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Feedback comments for LD46
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| Timestamp | Since previous | Game | SheldonZS's comment | |
|---|---|---|---|---|
| Apr 30 23:59:28 | City Soundscapes | ♥ 1 | The game does appear to freeze after clicking the start button while loading the main scene. The main game feels like a sort of tower defense game. Unfortunately, for some reason some of the speaker arrays just vanish. Looks like you have a nice array of music, but I couldn't get a score high enough to play all but the cheapest | |
| May 1 00:14:17 | 14m 49s | LYMPHOSITE | ♥ 2 | The menu is super polished, well done! Gameplay is smooth and responsive, and the main game music loop is catchy. Only qualm I have is that I couldn't get any of the upgrades because money drops are kinda rare, and the multiplying virus things can get overwhelming pretty quick |
| May 1 00:32:04 | 17m 47s | Pixel Pandemic | ♥ 1 | This was your first game? Nicely done. Controls are straightfoward and intuitive. I found that the best strategy is to just keep moving. A small graphical improvement that would go a long way is to have rufus and the rats face the direction they are moving. |
| May 1 00:54:26 | 22m 22s | Keep IT alive - The daily struggle | ♥ 1 | Oh man, so stressful trying to keep up with everyone. I love the IT Crowd references, though at some point I misplaced the one fire extinguisher I could find, so it was only a matter of time until game over with that (lasted 12 minutes) |
| May 1 01:18:00 | 23m 34s | P4R3NTing 101 | ♥ 1 | Great touch making a co-op mode! Managed to get through with a D grade. It's kind of hilarious how you can tell all the sounds were made with mouth noises. Gameplay is smooth, and unlike overcooked, you can actually work your way around your partner rather than constantly running into eachother |
| May 1 01:31:29 | 13m 29s | Snowball | ♥ 2 | Cute main music and interesting idea. Could use a little more feedback on the high-jump, and the regular jump is just kind of useless. Only managed to get through the 1st level |
| May 2 02:08:20 | 24h 36m | Keep them alive | ♥ 1 | pretty good graphics and sound for a 3 day project! The controls felt like they responded differently while shooting, like the direction you are facing is treated as "up" rather than the top of the monitor being up. Also, it's very easy to die when too many enemies spawn close together. Still, well done, this could make an interesting roguelike with a little more polish. |
| May 2 03:12:23 | 1h 04m | Rock Bottom | ♥ 1 | Very impressive work. Pretty straightforward to pick up the game concept, and a good variety of items to play with. Maybe I missed it, but it would be cool if there was a way to rotate items before releasing the rocks. |
| May 5 03:52:24 | 72h 40m | TITAN, OPSND | ♥ 2 | you built an ASM parser in 3 days!? Holy shit dude, that's amazing. This is a pretty intense coding on the player end, but I'll probably sit down and play with it when I have more time. |
| May 6 01:53:56 | 22h 01m | Keep the Dream Alive! | ♥ 1 | Ah man, got wiped by the heater! Great job on the sound, the main music loop is catchy, and the cheers and the crack of the hit sound fantastic. As for the gameplay, well, as they say, simple is best. |
| May 6 03:17:05 | 1h 23m | Sprouting Tale (LD46) | ♥ 1 | Your first game jam, and you did all that by yourself? Well done! I haven't dared to try making a platformer in unity yet, and your runs beautifully. I couldn't get through the first level because I kept running out of water, I wish I could see more of the game. |