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Carraka

Feedback comments for LD44

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TimestampSince previousGameCarraka's comment
Apr 30 23:33:00 Dressed in Red ♥ 1 I couldn't understand how to barter. Eventually I just paid ridiculous amounts for a small bit of blood and it worked almost every time. So the mechanic could have used more to tell you how much to barter, rather than just the servant saying MOAR every time. So even though I didn't enjoy the gameplay, somehow I ended up playing through every single customer just because I enjoyed the writing. And also that dress. Yes.
May 1 00:04:43 31m 43s Saxman Gold ♥ 4 I was going to say there wasn't much to do after a while (which maybe is the point of an idle game) and ask what the game had to do with the theme, but then it dawned at me that this game makes my life the currency. Well played, well played. I should've just stopped at the whip. -sits in mansion-
May 1 00:15:24 10m 41s Bloom ♥ 1 Definitely the beginning seemed best suited for a touchscreen. I had a horrible time on my mouse, but even after the mode switched to keyboard, it was way more stressful than I anticipated? Maybe I'm just very unskilled? But the level of stress was so much higher than the music that I got fed up, sadly. The art is beautiful! I'm not sure how this connects with the theme yet, and you probably don't want your game rated in humor because it doesn't seem like it's intended to be a funny game. Also, at the very beginning of the game, I didn't see any water on the ground, and the instruction just said flick, so I kept flying up and up, trying to get around the clouds because I thought they were obstacles. In the end I fell back to the ground and realized I could have been collecting things and running from buildings the whole time. So maybe include a directional arrow as a beginning instruction. Well done! I'm sorry I couldn't reach the end, it's a beautiful game!
May 1 00:51:20 35m 56s Idle Idol ♥ 0 Is there a way to cancel building something when you've already selected it? I lost because I didn't have enough room to build a building I had selected, but I couldn't cancel building to destroy anything. D: It was great fun. I ended up saving as many trees as I could by just destroying temples I had already created. Progress went a little slower, but it's worth it ... for the environment. (:
May 1 02:23:52 1h 32m Slice Me Out ♥ 1 I love the innovation of this idea. All this is missing is more levels! Very smooth gameplay. Good work!
May 1 02:32:11 8m 19s Earn Your Life ♥ 2 I really enjoy these types of games, and being able to see everything I did at the end was a nice touch. Really creative options in here too! If you end up working on this more, I'd really want to see some of the choices you make earlier in the game influencing the choices you make later in the game. There also seemed to be some random events (family growing)? happening independently of that, and it would've been cool to see how those events were affected by or affected the choices you made. Also, the red on gray was a bit difficult to read, and the numbers were difficult to read as well, so that would be something to improve. And I also liked that I got to decide whether I was satisfied. Wish I could have a dream that long ... would probably learn a lot. Or faff about for 9999 years.
May 1 02:56:38 24m 27s Jukebox Panic! ♥ 3 Overall this is the best use of the theme that I've seen so far, and the execution and polish of gameplay are top-notch as well! Why can't those waiters go around fixing broken boards instead of picking up money! That is not the purpose of waitressing. I played all eight levels and really enjoyed the progression in difficulty from level 3 and on. Those waiters, though. Grr. I wish there were some sort of ending screen to reward me at the end, but I guess unlocking all eight levels feels cool too. Well done!
May 1 03:02:31 5m 53s A Little Case of Presidential Disappearance ♥ 1 "I think this is just a painting of a door." This is A+ my type of humor. And it wasn't even political. The controls were a bit finicky. Would have been good to have some sort of highlight or audio when I selected an item. I ended up double-clicking, single-clicking, and never really sure which was correct. Maybe I was supposed to click and drag? Oh well. I hope there are more opportunities for body-switching in the future!
May 1 03:13:49 11m 18s Spent ♥ 1 I agree with all the above comments about the audio. A nicely dark take on the theme, and original as well. It really seemed to reflect everything I've heard about the boredom of war interspersed with moments of high anxiety. If you end up making changes, perhaps the player shouldn't be allowed to play football forever? I played it three times in one night, I think, and surely one time is enough. Unless it's Christmas. I played until the raid that interrupts the last card of sleep (I'm sort of assuming that although the cards were meant to appear random, they might not actually have been). That raid seemed to be unending, no matter what I did, so eventually I just kept trying to shoot people just to see what the ending would look like. So I ended up feeling some sort of agency in that I was choosing to die to advance the story? Maybe not the intent, though. I survived a rather long time trying to die.
May 1 03:45:38 31m 49s invertebrae ♥ 1 Loved the twist of this game. And it's definitely creepy. I got stuck when I came back to the house a second time and played through to the first ending to find nothing had changed. I'm not sure if I was supposed to go back to the house or do something else earlier ... there didn't seem to be any hints about how to progress from there either.
