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Feedback comments for LD44
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| Timestamp | Since previous | Game | angiemon's comment | |
|---|---|---|---|---|
| May 2 16:07:59 | Kaumaha | ♥ 2 | Ohh hey, I saw your WIP on insta a few days ago, thought it was a really sweet style I'm excited I actually stumbled over it out of thousands of entries :D Really like the style, idea and music, very cute! The idea was also nice, but I'd maybe add a puzzle or something? (: Or some quick time actions would suit nicely I think, I thought there would be some when the camera switched to the volcano :D Overall cute and well done! Kepp going :) | |
| May 2 16:13:32 | 5m 33s | Life is precious | ♥ 3 | That was really surprisingly hard and challenging :D music was also good. Liked the upgrades idea :) Good job :D What's I felt was kinda missing was some kind of indicator where to go or what to do next, I didn't know if I had to kill every enemy or if they just respawn and I need to get to the boss ASAP? |
| May 2 16:21:51 | 8m 19s | Alleycat Faust | ♥ 1 | KITTYCAT!!!!!!! such a cute game omg! Not gonna lie, the graphics made me play it :D Like the idea, and did I say super adoreable kittycat? I like the controls and overall atmosphere/feel, I feel like there is no objective though. it would be AWESOME if you made levels where the pbjective is to find all fishes and there are multiple obstacles etc :) and if you found every fish, you come to the next lvl etc. I mean I know this is a gamejam, and time is though but I think you should really continue to work on it, that has potential :) maybe some more enemies and traps etc? I like puzzle games with super minimalistic stuff and beautiful graphics/atmosphere and no UI, like in limbo or inside :) |
| May 2 17:17:29 | 55m 38s | Moon Miner | ♥ 0 | Hey, that was really good!!!! The graphic and music fit together so perfectly. Also I really felt like I was in outer space, the physics were well done :) Only thing that was :( is that after a while going forward I started to fly? :/ I tried to keep going for 5 more minutes, but it wasn't really working :( Did I do something wrong? Really cute game and I want to emphasize again that the choice of music was really splendid :D The sky was pretty too. shooting felt kind of rewarding altough there were no projectiles but seeing the health bar of the enemies going down made me felt like "YES! I'm such a sniper!" xD |
| May 3 19:46:44 | 26h 29m | Fateshift | ♥ 0 | Wow, that was suprisingly well made! (you know, for that LD only lasts 72 hours and all) Really felt polished and worked out! Only thing to whine about is probably that it wasnt clear to me that the special attacks were meant to be the help of the demon :) (but I know how is is with LD, so yeah haha) love the concept, reminded me a bit of "for the king", but not turn-based, which I liked. Also liked that if you parry correctly you deal damage! Overall a very sweet entry :) Keep going <3 |
| May 3 20:01:42 | 14m 58s | I was guilty | ♥ 1 | That was cute and definitley interesting. I like the clean and smooth graphics - beautiful! The handwritten notes were also simple and beautiful, overall great pleasant colours. Grat idea as well! Also liked that you have this little 3D island turned into 2D going on. Would have liked it better if you could rotate the island with WASD and walk with the arrow keys or something (btw: WASD didn't worked for walking, but the arrow keys did) -> in case you don't want the player to see the back of the island before he gets there because of surprise/no spoiler reasons, just lock those views and make it rotate-able until the last non-spoiling view - know what I mean? The controls were somewhat extremely confusing to me, also it wasn't clear where it's possible to go, areas which should have been broad enough to walk didn't work while others that looked super narrow did etc. Also every arrow changes the direction it will follow when the camera moves, that was really anooying tbh - would have preerred it, if up was always go into the player's facing direction etc. If not for the pretty art and me wanting to learn more of the story, I would've quit several times. So maybe fix that and a little more level design to make it clear where it's possible to go and where not. Overall a very sweet and imo succesful entry. Especially for a compo! With a little tweaking you could make this very great I think. Well done! |
