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Feedback comments for LD43
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| Timestamp | Since previous | Game | ecmjohnson's comment | |
|---|---|---|---|---|
| Dec 5 00:10:48 | Santa's List | ♥ 1 | I love the mood you've got here! The loudspeaker announcements add great flair and the music is on point for beating elves to produce more christmas presents. I do wish there was a bit more to do while waiting until the next round of beatings, like maybe having to stop bad gifts or something similar (quelling dissent periodically is a good suggestion) to split the player's attention. I like the implicit high score mechanism in minimizing the number of elves killed. | |
| Dec 5 00:46:12 | 35m 24s | Vikrifice | ♥ 1 | Stellar level design! The length is also impressive given the time limit! I find the logic of using a cat to lure out the animals to be a beautiful thing. The platforming was very tight, but I did find myself a bit disconnected from it and a few more animations (e.g. jumping, falling, etc.) probably would probably have helped that. Overall very good! |
| Dec 5 01:17:27 | 31m 15s | Oregon Tail | ♥ 1 | I really enjoyed the variety of the events; I never really knew what to expect next (how do fish roll dice?). The music is excellent and it's great that it changes when interactions occur. The missing text after encounters was noticeable (what happened when I drank from the pool?), but such is the nature of the time limit! Overall, a lot of fun seeing what strange, new things would happen on the Oregon Trail! |
| Dec 5 01:50:18 | 32m 51s | HELL | ♥ 1 | Wow, very solid! It all feels great (especially the minigun)! I agree with @adventureislands that the high enemy health diminishes the feeling of power that the guns feel. Other than that, excellent! π» |
| Dec 9 22:59:12 | 117h 08m | Bloodcaster | ♥ 1 | Excellent feel and a great take on breakout! The screen shake is beautiful! |
| Dec 9 23:10:19 | 11m 07s | Shamanigans | ♥ 0 | This is a cool concept and I love the small Earth since it allows you to see different options and make connections about how to combine them! The lack of audio is very noticeable, but even without it the game is a lot of fun |
| Dec 9 23:57:00 | 46m 41s | Horny Demons | ♥ 1 | I found this game quite fun, with the excellent illustrations for actions (especially the mundane ones like working and shopping and, of course, the random demon illustrations) adding a lot! I would enjoy it more if playing cards "felt" better. Like, e.g. having them burn up instead of just disappear. |
| Dec 10 23:23:37 | 23h 26m | Supercharged Juggernaut Wasps | ♥ 2 | I really liked the time slow down effect while you "aim" your mini-wasps! It made for some hectic moments when a large number of bullets were closing in. I'm impressed you guys wrote all this with only GLFW, SFML, and FreeType over a weekend! |
| Dec 10 23:47:37 | 24m 00s | Consilium - A history of life and choices | ♥ 1 | Beautiful look and the audio is great! I found it a very relaxing experience, despite the score and time pressure of trying to keep everyone progressing together |
| Dec 24 23:04:09 | 335h 16m | Graveyard Gladiator | ♥ 1 | Love those models and animations! The attack seems to turn the player into a wrecking ball that can just run through all the small dudes. I also didn't seem to take damage from the minotaur when I started just wailing on him. Kudos on the excellent characters and animations! |
| Dec 27 04:39:32 | 53h 35m | Beyond | ♥ 1 | I really liked the atmosphere and the visuals fit very well! The point-and-click felt very heavily reliant on the computer. The coffee preparation sequence was the best implementation of the mechanic, with the computer providing the hints for what to do next. βοΈ |
| Dec 27 04:57:48 | 18m 16s | Cheela | ♥ 1 | This is definitely missing some polish, but I find even the core loop to lack an engaging element. This concept might be interesting if there was an element of choice or sacrifice in choosing which of your units to kill. Maybe a unit's strength being inversely proportional to its number, so a very low number would be bad to keep around in terms of victory condition but very strong against fending off the enemy. Kudos on doing things from scratch! You definitely didn't make it easy on yourself by implementing selecting units and issuing commands from scratch. 3 days can disappear quickly to technical issues when there are so many problems to solve. |
| Dec 27 05:10:51 | 13m 03s | Pyres | ♥ 1 | I really liked the look and feel of your game! The blood spatters during combat was a nice bit of polish and the sounds added to the atmosphere. The game is missing an element to make the combat sections interesting. Now it's just waiting around with no communicated reason not to just hack away on heavy attack. |
| Dec 27 05:22:41 | 11m 50s | Rude Bear Responsibility | ♥ 2 | It's great to play a game with voice acting! Also, I love the art style and whimsical humour! There were a few issues with sorting order when I was moving rude bear around, particularly in the kitchen. Overall a lot of fun! π» |
| Dec 27 17:02:38 | 11h 39m | Destructor 32 GMS | ♥ 1 | I really liked the concept here! I found it very satisfying finding a new station and trying to find the target signal. There was quite a bit of challenge for some stations when a lot of signals overlapped and I wish I'd been able to abandon some stations that were too hard. Overall I really enjoyed learning how to play and I found it very satisfying! |
