Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → sodaraptor

sodaraptor

Feedback comments for LD43

LD45 →

sodaraptor's games and stats for all events →

TimestampSince previousGamesodaraptor's comment
Dec 5 17:04:45 Power Down ♥ 0 Spent about an hour playing it. Was really fun and challenging, especially towards the end! Like some others have said, I do wish the FOV had been slightly wider. The mouse speed was a little hectic also, made aiming harder than it needed to be. But overall I love the aesthetic and concept - great work!
Dec 5 17:18:15 13m 30s Trial of a Warrior ♥ 0 Neat little game. I like the idea of having to give up one of your abilities at different points along your path. The boss fight was actually pretty challenging, had to time the shield right! Could've used a simple victory screen after defeating the boss though. Overall I thought it was enjoyable.
Dec 5 17:28:06 9m 51s Sacrafices_LD43 ♥ 1 I like the concept. Definitely could've used more polish, but understandable under the strict deadline and you working alone. Wish the stage was a little bit bigger and there was more of a challenge in knocking out the cult members, something like making them struggle as you are carrying them or having them knocked out not as long might've been neat. The camera also kind of glitched around a lot while carrying the bodies. The music fits the atmosphere well! Overall, not a bad game.
Dec 5 17:40:05 11m 59s Serve The Gods ♥ 0 Awesome game, guys! I was actually laughing out loud at the procedurally generated Yelp reviews: "Try the tomato! Excellent location and owner." I did run into a bad bug however, where you are unable to pick any objects up after restarting following a game-over from not pleasing the gods, so I had to restart the entire game. Overall I think you guys did a great job layering the gameplay with cooking, making recipes, and maintaining the appeasement of the food lords!
Dec 5 18:03:59 23m 54s STAR JUNK ♥ 1 Fantastic game! The art is adorable, music is fun to listen to, and the gameplay is engaging. Looks and feels like something that would've been on the SNES or GBA! If there was anything I could say in terms of constructive criticism, I guess it's that the dogfights feel lacking. I wish there was a way to lock-on to enemies or strafe your ship side to side to dodge attacks while still being able to shoot in their direction. Overall a great idea and art style.
Dec 5 18:36:26 32m 27s Abbey Massacre ♥ 1 A bit longer than I initially imagined, but I definitely liked the mood and aesthetics. It was a good idea implementing the target highlighting feature, as sometimes I became incredibly lost in the level and wasn't sure where to go or what to do. My biggest complaint would be that there desperately needed a way to move faster, like a run button or something. This was especially annoying after getting caught and having to start back at the beginning only to slowly walk around to do everything again. I feel like what could've worked really well here was a radar system with enemy FOVs (similar to metal gear solid), since sometimes you are caught by a passerby from miles away with no way of avoiding it. Overall, great little game with fitting music and nice graphics!
Dec 5 19:14:24 37m 58s Out Of Power ♥ 2 This game was excellent! Felt like a true classic right from the start, like something I'd find in a late 80s arcade. One thing I didn't realized until after the fact though, was that you can right away choose to sacrifice ALL of your abilities the first time around. I did this like a dummy and had to play stages 2-8 with everything sacrificed! Might've been better to only allow the player to choose up to one thing to sacrificed per level. Even still though, the gameplay was balanced enough that it didn't feel impossible and I really enjoyed playing it. Great design, art, and audio!
Dec 5 19:29:55 15m 31s Quest For Gory ♥ 0 Short and simple. Wasn't too sold on the theme, just felt a little underwhelming overall. I definitely feel like it could've used some kind of subtle highlight or shine for items that could be interacted with, such as with the dynamite, which took me several minutes to find. Maybe could've done with a slightly better camera angle as well, shifted more upwards perhaps. In general not a bad entry.