| May 3 20:11:28 | 9m 46s | The Tree of Bounty | ♥ 2 | As others said, this was sweet and relaxing! I might just be a huge dumbo but at first I totally didn't get what to do. I think a little infographic at the beginning might have made things easier to understand :) But this is a gamejam right, so ain't nobody got time for that, haha. The music is cute as well :) |
| May 3 20:17:59 | 6m 31s | Hearts for Coins | ♥ 1 | Wow, what a unique idea! I liked it a lot! The graphics are simple and cute. It was just a bit hard and unforgiving for the first level haha, but kept me want to keep going :D The music with it's simplicity and 8bitness fits perfectly. Good job! I feel like you could also make a great puzzle game with this if life doesn't drain over time but much rather every action (step, jump etc) drains energy and you need to think of the perfect amount of actions to complete each level or something like that. either way, well done! Also, you provided a webbuild, so that's an extra plus lol ^^ |
| May 3 20:36:52 | 18m 53s | Deal With The Devil | ♥ 1 | That was splendid!!! :D I love how far you've got levelwise in just under 3 days! It was super challenging tbh after 5 rounds and 15 minutes I gave up haha but I made it until the room with the huge amount of dudes :D might give it another try on the weekend. really liked the idea and execution :) graphics were nice, it would have just looked even better if you'd added walk animations from the front and behind :) Your logo is awesome and cute too haha, I don't know why you said you weren't as experienced as us, I think you make a worthy penguin rival. :) Good job!! |
| May 3 20:41:25 | 4m 33s | My Little Planet | ♥ 2 | That was fun!! :D Tanks looked great! also, good instructions compared to other games that just start and let you figure out the 92650823765983475634897 controls on the go haha. (not shaming those, you know how it is with gamejams, haha) |
| May 3 20:49:02 | 7m 37s | Fools Fortune | ♥ 0 | That was a fun little game and cool idea, wow! The graphics are simply beautiful and I like how much attention to detail you've put into this game. I also liked that I could choose what to do, love those text actions (I also love them in FTL and the Sims, haha) The voodoo dool was cute too :D the constant candle animation and animation of light circle added a lit to the atmosphere! Well done :D From what I understood you did this game alone, so that deserves extra credit! I'd love to see you keep going :) If you do so, please add music, I think with the right one you can really emphasize that atmosphere you've set up! I'd be happy if you maybe had time to check out our game too, but you'd need a second player for it :D (but you can also play and try it alone, just you're going to win always, haha) |
| May 3 20:53:30 | 4m 28s | Blob World | ♥ 1 | Hey, cool entry! I like the idea and the blob reminded me of the slime king from terarria, hehe. graphics were sweet! Idea is cool. enemies are tough. game is too unforgiving at the beginning. :) If you continue to work on it you should tweak that as others mentioned; make the first stage(s) of a game really "easy" and a place for teaching/learning the mechanics, and after every difficult part a savepoint would be nice, would encourage players to try things :) Overall, nice job! |
| May 3 22:17:08 | 1h 23m | Zombieton | ♥ 1 | Decent entry! like others mentioned, more feedback would be nice like a knockback, projectiles while shooting, indicated range, bull's eye.. etc :) graphics were cute, I thought the shopkeeper looked great hehe. music was very fitting :) Would have liked a better walking animation, but alas, this is a gamejam right ;) Pistol is too ineffective compared to the bullet price imo. Maybe tweak it a bit more + added zombies/levels. Maybe you can make sort of procedural levels where you have to obtain a quest objective and have to rade through a sea of zombies bc of it.. :D and on the way you farm body parts for better equipment. Would definitley play that :D |
| May 3 22:28:46 | 11m 38s | bird food | ♥ 1 | Such a nice game! It's like a snake clone but adapted :D I really like the giuoltinne idea, that was really special! I didn't QUITE see the "Your life is currency" topic here, but I personally don't care too much about that as long as the game is coo, hehe :) Also it was very challenging to hit the right moment before it's too late/early. graphics were simple and cute. a lot of levels. sounds were cute. music would have been nice :) Overall, a decent entry! :D |
