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| Timestamp | Since previous | Game | johanhelsing's comment | |
|---|---|---|---|---|
| Apr 30 06:22:17 | Ziggy's Life | ♥ 1 | Haha, felt kind of goofy. Don't go in the cells if you have a gang looking to beat you up! The music was kind of catchy too. Really simple. I probably need to check out bosca ceoil myself :) | |
| Apr 30 06:41:30 | 19m 13s | Press The Space Bar To Upgrade | ♥ 0 | I won! :) I really like the visual style. The screen shake was really fun at first, but then got a little bit too much when it turned out to be on all them time. Otherwise it feels really coherent. I like the level up text and the particle effects. The menus looked really nice as well. As for gameplay, the game felt good, but it was a bit monotoneuous (and maybe a bit too easy?). I wish the upgrades felt more like upgrades. It was hard to say exactly what they did. Maybe bigger jumps between upgrades and faster increase in enemy strength would solve it. Otherwise, quite fun. EDIT: Oh and also how the money worked and whant the -$ and $ meant wasn't soo easy too figure out. Maybe add a help text the first time? |
| Apr 30 06:51:31 | 10m 01s | Great Martyr | ♥ 2 | I really like the graphics and animations, especially Jesus Some sound effects when swinging the sword would've been really cool. I wish it was in English though... I had to guess at what I was upgrading. |
| Apr 30 07:12:55 | 21m 24s | Anthill | ♥ 0 | Felt kind of fresh :) I like the art style, and otherwise felt suprisingly polished. A twin-stick gamepad would prbably fit this game well! Some sound effects and music would probably have been nice :) |
| Apr 30 07:21:20 | 8m 25s | This Game Blows | ♥ 1 | This was suprisingly fun, but very easy once I understood that I could just spam a single blow of wind. It's kind of disturbing how the game starts out really peaceful and calm, and then looks really industrialized and ugly after a while. Skjermbilde (18).png The bot is very cute :) Btw: This was my first time participating as well ;) |
| Apr 30 07:26:36 | 5m 16s | A Moment To Reflect | ♥ 1 | I love the crow. Graphics and audio are really cool :) |
| Apr 30 07:41:41 | 15m 05s | Nine Lives | ♥ 1 | It was fun for a the first few rooms, but I was annoyed that it neither got harder nor ended or changed. But cool for a first jam :) EDIT: The music was also kind of fun. Like the rest of the game, if you flesh it out and add some more variety it could be really cool. |
| Apr 30 07:50:06 | 8m 25s | Sweet Squish | ♥ 1 | Haha, this was really fun. I love these kinds of game where you wonder what the goal really is. The parody of the "game" is also really cool. Nice job! |
| Apr 30 09:52:32 | 2h 02m | Money Heist | ♥ 0 | I ignored most traps and just moved as quickly through it as I could. Got through at about $500k. Nice use of the theme :) I like the way damage and loss of score is communicated, mechanics and visuals fit really well together. Nice job! |
| Apr 30 12:55:17 | 3h 02m | Undercave | ♥ 1 | Really cool mechanics. The forced sleep is really cruel, but I really like it! Especially how you can starve to death while sleeping. I like the intro dialogue, it really made me care about the slime and getting it out of that nasty place. I think the "but at least they are dumb" should be in it's own paragraph so it would be more punchliney. btw: I got to the golden door at the top, then jumped to the right and fell of the world into an abyss. You might want to make that distance longer, or the right side steeper. There was no audio for me, not sure if that was an error or not? (I played the html version). The jumping while crouched was also kind of hard, for some reason, I cant press three arrow keys at the same time, and even if I could it would be pretty crowded. Btw, you can consider uploading your game to itch.io, they let you host the html version directly. Would make the game more accessible. First time for me as well :) |
| Apr 30 13:11:06 | 15m 49s | Totally Radicools 90s Space Adventure | ♥ 1 | Pretty good feel to the platform controls. Visuals remind me of commander keen. The intro, although funny and goofy, felt a bit long. Or maybe it's just me being impatient... I was very eager to start playing the game, and still I didn't want to miss any dialogue... Maybe it could've been portioned out a bit? Also, it's confusing to spend lots of lives on upgrades prior to even knowing what kind of game it is... (Are jumps important? What kind of enemies will I face? Will I ever get the chance to upgrade again?) Maybe have the player walk through some basic level before the first upgrade screen is presented. I think some megaman game does this really well. Otherwise, cool game :) Had fun! |