Dec 5 19:40:31 10m 36s Grauby Grauby ♥ 3 Really liked this submission! The gameplay felt fresh and unique, with only being able to manipulate the slime by flinging it around. Graphics and audio also reminded me of an old PlayStation game, which is awesome. My only complaint is that the use of theme was a little light, but the overall aesthetic makes up for it. Could've also benefited from a pause or menu option. Finally, I encountered a bug where after you die, you might respawn without being able to fling the slime anymore, so the game had to be restarted. Overall, great work!
Dec 5 20:10:33 30m 02s Captain Cottontail: Certified Rocket Jumper ♥ 1 Mechanics and art style were A+, but the theme in general was a bit light. My biggest complaint was that there was **no mouse lock**, which made most of the precise aiming for the rocket jumps extremely frustrating. Overall, I thought it was a fine entry!
Dec 5 20:52:07 41m 34s Rabbit/Wolf ♥ 1 The mood, the MOOD in this game! It's so dreary and solemn, combining perfectly with the retro gameboy-like graphics, sound effects, and music. I loved the mix of RPG style elements with a short combat segment between each day. Having to choose between gaining a new ability or restoring health was a fun gamble (sometimes you have to spare the right people), and reading the unique dialogue between characters really managed to build a believable and unsettling world. I would definitely want to see a full game in this setting. Difficulty ramped up towards the last day and became incredibly challenging (in an excellent way), although during the 4th day combat segment, I sat through on an empty screen for 20 seconds, thought maybe that was a bug? Overall, FANTASTIC entry. Five stars from me.
Dec 5 21:11:48 19m 41s Puzzle Kids ♥ 1 It was interesting to see a more interactive experience combined with classic puzzle-piece placement. A fun, simple little concept! I wished the resolution of the pieces was a little higher though, made seeing the details a lot harder. Overall, a fine entry.
Dec 5 21:28:28 16m 40s Baby Grenade ♥ 1 Cool little arcade sort of game with a bit of humor. I liked throwing the babs to get the girls off you, but i felt like they were much too fast overall and the baby grenades took too long to respawn after picking them up. Would've been useful to be able to accumulate a stockpile of them ahead of time. The stage design also left a lot to be desired, needed some obstacles, ramps, or pits to have the enemies fall into to give you more time. Overall, a decent entry!
Dec 5 22:37:13 1h 08m Pyme's Genocide ♥ 4 Awesome entry for a 72 hour jam! Like other people have mentioned, the art style and graphics are cute, stylized, and just nice to look at. I love the concept overall. My biggest complaint is that the platforming in general is pretty clunky. Jumps are jittery, getting to higher places can be incredibly difficult, and some of the spring-boards will bounce you in a misleading direction. I found myself falling off the world often because the jetpack mechanic seems to have varying levels of push-up, making it hard to tell if you have enough fuel to cross a gap. Something else fairly frustrating was the lack of instructions. I had to guess that shooting the green crystals would remove the shields, and some of the crystals were too hard to reach. Destroying the crystals was also overly difficult because there is no real way to aim the suck-cannon to shoot creatures out. They seem to shoot out in random directions. I feel like with enough polish, this is something that could look and feel great to play on a console, like the Switch. Overall, excellent work.
Dec 6 02:37:16 4h 00m Demon Arena ♥ 1 Neat little arcade style game. It was funny seeing so many of the priests get stacked up behind me the farther I went along. While it was fun and wasn't overly difficult, I do wish that there were just a little more going on. Maybe one other powerup or being able to shoot faster. Overall, I really liked it! Good work.
Dec 6 02:44:51 7m 35s Volcano Rush! ♥ 0 Pretty fun little platformer/runner! Had the right amount of challenge despite being such a straightforward idea. For some reason the graphics and gameplay gave me an old school Crash Bandicoot vibe. Ending was particularly funny! Good work.
