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Feedback comments for LD42
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| Timestamp | Since previous | Game | Kodiqi's comment | |
|---|---|---|---|---|
| Aug 14 06:25:39 | Viral | ♥ 0 | A good use of the theme and you captured the Windows look/feel pretty well. The notes were interesting to find and read. I think it could be improved if the searching for virus file was a bit more guided and less "needle in a haystack" searching and relying on luck. The music was OK but some more sound effects would have been good, especially since you're supposed to be using a computer. | |
| Aug 14 06:48:32 | 22m 53s | Space Warehouse | ♥ 1 | I enjoyed this a lot more on the second play, so I feel it could use some kind of tutorial. There is a decent trading game here though. Some upgrades (bigger platform, asteroid shields, better prices, etc.) would add to the longevity, as well as giving you some kind of drive to make more money. The controls were a bit awkward. I think this would be a better game in 2D to be honest, or at least move the perspective to top-down. Some UI elements could be bigger too, it took me a little while to even notice the junk option. |
| Aug 14 06:58:52 | 10m 20s | Noah's Help! | ♥ 0 | The presentation here is lovely and it really fits the theme well. There isn't a lot of innovation with the mechanics but I enjoyed playing it nonetheless. |
| Aug 14 23:05:30 | 16h 06m | Heirs Kingdom | ♥ 1 | This was a lot of fun! I think my best was 107 years. Probably my favourite game so far. Going forward, you could polish it a little bit; a better graphic for the heir, maybe some small character animations, display the current high score as you're playing, a nicer font. I think it would do really well on a site like Kongregate. |
| Aug 14 23:38:31 | 33m 01s | cargOS | ♥ 1 | A good take on the theme and nice presentation (UI could be clearer though). I found the game a little frustrating to play and I'm wondering if mouse controls would have improved it? I know that using the arrows means you have to navigate around the grid, adding to the effort required by the player to accomplish the goal. However, I didn't find it a rewarding effort (if that makes sense); I felt like the controls were a challenge, rather than them enabling me to do what I wanted. |
| Aug 14 23:45:55 | 7m 24s | VCR STAR | ♥ 2 | You made this solo in 48 hours? Wow. The content and presentation is great. Using the theme in relation to VHS tapes is cool and brings back memories. I didn't really feel the theme in the gameplay though; I didn't feel like I was running out of tape, as I was only trying to make short clips. Still, this was a lot of fun but in the end I just cheated, as watching the video was the most enjoyable aspect. |
| Aug 15 00:33:12 | 47m 17s | Save Me A Seat | ♥ 1 | I played the web version. This is really good for your first entry. It's an interesting take on the theme and uses some unusual mechanics, just what I like to see in a LD game. There were a few visual bugs, mainly with the depth of things, such as you walking between the chair and the popcorn, or the speech prompts being blocked by movie goers. This might just be the web port? The tasks do become repetitive quite quickly, so I think it was a smart move to keep it short. |
| Aug 15 01:08:32 | 35m 20s | Pre Alpha Build | ♥ 2 | Review? Nope. Seriously though, this game suffers from a lack of information. You spend you first couple of plays learning what each building does. I'm still not entirely sure how the lab works; it mentions a farm... what farm? The graphics are great and the sound is pretty good too. The game is fun too but help your players out. |
| Aug 15 01:58:00 | 49m 28s | .S | ♥ 0 | I saw this being played on Twitch and had to give it a go. It's a good use of the theme and it's executed very well. I wasn't able to finish the final level, I gave up in frustration eventually. Still, I really enjoyed this entry. Shame there is no sound, that would be a good addition. Also, maybe some sort of option to undo you last move would be good if you were going to do a post-jam version with more levels. Great job! |
