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Feedback comments for LD43
Cassio Eduardo's games and stats for all events →
| Timestamp | Since previous | Game | Cassio Eduardo's comment | |
|---|---|---|---|---|
| Dec 8 01:18:40 | Rain Away | ♥ 3 | Nice game. I think the game lacks a some polish, like the camera follows the player when he fall into a hole. Also infinite ammo is a bit of a let down since it would be much more interesting if the player had limited ammo or some sort of cooldown (instead of non-stop spamming). Overall I think you guys did a good job and I really enjoyed the art and the music. | |
| Dec 8 01:28:38 | 9m 58s | Dark Villagers | ♥ 2 | The idea is nice and it has some good graphics and atmosphere, but the game could give more feedback to the player, like creature health, wave timer, etc. It would be nice to have a way to heal the creatures. Good job. |
| Dec 8 01:40:03 | 11m 25s | Antlerman | ♥ 0 | This was nice, but I think you could have done more with the sacrifices, since the way it is implemented right now, you only have to kill stuff and proceed to the altar. Maybe the players health and the blood should be the same thing, then the sacrifice would be meaningful. Nice entry. |
| Dec 8 04:03:49 | 2h 23m | Space Battle Zero | ♥ 1 | This is very polished. The whole presentation is great, but I wish there was more stuff to do. I think you achieved what you set out to do, so I don't really know what to say. Good job though. |
| Dec 8 04:26:55 | 23m 06s | Break a leg | ♥ 2 | Greate visuals, but the idea is very simple and it gets repetitive really quickly. It would be nice to have different enemy types and/or powerups to spyce things up. Nice job though. |
| Dec 8 05:15:46 | 48m 51s | Elwik Mage Academy | ♥ 0 | The art is not consistent (characters and background). The story is charming and seems to be pretty big (considering there are multiple endings). I only did 1 playthrough and ended up with the second ending. The theme of sacrifie was pretty subtle and felt more like a simple choice than a "real" sacrifice. Maybe it needs a more severe impact on the characters. Visual novels requries so much content and it is a very niche genre, so I think this is a very bold attempt (specially for a jam). I imagine you enjoy writting. Good job. |
| Dec 8 05:53:41 | 37m 55s | Sacrifices must be made | ♥ 1 | I really enjoyed the art, but the controls were very clunky and unresponsive at times (didn't shoot when I pressed Space, maybe it's layring issue and I didn't see the bulelt). Also, the gameplay is pretty simple and didn't have enough variety of weapons, enemies and/or mechanics. |
| Dec 8 06:14:29 | 20m 48s | Rift Core | ♥ 2 | This is beautiful and has a good amount of content. There should be a way to manually progress the dialog (instead of a timer) and a way to skip cut-scenes. Great job. |
| Dec 8 06:49:24 | 34m 55s | SACRIFICE | ♥ 0 | This has one of the best graphics this jam (that I've played so far), but the gameplay is a little clunky and glitchy. 1. The game would be much better if it had better feedback, because it is quite difficult to assess when does the player take damage from certain attacks (like the groundpound). 2. Collecting orbs was very annoying, since I have to walk precisely over them. It would be much better to have a much bigger collection area. 3. The AI barely hits the player. I can stand just next to its feet and it will get stuck in a sweep attack loop. 4. Does not fit the theme for me. There is no sacrifice or even choice. The player just dies from time to time. Very impressive though. Good job. |
| Dec 8 07:06:04 | 16m 40s | Resist and Persist | ♥ 1 | This was a neat game with a great presentation. There should be more enemy types and player weapons, otherwise the player wont feel very rewarded. The objective also needs to be more interesting, so the player feels more motivated. Nice job. |
| Dec 8 08:18:49 | 1h 12m | Dev Jam | ♥ 1 | This was a weird game. You should be more clear about the objective and have different models for the Features and Bugs. The game is very luck based, since the Bugs just wander around the map (even to locations that the player just left). |
| Dec 8 08:49:12 | 30m 23s | Anno Luciferus | ♥ 0 | Very satisfying to throw and bounce the hammer around. I wish the buttons for the shield and the hammer were separate though. Very solid arcady game. Good job. |
| Dec 8 09:29:42 | 40m 30s | Cultist's Quest | ♥ 0 | I think there is too much wandering around in empty spaces, maybe smaller floors and more monsters would be ideal. The controls are very roguelike-y (duh), which is not a good thing (specially for the small amount of features). Other than that you did a good job. |
| Dec 8 10:06:09 | 36m 27s | OpFern Class | ♥ 2 | This is a very solid entry with great presentation (specially the music) and a oldschool feel. I think it's only missing a sub weapon (ultimate) for each pilot and it would be excelent. Very well polished, well done. |
| Dec 8 10:22:33 | 16m 24s | Devil Cult Party | ♥ 1 | Great entry as always. The presentation is very good and their eating sound is funny. There is lot stuff to do, but is not very challenging. Not much happens if the player does not take action, I think it would be great if a angry mob showed from time to time with torches and pitchforks. Amazing job though. |
| Dec 8 19:56:21 | 9h 33m | Kerla the Demon Hunter | ♥ 1 | 1. The controls are a bit alien. Delegating too much stuff to one hand is not ideal. The attack and jump keys should be ‘J’ and ‘K’ (or something like that). I played this on the arrow keys and used ‘S’ to attack and Space to jump, which isn’t the intended control scheme. 2. The movement is very floaty and clunky, yet it requires precise platforming. 3. Clipping the ground and walls is way too common. 4. Holding the Jump button should not auto jump. 5. The camera should not follow the player vertically, specially with the current jump height. It gets very disorienting. 6. The choices are bit arbitrary. It forces the player to sacrifice something that they didn’t acquire themselves and do not really know their use (amulet and torch), making the sacrifice less interesting because it changes nothing to the player. I understand the idea, but it isn’t very well executed. Nice effort though. |
| Dec 8 20:42:06 | 45m 45s | Room44 | ♥ 1 | Very polished game with a good presentation. The writing is a bit hit and miss because noone is taking the murder and the sabotage seriously (that is my impression at least). Also, there isn't much of a confirmation of what is in the file that Jack was investigating or I just missed it. Very impressive though. Good job. |
| Dec 8 21:17:03 | 34m 57s | PeonCraft - Sacrificed | ♥ 1 | I really like the idea and the presentation. But there is very little to do in the game. Maybe if the "fake player" actually issued commands and you had to gather resources and things like that would make the game more interesting. Nice job though. |
| Dec 8 21:39:57 | 22m 54s | STAR JUNK | ♥ 0 | This is really good, it also looks and feels like a SNES/Megadrive game (concept and presentation). But it has some quirks. For instance, the turn rate is really annoying because the enemy's projectile is pretty fast, so the player has to take considerable distance before turning and shooting. It also makes aiming quite difficult. Otherwise you did a fantastic job. Well done. |
| Dec 9 00:56:32 | 3h 16m | NOPE | ♥ 0 | This is among the best that I've played so far. The mechanics are simple, but it's pretty well executed and the atmosphere is very good. Good job. |