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Feedback comments for LD44
Kodiqi's games and stats for all events →
| Timestamp | Since previous | Game | Kodiqi's comment | |
|---|---|---|---|---|
| Apr 30 01:48:36 | HeartLess | ♥ 0 | Everything works well and it fits the theme nicely. I liked the different tactical options available; I mainly focused on boosting my damage when I was dealt the right cards. I found readability an issue; it definitely could have used a clearer font and larger text. The heart icons on the card also get in the way of the text and they don't convey any useful information because all cards have hearts regardless of their use. The background changing colour doesn't help either. | |
| Apr 30 02:04:39 | 16m 03s | Fehu | ♥ 0 | The visuals and audio are fantastic and combine well; a great example of why the Mood category exists. Incredible for 72 hours by one person. The puzzles were OK, not much challenge to them. I think if they were larger and intersected through the level, it would make them more engaging. As is, the game was probably around the right length for the depth of gameplay. |
| Apr 30 06:08:31 | 4h 03m | safecrack | ♥ 0 | I really enjoyed this. The twist of seeking out enemies instead of avoiding them is fun. I like that it starts off simple but then really ramps up at the end with lasers and bombs and coins all over the place. Sound effects work really well but the lack of music does stand out when you are in the shop and it is suddenly all silent. Also, I thought the enemy upgrade screen could communicate exactly what you're upgrading better. Those are minor issues though, the main thing is that this was a lot of fun to play. Great work. |
| Apr 30 06:34:24 | 25m 53s | Grim & Tonic | ♥ 0 | The presentation here is quite good; the graphics are decent and I think the sound is especially good. I think the story at the start is poorly implemented though. If you're going to have that much text, don't have it load one letter at a time like that. It might have been fun to program but it's not fun to read; thanks for the skip button though :) I think it misses the mark on the theme because while your timer is your "life" the player has no control over how it's spent. I do like that you've tried to add something to a match-3 mechanic. Having to avoid bad matches is a cool addition, though maybe a little difficult in combination with the timer. |
| Apr 30 06:58:59 | 24m 35s | This is your life now | ♥ 0 | This looks great, obviously. Fantastic graphics for 48 hours. The music is good too even if it feels a little mismatched to the graphics (which are more light-hearted). I like the idea of the game - that you can't have everything in life so you have to choose between things and that those choices can have lasting consequences. I didn't feel much of that from the gameplay itself though. Just running to the right is a bit repetitive for me to want to go through and find all the different possible endings (maybe if they made me run faster). Also, is there anything I can do with the jump ability? |
| May 1 00:28:55 | 17h 29m | Bounty Hunted | ♥ 1 | I saw this on twitch.tv/mrjoshuamclean and had to give it a go. The spinning gun is a really cool idea and the game is a lot of fun. The addition of the jump works really well too as it means you're not at the complete mercy of the enemy's random aim. The graphics are simple but good and the sound is really great - love the intro speech by each enemy. The gun spinning faster adds a nice challenge too. My highest score was 120,000. You could definitely add to this if you wanted to flesh it out more, maybe an upgrade system (including one that displays your reload timer would be great). Also, maybe reduce the cash to smaller amounts or add a comma separator for readability. I don't think this really used the theme effectively but it's one of my favourite to play so far. |
| May 1 01:56:26 | 1h 27m | Bakemono | ♥ 1 | I saw this being played on twitch.tv/mrjoshuamclean and then decided to download and play it myself. It's really well presented; high quality graphics and sound for 48 hours. It's a lot of fun to play too and the upgrades all mix up the gameplay a bit. I played a couple of times to try out the different choices (triple arrows that bounce were my favourite). I don't think it works that well with the theme, mainly because this type of game is so fast that you don't really manage your health much. |
| May 1 02:21:21 | 24m 55s | DEADline | ♥ 2 | I really like this concept. The difficulty curve could definitely start off easier. Also, it would be nice if you could use the UP arrow as jump instead of the space bar. I also don't have the Euro symbol on my keyboard, using the number keys would make the shop controls more universal. I think this just needs some quality of life improvements to make it more enjoyable to play. |
| May 1 04:12:47 | 1h 51m | Shooter on a Budget | ♥ 1 | It works as a shooter but the movement is very slow. The map is also needlessly large, there isn't enough content/enemies to warrant that much space. If the shops and enemies were closer together, then the loop of earning -> spending -> earning more etc. would be faster and more enjoyable. |
| May 1 04:23:56 | 11m 09s | Credit Card Rampage | ♥ 0 | Good presentation, very consistent and you went all in with the theme. The shooting and upgrades are fun. However, the slow fire rate was frustrating and gets in the way of the game being fun, for me. |
| May 1 04:48:39 | 24m 43s | D.R.I.E.D. | ♥ 1 | Definitely reminds me of the events in FTL. The presentation here is just fantastic. It could definitely use more content though as success feels pretty much down to luck. I wish trading were a more common occurrence that had a bigger influence on your success. That would incorporate the theme a little better too, as currently fuel is mostly used as fuel with only a couple of chances to use it as currency. Even just a bigger map, with some fuel hubs spread around, would add some more strategy. |
| May 1 05:02:42 | 14m 03s | Gather Drone | ♥ 1 | Cute game. The controls feel nice and I think it uses the theme fairly well. I think it was fun but it became repetitive so I didn't fuel the ship to 15,000. Not sure if anything happens when you do. Maybe just more more enemies or some traps to avoid would add some variety. |
| May 1 05:16:27 | 13m 45s | Skeleton's Gamble | ♥ 1 | Really good entry. I like the take on the theme; I did a similar sort of game for a Game Maker jam but I didn't execute it as well as you've done here. The puzzles were intuitive and the fast restart with small levels kept them from getting frustrating. Good presentation and good execution, I hope you make more levels for this! |
| May 1 05:42:13 | 25m 46s | Rashness | ♥ 2 | Very good entry but another vote for holding the fire button instead of clicking every time. I liked that you had to choose the right combination of power-ups that complimented each other. |
| May 1 05:52:51 | 10m 38s | Currencies of Life | ♥ 1 | I really like the idea of managing the 3 different stats to stay alive, along with the different ways to maintain them. Visibility of the stats could be improved though, maybe showing them on the player character somehow would keep them easily visible while you're focused on the combat. The l-ctrl key also caused issues as it's used for many shortcuts, so maybe a rework on the controls would be good (right mouse button maybe?). Presentation is pretty good. Great effort for your first jam game. My high score was 251 but that "Fetching..." guy is just owning thescore board right now :) |
| May 1 08:15:52 | 2h 23m | Lifetris | ♥ 1 | Really cool twist on Tetris as you are fighting the existing urge to rotate the blocks all the time. You have to approach it totally differently. I don't think it quite fits the theme as the rotate function isn't really your life in Tetris but 5/5 for innovation. I saw this on twitch.tv/z_doctor stream and had to give it a go, lots of fun. I'm wondering how the pieces are deployed though - is it totally random what comes next, or do different pieces have different likelihoods? I think it would benefit from a bag system, like many Tetris games use, just to give the player some kind of strategy they can use. |