| Apr 30 14:19:52 | 1h 08m | Let's make really bad life decisions... | ♥ 1 | Cool and original concept. Took me a while to understand that I could walk on one side of the face. Then I felt a bit dumb for not realising it. Maybe just me :P I guess I would've liked it if the first level was a little bit easier. It was kind of hard to get the momentum right, and I got a bit frustrated. Nice spin on the theme! And cool graphics :) |
| Apr 30 14:32:50 | 12m 58s | payblood | ♥ 1 | Very cool core mechanic with trading body parts for weapons and debuffs. I went for speed and reach at first and finally won with one leg and one arm and a sword :) Animations and fighting mechanic also felt really smooth! Good job! |
| May 1 07:01:56 | 16h 29m | Veggies For Life | ♥ 0 | Interesting concept and good use of the theme. The first time I felt a little bit stressed trying to read the text while the time was running, which again fits well with the theme. I played the game a couple of times just to see what would happen with the different crops. Turns out you'll survive with any combination as long as you don't spend too long trying to decide. Not sure if that was intentional or not? The text on the tooltips was a bit hard to read, btw. |
| May 1 07:29:46 | 27m 50s | Worth a Coin | ♥ 1 | Awww, I suck at these kinds of games. I get so frustrated by instadeath/restart sequences. Otherwise, it was a really interesting concept. I feel like the character and graphics are very much in tune with the gameplay :) |
| May 1 07:37:53 | 8m 07s | Dave the dev | ♥ 1 | Haha, definitely 5 stars for humor. I really liked the voice acting, would not have been the same without it! |
| May 1 07:55:41 | 17m 48s | Frozen Yoghurt | ♥ 1 | At first I found the contrast between the menu music and the game itself a bit jarring. Makes the battles feel very hectic in a way. I guess it fits well with time to relax/time to blast some weird insectoids The level with the three beams is really cruel, especially when you don't have a shield. I think there should be some kind of timeout on the game over screen. I was so busy clicking like crazy that I dismissed it before I understood I had died. The graphics and sprites are really cool, pun intended :P Really consistent and fits well together. |
| May 1 08:21:09 | 25m 28s | The Tail of the Serpent | ♥ 1 | Very original mechanics, haven't seen something like this before. I like how the levels build up and let you discover each new trick gradually. Nicely done! Graphics also look cool and the audio is great. |
| May 1 08:27:06 | 5m 57s | Bloodia | ♥ 1 | It still crashes for me on Windows 10. Skjermbilde (21).png |
| May 1 08:53:47 | 26m 41s | SimuCorp | ♥ 1 | Really cool game, and pretty well polished. It's got a good office sound to it as well, which increases as the office grows, really cool :) I managed to spend too much investing the first time and had to close on the first payroll, the next time I found the game to be way too easy. I invested in meeting areas and arcades exclusively, and I wish there was a way to speed up (I now have lots of cash and nothing to spend it on). But really impressive how much you managed to create for a compo! |
| May 1 09:06:26 | 12m 39s | Bloody Runner | ♥ 2 | Very cool sprites, and overall very coherent and retro look :) |
| May 1 11:56:45 | 2h 50m | Darkling | ♥ 1 | I also only get a black screen in both firefox and chrome. There are some errors in the console, maybe that helps you? error.png |
| May 1 12:21:18 | 24m 33s | Maintenance Costs | ♥ 2 | Really cool idea. There is a big jump in difficulty between level 2 and 3, but otherwise, this felt very polished. I was a bit bummed out when I suddenly lost the game due to maintancy costs. I think this would be a much more fun game if it didn't have to follow the theme. Music is awesome :) |
| May 1 12:29:25 | 8m 07s | Mine Corp. | ♥ 1 | Very nice and polished graphics. Screenshake is a nice touch. My hand got tired of clicking after a while. The text at then end was funny :) |
| May 1 12:40:05 | 10m 40s | JUNO | ♥ 1 | I love how the asteroids' HP are communicated through the number of vertices! Great idea. I don't think the gif at the top does the graphics justice, feels much more smooth fluid and polished. I wish I could hold to fire, though. But that might just be a personal preference. Audio is great. The game over sound fits in really well with the music. Nice job :) |
| May 1 13:00:44 | 20m 39s | Game Dev Life | ♥ 1 | Cool game, I enjoyed figuring out how to live a good life. Died three times of depression, then became a happy artist who liked to cruise all the time. Nice job! |
| May 1 14:07:42 | 1h 06m | Developer Story | ♥ 1 | I played this unitl "I made it" as a CTO in a startup and didn't have to worry about anything. Studied all there was to study, then worked myself to death washing dishes. |