| Aug 15 02:19:38 | 21m 38s | NOOR | ♥ 3 | There is a lot to like about this; the graphics and sound match well and create a good mood, the mechanic is innovative and really fits the theme. I just didn't really enjoy playing it because it felt so slow. Also, you seem to take damage whenever you get hit by darkness, even if most of you is still covered in light; this felt unfair, mainly because it just slowed the pace down even further. Like I said, I really like the concept and mechanics of the game, I just think it would be more engaging if the pace was faster. |
| Aug 15 02:28:10 | 8m 32s | Accurate Exam Simulator | ♥ 2 | This was a fun game. My highest score was 52. I like that playing gives you a sore hand, just like taking an exam :) There is not a lot of longevity in the gameplay but that's not unusual for an LD game. It was a cool use of the theme with good presentation (not the most beautiful graphics but very fit for purpose). Good instructions too, which helps. Good effort for your first entry! |
| Aug 15 02:52:30 | 24m 20s | LEO | ♥ 0 | I think being able to restart the game (when you get stuck with <5K) would be useful. |
| Aug 15 03:02:35 | 10m 05s | Kazoete | ♥ 1 | Thanks, I learnt some stuff! |
| Aug 15 03:29:16 | 26m 41s | SUPER CONVERGER | ♥ 1 | Really good entry, I had a lot of fun playing this. Using the start screen as a tutorial works really well. The game looks and sounds great. My only gripe was the randomness of the portals; most of my deaths were just running our of resources because I couldn't find the portals. |
| Aug 15 04:03:34 | 34m 18s | Mismatch | ♥ 1 | I did the tutorial but I didn't find it all that helpful, I think you could definitely explain the mechanics in fewer words. Are the pieces selected at random? It felt that way, as some times you'd get exactly what you were after, other times you just got unhelpful pieces over and over. I imagine a bag system, like Tetris, would be a good approach. Also, when I lose I have to start all over again, not just the level I was on? That made me stop playing sooner than I would have otherwise. Anyway, it's an interesting idea for a puzzle game and it looks good for what it is (shapes). |
| Aug 16 06:44:54 | 26h 41m | Polar Panic! At the Disco | ♥ 3 | You can't help but like this game after the first 6 seconds. The music and the dancing animals are great, lots of fun. The actual game part of it isn't that strong, which is a shame. Maybe the physics were more hassle than they were worth? Manipulating the waves didn't feel very intuitive, with some issues such as clicking at the top of the screen sending the waves in the wrong direction. Just thinking out loud but maybe it would be more engaging if your clicks grew new ice patches, rather than creating waves, so you just had to build a path to stop the dancing animals from falling into the water. After all, they are so caught up in the rhythm to watch where they are going! Wow "rhythm" is a weird word. |
| Aug 17 01:36:20 | 18h 51m | Civilisation Afloat | ♥ 0 | Well done on your first jam and getting it all done within the Compo limitations. I enjoy city builder games so this game is right up my alley, I think this is a good start. I think there is an issue with every building costing both money AND resources. Specifically, the Resource Miner should probably only cost money because if you drop below 50, then you can't build another one. The Resource Miner is already costing you land, so making it money-only shouldn't unbalance it. Alternatively, if you could destroy your existing buildings for a small amount of resources (less than the initial cost), then players could dig themselves out of the hole, rather than it being game over. The graphics/music are simple so I won't go into detail on those but I think one easy improvement would be to make the UI bigger. Thanks for making it HTML5! |
| Aug 17 02:32:54 | 56m 34s | Loot Keeper | ♥ 1 | Wow, there is a lot to like about this game. The control scheme isn't one of them though; the WASD movement rather than the mouse isn't intuitive and hinders the player from doing what they want to do. Also, the combat is maybe too automated; even just being able to see enemy stats or a battle report would make it more engaging. Those things aside, this is incredibly polished for an LD game. It just looks great and I enjoyed the music (although the dying sound effect was a bit out of place). It nails the theme and is the best take on "running out of inventory space" I've played so far. This is one entry that I really think should be developed further; you guys obviously have the skill and people love a good loot/strategy game. |