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Kodiqi

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TimestampSince previousGameKodiqi's comment
Apr 21 07:03:56 Get Away From My Human ♥ 1 Being able to hold down to fire constantly would be a nice addition.
Apr 23 01:17:32 42h 13m Idle Idol ♥ 2 idol1.png Took some time but I finally beat it. Biggest challenge was the second jump on level 6, that almost broke me. The drop on level 8 is a challenge too, a good fit for the final level. Graphics are really good, wish I could make them like this :) The sound was good too but maybe the music became a bit repetitive. I found the movement and jumping enjoyable. I think the jump was quite generous, so it gave you a lot of movement in the air. The control bindings themselves were a bit awkward for me; it may be a personal thing but if I'm using left and right arrows for moving, I intuitively expect up arrow to jump. For that reason I probably enjoyed the first 4 levels more, as the teleportation required more complicated input. Teleportation is a great mechanic for this game though, definitely added some more layers to the later levels. Overall, I really liked this. I'd like to see a playthrough of someone better than me to see how fast it can be done. idol0.png I did find a bug, I couldn't pick up the idol when it was in this spot. So I had to restart (so a restart level key might be handy too).
Apr 23 01:27:23 9m 51s Whalestrom ♥ 2 As others have said, this is a great looking game but the controls were a struggle for me. As for specific suggestions, adjustable sensitivity would be an obvious useful addition. Personally, I found myself overshooting where I was trying to point; so maybe a button to automatically stabilise to where you are pointing? That might take some of the challenge out of it though. Otherwise, maybe an automated 180 flip, just to give you more control over where you want to be pointing. (I think it said to use 1 key to orient toward the nearest enemy but that never worked for me)
Apr 23 04:31:32 3h 04m The Ludum Dare Flame 🔥 ♥ 1 Great take on the theme and very innovative too. Would like to see it fleshed out more. Would be great if you could earn upgrades and some automation the more you play. I think being able to idle more would encourage players (or a certain section of them anyway) to stick around a lot longer.