| May 3 23:08:55 | 40m 09s | My Life is Cactus | ♥ 1 | *My favourite entry so far*, easily played it half an hour. I LOVED it! Love tower defence. It's like a 3D PvZ, but totally legit, same way as Terraria is legit although there's "already" Minecraft. I'd seriously consider polishing that and putting it on steam for a few bucks if you want to. Grafics were beautiful. Music was fantastic and fitting. Level Design, as in the assets was pretty. The game felt very balanced and I liked that you had to wait for upgrades and had to estimate if you can make it in that time. What I would definitly polish if you even want to: *Add Numbers to health bar.* That was also the only thing bugging me right now when playing. I have no idea how much 300, 400 oder 600 is and wether I have enough or not. *add a "tutorial stage"* where you explain everything and the part of the UI lights up, flies into the screen, squash/stretch animation, whatever; depending on how bored your artist is lol edit: just saw you didn't use an artist, well, look for an artist ^^ or buy every asset, artist may be better in the long run though. What I think might be cool as well is if you add a *round map* with yourself in the center (like in the witcher), so you get a feel how the game progresses, with a lot of red dots coming closer etc (I realized pretty late that I shouldnt just invest in damage haha) Really a great game, you can be proud of yourselves :) |
| May 4 09:13:19 | 10h 04m | Wild Card Necromancer | ♥ 0 | Very cute graphics and idea - sadly I have to admit I didn't understand how to play it at all I think you need more of an explantion before the actual game starts. Do I have to click on the card, or..? (I got then that this summons one necromancer, but then I couldnt seem to make new ones by attacking the crowds, rather they always overwhelmed me) I also couldn't draw a marquee rectangle over the troops like shown in your gif..? I have at best 8 soldiers and then some crowd of 10 people approaches me, everyone dies, always? others said avoid large armies, but how, the necromancer can't move..? Maybe I'm just too dumb, but could some explain the controls and game to me a bit, as I really liked the idea and graphics and would like to give it a decent shot :) |
| May 4 09:44:14 | 30m 55s | A.N.D.Y.R.U.S.exe | ♥ 0 | Very nice idea and story, I really dig it. Some things others have said: I honestly didn't want to go through the first days over and over again to see every ending. Maybe there is an option to do a save or something? Also sometimes the enter button didn't work, which prolonged it a bit (you know, gamers are impatient as f**** ;)) overall a nice and unique game. Well done! |
| May 4 18:12:10 | 8h 27m | Liquify Bo! | ♥ 1 | Wow, what a nice entry! Truly an LD Gem! :D The idea is awesome, totally fits the theme (to me not a must have but always super nice when that happens) it felt like a perfect mix of a puzzle game and "skill"game, jump'n run wise :) the blob was cute and for the simplicity of the assets they looked nice and were clear to read. the levels were also really well done! I think you could add a bunch of tried and tested elements like e.g. portals, enemies etc and with the right level design they would work nicely with your platform idea. (I have to admit I only made it to Level 8, so dont judge if some of these come afterwards :D) (maybe have a set of choices you can create besides portals while spending a life which you can toggle with the mousewhel/ Rb RT on controller?) I'd enjoy to buy and play that on steam for ~2-3 bucks. I think you should take your time to polish it if you want to :) graphic wise ofc (you know how people are ^^) add some cute, dreamy, minimalistic music (I think of ibb and obb here), definitley a bit of the interface and UX (you should be able to immediatelty cancel all actions and go back to fulll health) the controls were kinda slidey and at first it was hard to estimate were the platform would be but in the end I thought it to be part of a challenge and enjoyed it. Test that with other players. I absolutely don't agree with the opinion that it's bad that you can create platforms which you can then not use, I think that's part of the fun, to figure out which you can and can't. I also thought the levels weren*t too long and therefore not too punishing (I am a very impatient person, trust me ^^) If you ad longer levels definitaley add checkpoints after tricky areas! Overall, cool idea and very cute! I'd love to see this getting polished :) |
| May 4 18:25:24 | 13m 14s | No Life No Game | ♥ 2 | Great game! Easily one of my favourites so far. Ofc I didn't manage it, and the game over screen was troll much xD I liked the concept a lot (I was thinking about doing something similar but then we did our cow thing :D) The fights were really cool and gave me a terraria vibe, I really liked it :) The graphics are awesome and the animation is nice. The music is cool as well. Rated! <3 |