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Feedback comments for LD44
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| Timestamp | Since previous | Game | trozen's comment | |
|---|---|---|---|---|
| Apr 30 21:08:13 | Pit King | ♥ 1 | This was a very polished experience that I really enjoyed- great game feel! Things that I liked: * It got really hectic after a few rounds, but in a fun way. * The pixel art animations felt very smooth. * The design choice to use grid placement. Things that I would change: * Convey to the player which lanes enemies are walking down so that they have more time to prepare their defenses (in the early rounds I had to run up to see, and then run back to build) or prevent the player from setting up as far back as I did (once I realized this I was already committed). Thanks for the fun game! | |
| Apr 30 21:36:34 | 28m 21s | TRIWAR | ♥ 1 | Fun game mechanics! I really appreciate the uniqueness of this game- lots of games went very literally with the theme, but this one is a different take. It was fun to try out different minion compositions. Thank you very much for including autorun! I made it to the Spawning Pools (I think) level and was not able to beat it. The difficulty ramp felt pretty good leading up to that level, but then I just got stuck there. Fun game, and I'm really glad you made it! |
| May 1 02:14:39 | 4h 38m | Slotbot Arena | ♥ 0 | Just played your game and unfortunately I was only able beat level 1 once! The purple guys do a ton of damage, have a lot of health, and you have to get in really close in order for your bullets to hurt them! I really like the idea of body swapping to "upgrade" yourself, but I wasn't able to do it very often due to the difficulty. I'm not sure if I was playing wrong? Running out of power and having to play a little mini-game (albeit just simple tapping) is a really interesting mechanic though! |
| May 1 02:35:19 | 20m 40s | Reaper Resurrection | ♥ 1 | It sucks you had trouble exporting your game. I downloaded your source (to see if maybe I could make a build for you), and the executable works for me! The game does appear to be a bit unstable and would randomly crash for me after a few minutes. In any case, i was able to play through 5-6 rooms, and did so with each of your abilities. It's a fun little game that definitely has promise! Things I liked: * The weapon variety was fun! I had the most success with the first ability (the lance?) and the hardest run was definitely with the charge up Phantom Impact ability. * Your black-on-white with particle emitters art style was really good. I think the game was visually pretty. * Although you did not select to be rated on music (didn't make it I assume?), I liked the song you chose and it felt like a good fit. Things I would change: * Being able to customize your loadout up front for a run is a super cool idea, but I didn't feel like any of the abilities synergized well and I just stuck with one each run. * That speed upgrade you have got me killed repeatedly =P * Some of the rooms felt a bit unfair * I wanted to choose teleport! |
| May 1 12:49:32 | 10h 14m | No more Chicken | ♥ 1 | This game was certainly an experience. 100% amazing. XD Things I liked: * This game has a surprising amount of polish! * I felt the players abilities had a really well done game feel and both platforming+combat felt very responsive. * I especially liked the slight time-scale when hitting enemies, makes the impact feel weighty. Good attention to detail. * The art direction was weird as hell... and I loved it. Things I would change: * Spending health to gain abilities (and use some) was a kind of boring way to incorporate the theme. * Add an invulnerability period when the player is hit. I was getting knocked back into even more damage. |
| May 1 14:12:08 | 1h 22m | LifeShot | ♥ 1 | This game was really hard! I managed to only kill one enemy! Things I liked: * The fact that you added an indicator to lead you to the enemies was a good decision. It would have been painful otherwise. * The AI actually tries to heal themselves! This made the game even harder, but it was still cool that I felt like I had to chase them down. It made them more interactive for sure. * You wrote this in Rust *and* there is a web build! That's awesome and definitely not something you see in LD everyday- well done! Things I would change: * I would prefer more enemies that are easy to kill. * Make it easier to land shots. I'm pretty good at leading targets, but I really struggled in this game. Maybe player bullets could scale with his size? * The art style is a little boring, just circles and text. The particle emitter on your shots is a cool addition though. |
| May 1 14:21:10 | 9m 02s | Tunnel Bug | ♥ 1 | For some reason when I download the zip from itch.io I cannot open it. I get an error that reads 'The Compressed folder is invalid" |
| May 1 14:38:10 | 17m 00s | Venatio | ♥ 1 | This was a fun game that I continued playing for quite a bit! The abilities were really well design! Things I liked: * The fact that I was presented with unique upgrades each round was awesome! It felt like I was making my own 'build'. It made me want to replay and try others. * The abilities really felt like they had some good synergy! * The weapon variety was really fun. At the end of a round I would hurry to grab the next weapon and tried to use them all. The spear's range was OP. * You can keep retrying for a bit from the fight you died on. I died a lot, so I am very thankful you added this. =P Things I would change: * Combat didn't feel super interactive, my strategy was to pop the defense+berzerk ability, dive into melee range, and spam attacks. * I had trouble tell when some enemies were dead- the art didn't change enough |
