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Feedback comments for LD44
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| Timestamp | Since previous | Game | glimaleite's comment | |
|---|---|---|---|---|
| May 15 13:13:21 | dRUNKEN nEIGHBOR | ♥ 1 | Show de bola! Tive aqueles problemas que te comentei, que não consegui fazer alguns pulos na trama aí, como ir na porta certa pra conseguir a comidinha, mas tirando isso e alguns errinhos de inglês q não atrapalham em nada, me diverti e devorei o jogo rapidão. Achei muito massa tu ter feito algo totalmente fora da casinha huahua. Parabéns! | |
| May 15 13:23:21 | 10m 00s | Sweet Sweet Witch Hunt | ♥ 1 | E aí, pessoal! Parabéns pela Jam, é sempre tenso entregar, hehehe Eu joguei sozinho e acho que não deu pra aproveitar tanto quanto seria em multiplayer. Tá bem facinho, eu cheguei em uns 20.000 pontos sem ser acertado, achava até que se tomasse algum dano perdia, mas daí tomei e nem perdi hehe. A direção de arte tá bem fofinha e a execução tá sólida. Só acho que faltou mais coisa de gameplay pra mudar as coisas de vez em quando. Abraço! |
| May 15 13:33:41 | 10m 20s | Curse You All! | ♥ 2 | E aí, seus doido. Joguei até o final, achei q fosse morrer mas de repente ganhei huahuaua Tão de parabéns por concluir, ainda mais fazendo arte e programação em uma pessoa só! Uma coisa de design q eu sugiro é deixar mais clara a condição de vitória. Eu ganhei meio que sem saber o porquê. A música tava legal, mas alguns efeitos sonoros tavam meio estranhos e com o mixing meio zoado. A IA dos bichos tava meio marromeno também, mas jam é isso mesmo hahahha Parabéns aí, Homero e Phillippetta! |
| May 18 13:49:02 | 72h 15m | Lifeless space | ♥ 1 | Woah, I thought I was ending the game, when I realized it was just the tutorial! Huge congrats on the game, it has some very interesting ideas and you've managed to implement so many different things, it's amazing. There were times that I wasn't sure what to do, but eventually I understood after experimenting a bit. Also, I had some trouble remembering the colors and their respective mechanics, you should probably teach them one at a time. Once again, congrats! |
| May 18 13:59:30 | 10m 28s | What's your lifetime value? | ♥ 2 | Ahhh so refreshing to play this! Congratulations on the entry. It's a brilliant idea, one that I wished I'd thought of. There are two things that I think that are easy to implement to make it easier for players to understand what's happening: - Highlight the metrics that are being adjusted according to your current choice - Pause the time while the player is still selecting something (not sure if it's paused, but I felt rushed to decide nevertheless) Thanks for this game, it's pretty neat! |
| May 18 14:09:21 | 9m 51s | Daybreak Inn | ♥ 1 | Wow! It's amazing how much you've done in such short time. Great writing, interesting characters, solid gameplay and quite a complex game, and you've nailed it. You've nailed it brilliantly. It took me a while to understand exactly what was going on and how to earn proper cash. I ended up just sending people to their death not really understanding the consequences of doing that. Do you intend to keep working on it? Huge congrats for the game, great job! |
| May 18 14:21:43 | 12m 22s | AVida | ♥ 1 | Parabéns, pessoal. Por completar a jam e mais ainda por sair da caixa! Fico feliz de ver galera de Brasília fazendo esse tipo de jogo. Era muito mais simples fazer algo mais arcade, especialmente por conta do tema, mas vocês fizeram uma parada focada na experiência e levando o meio pra uma outra direção. Parabéns! Algumas coisas técnicas podem ser melhoradas, mas jam é isso aí. Vou listar porque acho que é legal ter feedback construtivo, então aqui vão os nitpickings técnicos: - Transição entre as fases podia ser mais suave, fazendo uma interpolação dos efeitos gráficos - A animação do movimento da personagem não parece combinar tão bem com a atmosfera proposta - A fonte utilizada nos diálogos está com baixa resolução, atrapalha a leitura No mais, é isso, parabéns mais uma vez, abraços. |
| May 18 14:29:04 | 7m 21s | Woodland Warfare | ♥ 1 | First of all, Congrats for the entry! The game looks good and with a very creative art style. As everyone else is saying, it was hard to understand what was actually happening. I thought it was a single player at first, which made me a bit frustrated after I realized it was a multiplayer game. Still, after messing around with it a little bit, I was able to play it, even if it was like a mad man playing chess against himself. Congrats! |
| May 18 14:43:32 | 14m 28s | Murder of Crows | ♥ 1 | Congrats for the entry! I love the concept of playing with a horde of characters, it's something that I've been kinda of thinking of working with, but couldn't find a nice idea for it yet. I think that the way you did is brilliant. The controls are interesting, because you feel like you're the pack, not just a single bird, and this has advantages and disadvantages. It can be a bit weird to control, but I think it feels just right. Killing a few crows to generate new ones is brilliant and fits the theme perfectly. I didn't manage to kill the king, but I had fun playing it! |
| May 18 14:55:23 | 11m 51s | Tooth, Claw & Teacup | ♥ 1 | Hey, congrats for the entry! For a first timer, you did a damn fine job. Compo is extremely hard, and the fact that you delivered your first compo using Unity for the first time, it's mind blowing. The issues that I had while playing it: - I ended a level while clicking to attack (I didn't know spacebar worked as well), so I clicked an upgrade by accident - I didn't fully understand how my life was being affected, because I never felt like I was being hit at anytime Great job! |
| May 18 15:36:48 | 41m 25s | Failing Human | ♥ 1 | Pretty nice game! I usually dislike clickers, but this one doesn't involve that huge inflaction based gameplay, which was a relief. I had fun playing it, and only died when I was close to 4 minutes. It's fun, the writing is fun, I like the mechanics and the balance (though I think it could get harder faster, but only if you take more time to explain the consequences of each organ). Looks good as well and the sound is ok. Congratulations on the entry, one of my favorites so far! |
| May 18 15:45:40 | 8m 52s | Adepts of Virgil | ♥ 1 | Congratulations on the entry! It sure looks good and has an interesting gameplay. There are so many things that you can toy with with this movement mechanic. I'd love to see some moving platforms, or some sort of timer to rush the player. I feel like you have an interesting idea, but could've developed it further. But I know, jams are intense, right? Congrats and great job! |
| May 18 16:18:47 | 33m 07s | Danko | ♥ 0 | Beautiful game, great mood, good controls and amazing feedback. Amazing work, guys, congratulations. I do have some minor nitpickings: - Hit detection seems a bit off, sometimes I think that I'll hit an enemy with my attack, but I don't. Same happens to projectiles that I think will not hit me, but they did. - Enemy AI design could be a bit more interesting. - Took me a while to learn that the character can die. I understood from the beginning that the altar could not die, but I didn't know that player could. That's it. Amazing job, congrats! |