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Feedback comments for LD42
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| Timestamp | Since previous | Game | SheldonZS's comment | |
|---|---|---|---|---|
| Aug 16 15:59:53 | Oniria Times | ♥ 1 | Very amusing news stories. Well done | |
| Aug 21 04:32:50 | 108h 32m | The Climb | ♥ 0 | Took a couple tries to get the hang of it. Jumping towards the mouse is kind of awkward, the controls would be simpler if you simply jump in the direction you are traveling |
| Aug 21 04:56:43 | 23m 53s | Day Three | ♥ 2 | Pretty good entry, I love the GBC feel to the graphics and controls. I never felt like running out of space was an issue, it was more a practical issue of being able to keep your plants watered before they died, so it was more a game of not enough time than running out of space. Still, good job! |
| Aug 21 07:04:02 | 2h 07m | Space Survivor | ♥ 0 | Good graphics, straightfoward controls. Enemies spawn way too fast, so it's very easy to get shot down in under 10 seconds. A bit more of an explanation of how to play (i.e. what do wrenches do?) would be helpful as job. Still, nicely done! |
| Aug 23 00:00:33 | 40h 56m | Breathing Space | ♥ 0 | Ran out of space and died both times I played. Could make it a little smoother by having the two options on either side of the card to start with, rather than having to wiggle every card back and forth before making a choice. Not really sure how to win, but called it quits after I started seeing the same scenarios pop up in one playthrough |
| Aug 23 00:12:48 | 12m 15s | Roguenoc | ♥ 1 | Interesting idea, and awesome job writing a maze generation script! I also couldn't figure out how to get it to show the character on your intro, I always had the cube graphics, though the mushrooms were correct. Also, turning is PAINFULLY slow, maybe you could incorporate a WASD + mouse movement, or increase the turn speed. Nice jam! |
| Aug 23 00:20:06 | 7m 18s | Dice Blackout | ♥ 1 | Not a bad concept, but pretty easy when you just have to check for "6-5-4" every time. Maybe you could spice it up by adding different size dice, like 8-sided or 12-sided. Also, your game scared the hell out of my AVG |
| Aug 23 00:41:33 | 21m 27s | Spacebars | ♥ 0 | You actually took the same twist on the theme that my team did! Nice chip tune for the music, and I love the foreground tiles pressing and depressing with your keystrokes. I feel like thanks to having exactly the number of jumps you need on some of the levels, it forces pixel perfect jumps, which can be somewhat frustrating. Also, it would be nice if each options activated with just the first letter (which can be indicated with an underlined letter) rather than having to type the whole word. |
| Aug 24 07:41:39 | 31h 00m | Popcorn Mayhem | ♥ 0 | Super cute. This time a round I've seen a lot of "Shrinking island" or "wall of death" games, but outrunning popcorn and actually being able to use it as a platform in while rounding corners around stairs actually is handy at times. The popcorn popping sound is more on the cartoony side, but it works, it would have been nice to have more sound or music like for getting hit, getting squished, or finishing levels. Stairs can be a little frustrating just because of the way they basically kill any momentum you have and usually taking at least 3 jumps to get up the stairs and round the corner. Still, very impressive entry for such a short time to work on it! |
| Aug 24 15:23:55 | 7h 42m | Screen Space Defender | ♥ 1 | nice job. Decent variety of images, but some of them got a bit confusing when 2 pieces were totally interchangable. I could see why you'd have a delay after selecting both to make room for the swapping animation, but the lag between clicking the two pieces to be swapped was painful. Overall, nice job! |
| Aug 24 18:59:05 | 3h 35m | Devil Warship Makujin | ♥ 2 | Not a bad space dog-fighter. Nice music and sound effects too. The controls made it really hard to aim, and the enemies rotate so fast that any time you try to shoot them, they are pointed right back at you, so you can't aim a good shot before they shoot back. Also, having to restart the game each time you game over is inconvenient. I wish I could have seen level 3 |
| Aug 31 16:39:48 | 165h 40m | Pianobots | ♥ 1 | Interesting idea. Unlike most of the other games where running out of space is a hindrance, I found it to actually be helpful, i.e. when you have a collision, it helps rule out a combination quickly and far more obviously than trying to figure out which ones are correct musically, especially since having a discordant note or two doesn't make it wrong. Maybe you should put in a "hint" on what the key signature means for people who are less educated musically, I had to double check what the diatonic notes were for the dorian mode! |
| Aug 31 17:00:00 | 20m 12s | Space Invader - File Explorer Edition | ♥ 1 | Wow, great job creating such a detailed file system in such a short time! Lost so much time on the "allow file explorer to make changes" when deleting viruses from the OS folders. But you should probably disable your audio rating since the sounds used are not original. |
| Sep 2 21:01:15 | 52h 01m | Crystalmancer | ♥ 0 | Great entry! The graphics and sound perfectly capture the original gameboy aesthetic. Controls are smooth, though hitboxes are a bit wonky, especially spiders when they are mid jump and the floating spheres. The biggest drawback is, I never felt like I was running out of space. I see where you were working toward the theme with the enemies dropping crystal shards when they died, but since you can easily clear them and move on to a clean screen, it felt more like a side-effect than a theme. Also, with how many enemies are packed into some rooms, it can be hard to maneuver, heals are few and far between, the the "life" of a heal is really short when you have to dig it out of crystal shards. Still, amazing job! |