| Dec 27 17:50:51 | 48m 13s | Running Low | ♥ 1 | I really liked the concept and the pixel art is cool! The sound of destroying the spider robots is very satisfying as well. I think this is a solid take on the theme and encourages choices and a focus on accuracy of shots. I would have liked shooting to be more satisfying (e.g. bigger bullets, screen shake, etc.) as well as more feedback when I get hit (e.g. white flash). π€ I had a few technical issues running the game. Obviously the big one is the resolution scaling issue. I think you should treat this as an issue with the game to be learned from (instead of blaming Windows) and next time test in a VM or with different resolutions of screen. The second issue I had was with Itch's app trying to run the game. I got the following error: where_is_love.PNG Now I could understand a non-technical person having an existential crisis about the meaning of love not being in their path. I can't really suggest a fix you could do for this though, and it's easy enough to just open the download location and run it from there so it can find some love. I reported this issue to the Itch team as it seems like something they could handle on their end. |
| Dec 27 18:39:34 | 48m 43s | Cyberdisc-0 | ♥ 1 | I love the cyberpunk aesthetic, especially the rippling cube "river"! I found the combat satisfying and the animations are excellent! The level design was consistently challenging without ever being too hard (although I did cheese the last encounter by luring them one at a time). The controller support felt very natural. I would have liked a bit more strategic depth in the encounters, maybe a block or some way to handle multiple enemies easier. Overall though, it felt remarkably complete for only 72 hours! Excellent work! |
| Dec 27 19:27:25 | 47m 51s | Escape The Sacrifice | ♥ 1 | Excellent game! Love the models and the connecting puzzles. I got totally stuck on the vending machine puzzle and referred to the comments to finish the game (I knew where the second battery was, but couldn't figure out how to get it out). Ingenious puzzles though! I should have persevered. I couldn't get the WebGL port to work. I saw the reticle, but no other models. When I tried the desktop build, I had no problem. Overall a great game! |
| Dec 27 19:50:54 | 23m 29s | Elwik Mage Academy | ♥ 0 | That's a great visual novel you put together very quickly! I especially liked the self awareness (stand out moment is starting at Lythwin and the comment about all the offices appearing to be made from the same template) and could even have enjoyed more of this (everyone playing the game knows that it was made in 72 hours and that could be a fun element to play with in this format). I did feel that the contrast between the pointillist backgrounds and pixel art characters was a bit harsh. I did like both on their own and it clearly distinguished the characters from the backgrounds so maybe it's just something to get used to. The sounds and music are great and add a lot to the visual novel format! Overall I really enjoyed my time at Elwik, but I needed to advance my career by moving on to Lythwin. |
| Dec 27 21:23:42 | 1h 32m | Stand On Dignity | ♥ 1 | I love the idea! Very funny and well implemented. I felt that the player felt a bit slippery in their movement, but that's pretty common and they still felt quite controllable. The art was excellent too, particularly the background trees. Overall a lot of fun! |
| Dec 27 21:36:24 | 12m 42s | MARATAKA | ♥ 1 | The models were really cool and it's awesome that you guys made a 3D game! I especially appreciated the villagers fleeing when I decide to sacrifice them. Very funny and fun! |
| Dec 27 22:22:58 | 46m 34s | Neon Kata | ♥ 2 | It's a lot of fun! Quite tense too. Ice mode was the worst and I instantly regretted that choice. βΈοΈ I really liked the visuals and the post processing adds a lot to the look. The frogs, I don't get πΈ Great entry! |
| Dec 27 22:38:56 | 15m 58s | Internal Affairs | ♥ 1 | This is a fantastic game! Initially I thought it was too easy, but I didn't realize I could have values that got too high as well. This led me to get too shy on building numbers up for a few games. Every decision feels important and strategic. It does get a bit repetitive after a while (maybe adding something like random events could break up the monotony some). I love the look, sound, and atmosphere (the flavour text for deposing people is a brilliant element). Excellent! |
| Dec 29 22:22:50 | 47h 43m | The Cave God | ♥ 1 | Great game! I found it very satisfying to sacrifice things and the flavour text was excellent! The art as well was great, although the walking animation felt a lot like small hops. Overall it was a lot of fun to play! |
| Dec 29 22:39:09 | 16m 19s | Just delete them | ♥ 0 | Great concept! It also worked very smoothly too for such a novel mechanic. Kudos! |
| Dec 30 02:39:00 | 3h 59m | Assault on The Sacrificial Humans | ♥ 0 | I really liked that the defense towers shoot their damages at enemies. The pixel art is really well done too! I wish that the text scroll at the start was a bit quicker (or skippable) and that escape didn't immediately quit the game (since I hit it a few times trying to drop the selected tower). Overall, well done! |
| Dec 30 03:04:01 | 25m 01s | F.O.U.R. | ♥ 1 | Great game! I really liked the minimalist aesthetic. The story was really interesting and developed given the time constraints. Kudos on a great game! |