Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Cassio Eduardo
Feedback comments for LD42
Cassio Eduardo's games and stats for all events →
| Timestamp | Since previous | Game | Cassio Eduardo's comment | |
|---|---|---|---|---|
| Aug 15 22:19:23 | Airlock Gridlock | ♥ 2 | Pretty nice concept and very well executed. I felt the games was to easy, maybe adding some sort of event would make things more chaotic. Also, the java requirement is a let down (I personally haven't installed it in years). | |
| Aug 16 15:09:13 | 16h 49m | Clot! | ♥ 1 | Smooth controls and clean design, a very good game overall. I think the circle should shrink based on score instead of shrinking overtime, that way it would remove the "randomness" aspect of it. Also, some enemies attack from outside the circle, I think that is a little bit unfair. Great job. |
| Aug 16 15:27:05 | 17m 52s | Park & Match | ♥ 0 | The low poly art is beautiful and the car physics are pretty good. I usually don't like these kind of games, but this was enjoyable. I think more things should happen later on in the game, because it became pretty repetitive after the first minute. Great job. |
| Aug 16 16:00:04 | 32m 59s | Loot Keeper | ♥ 1 | The "inventory management" was one of my first ideas, but dropped it because I thought I couldn't execute it this well. This is a very well polished game. I think the game should give me more reason to keep items that are not better than what I have equipped, like the ability to sell items or something like that, otherwise I just destroy everything that is not needed. Another thing is item selection, I usually ended up moving the item that I didn't want to move when they were overlapping, maybe cycling the items under the cursor every click would be better. Great job. |
| Aug 16 16:35:41 | 35m 37s | Pre Alpha Build | ♥ 1 | The art is great, but I think the gameplay is lacking a bit because there isn't much to and the enemies always do the same thing (move towards you and attack). Adding buildings that slow enemies or buff/debuff buildings/enemies would add a bit of variety, but having different enemy patterns and attacks is maybe more important. Good job. |
| Aug 16 17:09:32 | 33m 51s | Spacetime Landlord Tycoon | ♥ 1 | Really enjoyed this. I don't know if this is a bug, but I was getting the same people twice (clones), and that makes it more difficult because they share similar slots. There should be a clear way of seeing how much money you earn (or I didn't find one). Great job. |
| Aug 16 18:24:47 | 1h 15m | Misadventures of Crowley Flatcheeks | ♥ 2 | Adventure games are not my cup of tea, but this is really well made (graphics, audio, controls). The camera gave me a bit of trouble and I wish you could control the player while zoomed out. Great job. |
| Aug 16 18:37:52 | 13m 05s | CRAMMM: Totally Accurate Studying Simulator | ♥ 1 | Simple and polished (WebGL aside). I don't know what to say about this one other than it's a very solid entry, you guys accomplished what you set out to do. Maybe you should take down the WebGL link, because clicks does not register properly and will represent the game badly. Great job. |
| Aug 16 23:02:53 | 4h 25m | Running out of space | ♥ 1 | Solid game. The movement is a little weird because it's isometric and sometimes it will launch other boxes over the costumer's side. Good job. |
| Aug 20 03:04:51 | 76h 01m | Rad Rhino | ♥ 0 | The game is called Rad Rhino, but P1 is the bird? What kind of trickery is this? It's like getting a birthday present as a kid, but when you open it up you see a Megadrive instead of a Super Nintendo. "Jokes" aside, I think it's awesome that you guys even attempted this. The art is good and there is a decent amount of enemy types/patterns. The thing that really weirded me out was the collision, I think that should be a priority if you guys work on a post-jam version. Great job. |
| Aug 20 03:21:26 | 16m 35s | Personal Space | ♥ 1 | Very simple, but well made. Overall the game is good, but too easy. The ability to stun and lure them to a position makes every solution the same, maybe having random patterns or two enemy types (one that follow and one that is random), would alleviate the problem. Good job. |
| Aug 20 03:31:06 | 9m 40s | Final Voyage | ♥ 2 | This is quite impressive. The controls are fine and the presentation is really good. I think there should be more rewarding events and the creep didn't spread as fast. Other than that, the game is great. If you guys work on a post-jam version, feel free to @me. Good job. |
| Aug 20 04:10:03 | 38m 57s | Mob Floor | ♥ 1 | Beautiful presentation and there is a very good amount of enemy types and patterns. I think it would be better if the character had a slash instead of a stab (maybe as an upgrade or something), to cover more area. Also, I wish I could walk and block at the same time, even if at half speed. Solid entry. Good job. |
| Aug 20 04:14:40 | 4m 37s | Space Invasion | ♥ 0 | This is very well put together. I think the gun feels out of place in the game, but this is just a nitpick. Other than that, this is a great platformer (and I don't even like them anymore). Great job. |
| Aug 20 15:52:39 | 11h 37m | Pipe Dream | ♥ 2 | I really like the SteamPunk style and the overall presentation is pretty good (specially graphics). I also enjoyed the enemy variety of types and patterns. On the other hand, the floaty controls were a bit of a letdown because it made the game seem less precise and less responsive. As for improvements, I think there should be powerups for the player to pickup (permanent and/or timed) to add bit more variety to the gameplay. Good job. |