Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Earlybard
Feedback comments for LD43
Earlybard's games and stats for all events →
| Timestamp | Since previous | Game | Earlybard's comment | |
|---|---|---|---|---|
| Dec 4 11:15:49 | Lava Luva | ♥ 0 | Cool game that nails the theme! Some comments: - There is often downtime. I was wishing I could actively build followers rather than just waiting. - It's hard to find where your followers are, especially if they're behind something. - I like the lava swamping the level as the game goes on. This could be accelerated greatly with mechanics introduced to combat it. - Music and SFX! Anything is better than nothing. | |
| Dec 4 11:25:39 | 9m 50s | Pirates may Cry | ♥ 1 | I like the concept of always having to sacrifice something! Reminds me of the hard choices in FTL. - I was confused at first about what I was meant to be doing - some tutorial messages would have been handy. - I would have liked more clarity regarding what each choice meant so I could make an informed decision. - The font was hard to read. - The music was great! |
| Dec 4 11:30:53 | 5m 14s | Learn to Die | ♥ 0 | Love the music. Keeping track of citizens + resources/upgrades keeps things interesting. Great work! |
| Dec 4 11:37:21 | 6m 28s | PURITY | ♥ 1 | I struggled to figure out what I was meant to be doing at first. Lots of text to parse through. Fun game with excellent atmosphere once I got into it though! Good work. |
| Dec 4 11:45:47 | 8m 26s | Occupational Hazard (HTML) | ♥ 2 | Control scheme was a bit overwhelming but swapping between the three guys was a blast ;). Good job! |
| Dec 4 11:54:02 | 8m 15s | Moloch's Priest | ♥ 2 | Awesome work! The mood was particularly on point, along with Moloch's model. Only criticism is I would have liked some instant feedback after each choice on the impact it made to the world rather than moving on straight away. |
| Dec 4 12:02:44 | 8m 42s | SPLIT_SHOT | ♥ 0 | Very nice use of the theme, sharing life as your one resource for attacking is neat! I think it could do with some feedback when an enemy is hit by an attack. Especially with the melee weapon I didn't know if I was doing any damage. And as @slashee-the-cow said, having to run an installer is a big put-off. I nearly didn't play your game at all! |
| Dec 4 12:18:05 | 15m 21s | Slime Parade | ♥ 3 | Really clever use of the theme. As @mike-mihe said, designing levels that are still beatable would have been painful! The graphics are also really nice. Good work! |
| Dec 4 12:26:12 | 8m 07s | Retribution | ♥ 0 | Great game and a good use of the theme! The moment you kill your first enemy is mind blowing. |
| Dec 4 12:37:43 | 11m 31s | SACRIFICE | ♥ 2 | Looks great and I had fun playing! Taking down a huge giant feels really good; magic combos suits really well. Some critiques: - Movement feels sluggish - The death portal + mana collection was a bit slow/tedious - Didn't really fit the theme |
| Dec 4 12:44:36 | 6m 53s | The Cave of Doom | ♥ 0 | Great concept to build up a sea of corpses that help beating the level! I would love to see levels that require some deaths from the start and then grade you based on # of deaths. The movement could do with some tweaking, it is a bit slow and clunky in its current iteration. Good job! |
| Dec 4 12:57:40 | 13m 04s | HELL | ♥ 2 | Very impressive entry with a huge amount of polish. The art of screen shake is strong within you! - BGM is funky and appropriate. - Different enemy types are interesting. - Having to spam click to shoot can get tiring, I would have preferred being able to hold-to-shoot. - Maybe explore allowing the player to keep their current weapon and not have to make a sacrifice. As long as eventually their starting weapon isn't good enough! My favourite game so far. Kudos. |
| Dec 4 13:13:17 | 15m 37s | Keyboard Twister | ♥ 1 | Amazing entry, I had a lot of fun playing! Luckily I had no problems pressing all 5 keys. The filter on the visuals and the BGM are both really nice and fit the mood. Round 2: Two hands!! |
| Dec 4 13:28:20 | 15m 03s | Blót | ♥ 0 | Main issue I had was a lack of feedback when hitting enemies. It felt like my weapons were wet noodles! Otherwise, a great entry with absolutely 10/10 art. Good job! |
| Dec 4 13:35:14 | 6m 54s | JLIM | ♥ 1 | Amazing entry, had a lot of fun playing it. I particularly love the 2-bit style, the palette swapping, soundtrack, and level design. Really impressive! |
| Dec 4 13:39:03 | 3m 49s | Downfall | ♥ 3 | Really cool game, finding the solutions to each level was really rewarding. Good job! |
| Dec 4 13:43:47 | 4m 44s | Vitality! | ♥ 2 | The audio is great, very rhythmic when you're firing your weapon! The difficulty definitely needed to ramp up though, maybe some more enemy types would have done the trick? Good job! |
| Dec 4 13:52:14 | 8m 27s | Tezcacoatl's Dance Dance Paradise | ♥ 1 | Beautiful entry. I would have liked less downtime between each round, and also struggled with diagonal inputs. Great job! |
| Dec 5 12:01:14 | 22h 09m | Total Party Kill | ♥ 0 | Incredible job for a jam game - having this many well designed levels in time is commendable and it fits the theme perfectly! |
| Dec 5 12:10:58 | 9m 44s | FTD : Fixin' to Die | ♥ 2 | Love the game - 10/10 animations and voice acting, also greatly appreciate the in-game tutorial. With some more complex operations this'd get really addictive. Great job! |
| Dec 5 12:21:36 | 10m 38s | Super Sellout | ♥ 4 | Feels really polished, very impressive! I would have liked some modifiers that change things up even more, and I had some glitches post-dying where I'd retain state of slipping/falling. Overall great work. |
| Dec 5 12:42:30 | 20m 54s | Revolver Curse | ♥ 2 | This music is BANGING! Only thing I'd change is the movement physics, they're pretty sluggish and floaty! Overall great game and great use of the theme :) |
| Dec 5 12:54:09 | 11m 39s | Ghostly Getaway | ♥ 1 | Lovely game! The soundtrack was great and your use of the theme is superb. |