconds after spawning the second type of enemy, but I imagine there must be a couple more. I'm not good enough to get far enough without hours of practice. Congratulations on making such a solid game in such a short time.