Dec 6 03:01:39 16m 48s MARATAKA ♥ 2 I thought this was a pretty fun entry overall. Although I agree with @mekuri about the path up the volcano being a bit unclear, could have been made easier to see with some torches at the base or something similar. The graphics and sounds were definitely my favorite, and added to the humor aspect of appeasing a cranky god, one who apparently doesn't like bananas.
Dec 6 03:18:57 17m 18s Soul Keeper ♥ 3 Haven't seen an idea used like this before in a game, really unique! It got tricky in some parts, like the areas where you had to "ditch" the vessel in order to get a soul or clear a gap, then retake another vessel before you got dragged down. Sound effects and music were fitting as well, felt like an old gameboy game. Would love to see level 3 be more challenging if you manage to finish it!
Dec 6 03:49:17 30m 20s Cute Army Conquest ♥ 2 Those poor cute birds 😧 Simplistic but fun concept with really polished art and sound! Got an angry birds sort of vibe from it. If you ended up adding some more stages and unit types, I would definitely enjoy playing this on mobile to kill time. Great work!
Dec 6 04:02:29 13m 12s Amulet of Qayin ♥ 2 Nice little game, reminded me a lot of oldschool LoZ, especially the puzzle aspect. Some things I wasn't a big fan of were the attack range, as sometimes it felt like the minotaur still managed to get a hit on me even as I swung. The choice of keys to use for controls were a little strange, such as Z and Y to sacrifice, X to attack, etc. I encountered an issue every so often where I would reenter a room and get stuck inside the minotaur and take damage until I died. Overall I really liked the aesthetic and mood of the game. With some more polish you could easily expand on the concept and make a full experience!
Dec 7 01:16:02 21h 13m King's Last Stand ♥ 1 I thought the gameplay was fun and balanced quite well. I liked the cute and simplistic art style. Good entry!
Dec 7 01:36:09 20m 07s Rainbow Cats ♥ 2 Those poor kittens 😧 Seriously though, great little game. Calls back to the classic puzzle games of the Atari and NES. Felt polished and was fairly challenging, but enough so to still feel engaging. My only complaint would be that the music got a little grating. An option to toggle it on or off would have been convenient. Overall, excellent entry!
Dec 7 01:50:46 14m 37s Running Wild ♥ 1 Cool concept I'm surprised I don't see more of. The whole idea of "safety in numbers", where everyone else is cannon fodder for you to use as a shield, works really well with the jam theme. I thought the controls felt good, and it wasn't awkward maneuvering a big mass of dudes. Music choice could've probably been more fitting, techno/electronic didn't feel right with the prison setting. I ran into a small bug with the wall smashers, where even while they were closed they would still kill my dudes if they touched them. Other than that, really solid entry!
Dec 7 01:59:38 8m 52s Ranch of the Gods ♥ 2 Solid entry. Felt just a little cut-and-dry as far as the whole theme goes, but the sound and simple polygon art style gave it some charm that I appreciate. The decision to swap out the god's animal requests was a nice touch that made it more challenging and varied. Great job overall!
Dec 7 02:16:46 17m 08s AkimBear ♥ 1 Why do the cute forest critters want to kill Mr. Grizzle so bad?! 🐻 This has a lot of personality for such a small game. Using a controller felt perfect, because I tried playing with a keyboard and boy was it bad. Sometimes the ground enemies were a bit hard to see, and it chugged a little when a lot of bullets were flying. But aside from that, the concept, art style, and the sound/music blew me away. Great submission!
Dec 7 02:31:00 14m 14s Well-Hidden Genie ♥ 1 Lighthearted fun! Just clicking the mouse to flap his mighty graspers was enjoyable. Clever writing too, tied in well with the puzzle of figuring out what to bring. Had a good laugh when I saw that the chickens and sheep had the same face as the guy. Great work!
Dec 7 02:57:51 26m 51s Rift Plugger ♥ 3 Loved it! Art style reminded me a lot of something from Tim Burton, like Nightmare Before Christmas. The music and sound matched worked perfectly with the dreadful setting you guys went with. The little main character was also fun to play as! I would definitely like to see some more of the world expanded on, as it looks so interesting. If you threw in some plot or more story-driven gameplay it would be awesome, if you end up working on the project more later. Great work!