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Feedback comments for LD45
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| Timestamp | Since previous | Game | SheldonZS's comment | |
|---|---|---|---|---|
| Oct 18 23:57:40 | Palely | ♥ 2 | Beautiful entry! I love what you did with the shaders to give the game a very dreamlike feel. My team also did a word-play entry, but it's cool to see the different direction your team took. I was having so much fun finding words to break everything, that by the end of the run I was thinking to myself "maybe I shouldn't break everything, a rock is a lot easier to find than a K in these piles of letters," hahaha. | |
| Oct 19 00:50:55 | 53m 15s | HONK | ♥ 1 | Nicely done for a weekends work. The controls are solid, and while one could ask for more features (levels, weapons, feedback such as an angry honk when you get hit), all the core mechanics are there and rock solid. Well done. |
| Oct 19 02:09:03 | 1h 18m | Words With Foes: Quest for the Lexinomicon | ♥ 4 | Nicely done! I came here from feedback you left on my team's game, looks like we both decided to run with a word game starting with NOTHING, and both using scrabble scores. It would have been nice to include a health bar for the enemies, but not all RPG/dungeon crawlers use such a mechanic. The music was reminiscent of Celeste, especially in the earlier levels. A way to rearrange the letters in your hand would be nice as well. Very entertaining game, I like the way you incorporated your entire team into the game |
| Oct 19 03:26:25 | 1h 17m | SOMtHINGa from NoThINGa | ♥ 2 | Thanks for the fun math game. I enjoyed how you used the word for nothing in various languages as the starting point of several of the levels. Having worked a lot with binary numbers helped a lot :) Also, high score on your bonus level ;) capriciousness.png |
| Oct 19 03:58:19 | 31m 54s | バクラウBloodless | ♥ 4 | Great entry! A lot of good stuff here. I love the mood and samurai theme, and I love the polishes on it, such as the level number in kanji behind the title of each stage. The graphics are fantastic for the style you were going for and with the limited color pallet you used. The music and sound effects were very good and thematic as well. As previous comments have said, the enemy AI is a bit awkward, the basic movement was a bit sluggish, and I felt the dash wasn't quite right. Felt like the distance you cover is too short for the speed you move at, and the freeze too long at the end of a dash. The knockback from the enemies was a bit too much, and you could really use some i-frames after getting hit, when 2 or 3 enemies are grouped up, that's basically instant death if they hit you. The hit boxes for disarming felt a little strange as well, sometimes you seem to dash through the enemy with neither taking damage or disarming. All in all a great entry. The ending animations were beautiful to see. Well done! |
| Oct 24 00:15:50 | 116h 17m | TwoFiveFive | ♥ 1 | Nice and simple controls, the sound effects are well suited to the game. I see how you started working from the theme, but the end result is pretty detached from it. Great logo and animation. Well done. |
| Oct 31 02:22:51 | 170h 07m | World Collector | ♥ 1 | Congratulations on #1! Amazing job. Great player control and graphics, beautifully epic music, and nice use of the theme. A well deserved win. |
| Oct 31 02:34:05 | 11m 14s | Lost in Translation | ♥ 1 | What a delightful game, the music is fantastic, and it's a neat little "puzzle" game trying to figure out the words you need |