| May 1 15:05:37 | 27m 27s | A Cup's Life | ♥ 4 | This is a really well executed game! You guys built a very well polished experience here. These are the best kinds of LD entries to play and I had a great time. Things I liked: * The pixel art and animations in this game are extremely well done. Kudos to the artist, they really made this entry stand out. * Lots of polish. Things like the player's face changing as you run out of tea, the weird milk jug that refills you, and the stylized tea meter. * The music sounded good and was a great fit, and the SFX really meshed well with the animations. * The length of this game is perfect for an LD experience. Things I would change: * The game didn't present much of a challenge to me. Though I know this can be hard to get right for the wide LD audience. * Mechanically the enemies didn't seem very different. Mostly it was just walk up to them, spend tea, and bypass. The rolling one was cool. Great job! |
| May 1 15:37:33 | 31m 56s | Basil Price: Mint Investigator | ♥ 1 | Alright this game was hilarious. Things I liked: * The writing was super great and weirdly meta. * The clue's design was really well thought out! I had no trouble knowing what to do next or what clue to select in a conversation * The music was top notch, it really added to the game's atmosphere. Things I would change: * More content! * Super nitpick, but provide more contrast between the persons name and what they are saying in the conversation box. |
| May 1 16:02:54 | 25m 21s | LIFEBLASTER | ♥ 1 | Fun fast paced game that I had a good time playing! Things I liked: * A well executed 3D game with cool billboarded 2d elements! It reminded me of Doom! * The high-tempo music was awesome and was an excellent fit for the gameplay. * The minimal art style was great, the particles bouncing on the floor looked neat, and I liked the color palette you chose. Thengs I would have changed: * The player controls felt very "slidey" like I was running around on ice. It made it hard to play when it got harder. * The shooting enemy hit really hard and killed me a bunch. * Using health as ammo was a bit of a boring way to incorporate the theme. Great job! |
| May 1 16:11:31 | 8m 37s | Sand and Blood | ♥ 1 | Had a lot of trouble finding those hearts! Some of the SFX really made me laugh. The zombie death noise is hilarious. |
| May 1 16:26:13 | 14m 42s | Ancient Current See | ♥ 1 | This is a very innovative take on the theme! I really appreciate how unique the 'time puzzle' mechanic is in your game. I beat all 6 levels! |
| May 1 16:46:31 | 20m 18s | Catiro | ♥ 1 | Hard game! I spent a lot of time in the training honing my skills. I was able to get pretty far. The background music excellent! Well made game! |
| May 2 01:54:28 | 9h 07m | Alleycat Faust | ♥ 1 | That song was really catchy! |
| May 2 12:35:35 | 10h 41m | Oblation | ♥ 0 | Looks like the actual link can be found here: https://redowlgames.com/project/ld44 I played your game but I'm not sure I understand how to win. The controls work and I see that I can place two kinds of hexes at the of the volcano, but I don't know what the goal is. In any case, the art is pretty and the music fits. Maybe just a better explanation of the rules is in order? |
| May 2 12:45:04 | 9m 29s | Witch Doctor | ♥ 0 | I tried to play this game but I couldn't figure out how to play =(. E appears to do nothing when highlighting any of the items on the table, the book/cauldron/flower, or the people. So I'm not sure what to do. However, the art is very pretty! I think this game could go a lot further if the gameplay was clearer! |
| May 2 13:05:07 | 20m 03s | Concurrency | ♥ 0 | For anyone struggling to move the boxes: Mash left click (shoot) on them at various angles until they move, it took me awhile to figure this out. Get the 4 production lines running, and then defend them. This game deserves way more ratings. You need to rate some games so that you receive more! Things I liked: * The art and music were excellent in this game! Really well done. * The gameplay is super unique. I manage to get all 4 of the production lines going, and it was really hard to defend all the machines from the enemies. * The crazy physics elements of these machines combined with the enemies means the Mint turns into absolute chaos by the end- hilarious chaos. Things I would change: * Clarify in the controls description how to move the boxes. It took me awhile to figure out how to get them moving. * The player movement felt very floaty. * The production UI at the bottom was unclear to me what was being conveyed. Simplify and clarify it. This is a super promising game, and I could really envision a full version. It just needs balancing and clarity. Rate more games so that people see this great entry! |
| May 2 20:05:37 | 7h 00m | Board Life | ♥ 1 | I lived 170 years! Though I went to jail numerous times for undoubtedly heinous crimes. |
| May 2 21:31:52 | 1h 26m | Seed. | ♥ 1 | I really enjoyed this game, the message was super well executed. Nice job! |
| May 3 00:02:53 | 2h 31m | Reckoning day | ♥ 0 | Very pretty game and the music was great too! It felt like it could be a small part of a shipped product! However, I wasn't sure what I had to do. I was staying alive and killing the cats but "Boss Gato's Coins" rarely seemed to decrease! |
| May 3 00:15:46 | 12m 53s | King's dream | ♥ 1 | There wasn't much of a game here, but you had was very polished! The pixel art was really good! Your parallax background was also super cool. I powered everything and grew some dancing plants? Was that everything to do? |