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Kodiqi

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TimestampSince previousGameKodiqi's comment
Oct 8 05:12:12 Flappy Bat ♥ 2 Interesting twist on Flappy Bird, though it may lose some of the addictive quality of the original. I got 17 after a few tries, so I think it's a bit more forgiving too.
Oct 8 05:20:05 7m 53s Dead Pixels ♥ 1 This is really good. Really liked the mechanic and the various ways you have implemented it across the levels. Controls are pretty good too. I can't say I love the graphics but I would have happily kept playing for more levels anyway. Nice work.
Oct 9 00:15:31 18h 55m From Rags to Riches ♥ 2 I found this via Reddit but will comment/rate here. I'm been playing this for about an hour (mostly idle), so I'm adding notes here as I go. - The start isn't very intuitive. It could use some more explanation (but not a forced tutorial, please). Maybe hide a few UI elements until they're needed too. - Selling is a bit annoying with every sell action being 2 clicks; right-click to sell, or a "sell mode" toggle would be a good addition. - It wasn't clear to me that you had to drag items to the bottom of the screen to assign items to characters. Better to have the slots right below the inventory. - Nice mix of items to collect and the items increased in stats at an enjoyable rate. - I like that each new area is gated behind an initial fight. - The map is really good, it gives variety to the gameplay and some smaller goals to achieve within the game. The panning feels a bit awkward at the moment because the map is only just big enough to need panning around; if it's made bigger this won't be an issue. Allowing the player to pan a little past the map edge might make it feel better too. - The fights move too fast to make potions much use. Maybe a skill (that can be earned) to auto-use a potion would be better. The exception was the dragon/vampire fights, where potions almost felt overpowered. - Single item "quests" like the red crystal fragment are really cool. I also found the blue fragment, are there any more that I missed? - Graphics are great. No sound but it's an idle game so that's fine. - I didn't spend much time doing any of the jobs (field work, mining). They weren't as fun as the fighting and you only got gold, which you got from fighting anyway. I like the idea of different areas offering different activities, maybe if they just gave different resources they would be more engaging. - I've reached ascension. I'd happily keep playing if there was more to do! - Hopefully you continue working on this after the jam. Prestige would be good, especially if there are some really difficult areas to tackle that you need to power up to take on. - I don't know how a cat can wear armour and wield a claymore but I don't care! If you do expand on the game, adding some more story would be cool too. - Levelling up is quite quick, which is ideal for Ludum Dare. It could be slowed down a bit if the game was continued. Overall the pacing is good for a game made in 72 hours, I know idle games usually take a while to balance. However, I say that as someone who likes/plays idle games; the pacing will put some people off (as other comments have shown). - I'm not sure if there is any difference between the characters. I switched my warrior to a wizard but didn't notice any difference, so if there is then maybe put some details on the recruit screen. I did like that reaching new areas opened up new characters! Now that I've finished it, I've gone back and increased my rating. I really liked this, great work!
Oct 9 01:36:15 1h 20m N O T H I N G ♥ 1 Clever take on the theme, starting with the letters of "Nothing". I played through to the end. Most of the riddles were good, the punch guard took me a few goes though. I think the level with the "brighter" riddle could be designed differently; I got stuck there not knowing that I needed an additional letter to pass as every other riddle on the right side of that level didn't need the new letter. If you were to expand on the idea, I think it would be cool if some riddles had multiple answers and maybe you earned extra points (or gold or something) if you use the more obscure answers. Maybe some kind of hint system for when players get stuck too (it could show where one letter of the solution goes).
Oct 9 01:44:57 8m 42s Letterout ♥ 1 Really cool idea, I had fun playing this. It might not appeal as much to people not familiar with Scrabble but I think you explain how the board works well anyway. I like the different layouts and the way the challenge increases as you go. A few minor things; - The wrong word sound effect is harsh. - The exit tiles and empty tiles look too similar. - It would be nice to have a scramble tiles option and a recall tiles option. - I didn't really bother chasing points but they could be given more value with achievements. Otherwise, I thought this was great, maybe my favourite game so far. This should be a game mode on Words With Friends. letterout.png
Oct 21 03:48:45 290h 03m WHILE (TRUE) { JAM(); } ♥ 0 Unless a simulation is what you're going for, I think the mini-games could be a bit more fun. Human Resource Machine is a game that handles coding in a fun way. Currently they felt too much like actual work (for my taste). I'm not sure what the purple bar at the top is displaying when you're in the code/art screen either.