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SheldonZS

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TimestampSince previousGameSheldonZS's comment
Dec 4 22:40:06 The Orion Trail ♥ 3 Neat little nod to Oregon Trail. While playing, it seemed like the 50% hits were actually 100% hits. Also, there were a lot of "nontrivial" sacrifices, especially black holes, where'd you frequently get "-25 fuel to escape, or -25 fuel to get water, or -25 fuel to get people." Also, giving up fighters and people was trivial, while you could never have enough fuel or water, so that could use a little rebalancing. I liked the graphics and sound effects/music, I especially liked how it added an extra layer of instruments as you get close to the end. Great job!
Dec 5 04:28:37 5h 48m Vegefrice ♥ 1 Fun use of tangram puzzles
Dec 5 04:42:12 13m 35s The Sacrificial Adventurer ♥ 1 Nice entry. It's pretty neat how you made multiple ways to get through the levels
Dec 5 05:09:00 26m 48s Blob Time ♥ 2 Cute idea, leaving bits of yourself behind to solve puzzles. Some of the levels are pretty unforgiving on how much slime you have
Dec 5 05:53:07 44m 07s Village of Sacrifice - LD43 ♥ 1 Pretty good, though after a while when the god is demanding 7 or 8 sacrifices at a time, you literally can't produce villagers fast enough
Dec 5 06:57:43 1h 04m Lazors ♥ 0 Cool game. I like the multiple levels, the graphics have a very Tron feel. The enemies are a bit too hard to hit and their aim is devastatingly good. My Kill:death ratio when I'm playing is probably around 1:10, the winning strategy seems to be capture the flags and let my computer teammates do the majority of the shooting.
Dec 6 02:31:08 19h 33m For Brain ! ♥ 1 YAAAAAAAASSSSSS! This was one of the ideas that my team floated for our jam. We didn't end up going with it (I though it would be a nightmare to code), but I'm glad to see the idea got made. The only thing this game needs is more levels. Nicely done!
Dec 6 18:27:08 15h 56m Nature is Harsh ♥ 1 Fantastic! Great use of the sacrifice theme. Graphics are cute, sounds are cute, the narration is a nice touch. Well done!
Dec 6 19:55:04 1h 27m Bobby and Nobby ♥ 0 Well that escalated quickly
Dec 11 09:04:43 109h 09m Save The Ginions ♥ 0 Great entry! The core gameplay mechanic was solid, graphics and audio were simple but effective. Too bad the genocide option won't actually let you choose it, an alternate ending would have been cool. Nicely done.
Dec 14 03:41:08 66h 36m Reverse Quest ♥ 1 Fantastic entry! Your reverse Zelda formula really works well with the theme. You already know about the floaty controls, so I'll gloss over that. The biggest thing I would request is up-facing and down-facing sprites, especially when using a bow. I get how using a tall graphic (8 x 16?) makes sense in terms of perspective, but it's a bit awkward having your sword hit into a "blind spot" behind your head, doesn't work particularly in this format IMHO. For the time you had, your levels are amazing! I loved your Zelda 1 dungeon, and the crystal cave was very nice. Great job!
Dec 28 03:47:43 336h 06m Dog Dog Dungeon ♥ 0 Cute, fun, and nice puzzles. Great job!
Dec 28 04:12:24 24m 41s Demon Queen's Possessions ♥ 1 Nice use of the theme, I liked the ability to upgrade and trade units to get new ones, though it certainly got tricky once units started dying and losing spirit, it was hard to find turns to recover spirit via goats and I never got a chance to capture a product possession.
Dec 28 04:32:11 19m 47s Fix ♥ 1 Interesting idea and a nice big map to explore, though I couldn't figure out what a lot of the upgrades did. Investing in career and physical were pretty obvious, though investing in pets/music/environment did to help and I couldn't figure out the win condition. Still, nice platformer, and nice investment interface