May 1 03:57:16 11m 38s HeartString ♥ 1 At first I tried to run around all of the enemies, and they all clustered together, causing the framerate to drag, so I couldn't even kill them. After that I just killed enemies one by one and made a break for the stairwell when I saw it, like a normal unskilled person. The graphics really comes together! The music was beautiful, but it didn't really fit the frenzy or violence of the gameplay. It sounded like I was supposed to be comtemplating something, but really I was just shooting stuff and running away.
May 1 04:50:35 53m 19s Only Got Nine Lives To Live ♥ 2 Once I put the game in full screen, I could read the font, but it would've been nice to have larger font and icons for sure. I loved all the little details, like the rotating planets, and there was even a complete animated cutscene that explained everything. Once I got a hang of the mechanics, the game was pretty easy and repetitive, but fortunately there was an ending to strive for. This reminded me of FTL, though easier and cuter. What is the difference between fuel and gas anyway?
May 1 05:12:21 21m 46s Sigillis ♥ 1 I really liked the concept, though the theme seemed a bit tacked on. xP Still, that my shapes were recognized at all is a testament more to the engine than the drawing skills. I came across a bug where when I tried to replace the symbols, I couldn't reach any of them to replace except the rightmost bug. Not sure if this is because I resized in the middle of the game ...
May 1 12:47:05 7h 34m A Death In The West ♥ 1 I love these kinds of games and wish you had had more time to flesh it out. If you do more with this, consider getting someone to copyedit and also make the font size larger. Good luck!
May 1 12:55:43 8m 38s What's your lifetime value? ♥ 2 Great graphics! It took me a long time to figure out that I could use the mouse to imitate a touchscreen in scrolling up and down (before that I was using the mouse wheel, which took foreverrr). Maybe some of the desires should disappear as you age? Or at least their description should change. I might have spent too much time as a senior cuddling with mum... and I might have imagined cuddling with a skeleton. Audio would have really improved this game, so I hope you find an audio person. You can always at least find free music and sound effects. You can't be rated in audio, but it helps the mood of the game.
May 1 13:24:20 28m 37s I D E N T I F T Y ♥ 2 This layout was super original! Maybe I'm bad at reading comprehension, but at first I thought I was supposed to cut out toxic people, not people who aren't real. Ah well. I really enjoyed the story, and I didn't have any problems with the text being cut (maybe it's because my screen is really wide?) Suggestions: Make the selectable text a slightly different color, because pixel hunting isn't as fun as making decisions. Make the dialogue choices for the player different when they're first considering whether to reject or keep each person. Also, when I was a kid, I totally messed up the non-sleeping side of the bed whenever I woke someone up ... just saying.
May 1 23:21:11 9h 56m Path of Redemption ♥ 2 Great game, super polished. I would've liked more of an ending after defeating the boss. I mean, was I really found worthy, or did they just throw me into another dungeon? The voice acting was a great touch, but for me, the best part of the audio was the shouting in the cutscene at the beginning, and the dramatic choral singing in the very last level. It makes me want to go back and retroactively downgrade every audio rating I've given so far just so your five star in audio can really mean something. Well done! My most nitpicky things were not being able to pick up coins/items that fell into a wall, accidentally walking into the next room and never being able to pick up my loot, and not ever figuring out what any of the icons meant for whether a weapon is better (in game). Now that I read your entry more carefully, I see that that information is on your page, but it would really be better to be in the game somehow. I didn't think any of the puzzles were too difficult (they were all just the right amount, in that they could be solved without thinking if you didn't feel like thinking), and whenever I was cornered, I enjoyed either the increased difficulty or the reward I get for not planning out my movement ahead of time.
May 1 23:50:01 28m 50s Aeternum ♥ 0 I enjoyed the art, and the concept looks like it could go somewhere. I hope you're able to finish this, and perhaps consider teaming up with someone in future jams so together you can tell even more story! Or just be fast?? Good luck!
May 2 00:28:02 38m 01s About Ten Years ♥ 0 The maze part felt unnecessarily long, and it's especially punishing to slow down movement speed while being asked to collect even more jellybeans. What are the jellybeans for, anyway ... I wish you had time to implement more of the story. I had trouble ever sympathizing with the protagonist in the first place. Obviously he's not going to get anywhere by collecting jellybeans or failing to read contracts with someone who looks like the Grim Reaper. So even though I was playing him, it was more to rate the game than because I had any emotional investment. D: If you expand this, definitely add in reasons why Luna might be worth so many years to him, so we end up cheering him instead of thinking that even if he does find Luna, she ought to reject him because he spent all this time pursuing an idea of a woman instead of an actual one. Cheers!
May 2 00:32:30 4m 28s Real Life ♥ 1 I got to the other side of the road, and there was nothing there. Then the screen turned black. Maybe there was an eclipse. That's life.
May 2 00:38:15 5m 45s Gold Digger 2084 ♥ 2 Super smooth controls! I wish I had more time at the beginning of each level to get my bearings. Just a second or two.