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Cassio Eduardo

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TimestampSince previousGameCassio Eduardo's comment
Apr 24 14:10:10 Seven Ate Nine ♥ 1 This is a very well done game in most aspects. Just the fact that you put time into making a in-game tutorial just shows the level of polish of this entry. I think "horror" is the weakest part of the game since urgency is not necessarily horror, but the overall execution is pretty solid. Good job.
Apr 24 14:52:45 42m 35s Sword And Plow ♥ 1 The game has lots of little systems and managing and interacting with them is very fun. The decision to not add EXP/LVL progression only highlights the crop management feature, which is great. On the downside, the UI is clunky and does not always work (right clicking should place the item(s) automatically). Great entry. It would make a great mobile/handheld game where you can have fun in a very short period of time.
Apr 24 18:36:38 3h 43m A Carpenter's Tale ♥ 2 The presentation is very good (specially for a game jam) and the gameplay is smooth and functional. One minor annoyance is that the portal takes too long to build. Great job.
Apr 24 20:02:46 1h 26m Mom, I was stolen by UFO ♥ 0 I got a Bunker Punks vibe from the game, nice. The movement is really good and the overall presentation is solid, but unfortunately, it lacks polish and content. If you work on a post jam version, leave me a message so I can play it again. Good job. P.S. I almost did a FPS + Roguelike too (apparently a lot of people did), but decided to go with FPS + Runner instead.
Apr 24 20:41:07 38m 21s Gorytale ♥ 1 The character lines are pretty funny. The presentation is very good to (specially the music) and the movement is solid. I think you would be better if it had more variety in the enemy behavior (shooting projectiles, etc) and have more weapons. It was really fun though. Great job. Rip and Tear.
Apr 24 21:17:39 36m 32s Rock Bottom ♥ 1 Other comments pretty much said all that needed to be said. This is a great experience with a valid message at the end and the music fits the game pretty well. Awesome job. Glad to see another Brazilian developer participating in jams.
Apr 25 15:17:24 17h 59m Music Make Me Shoot My Gun ♥ 3 Interesting, but needs more balance. I like that the player has something to do during the defense phase (in contrast to most tower defense games), but it's kind of a negative too, since you don't have time to pay attention to what is happening on the field. One idea to fix this (and make things a little more balanced) is to make the enemies slower and give them a move speed boost every time the player miss a note, the rhythm could get faster overtime too (up to a limit). Or giving the towers a damage boost for hitting all notes. The point is that you have to make the rhythm aspect of the game more interesting to the player while keeping things balanced. Good job overall.
Apr 25 18:11:22 2h 53m Honest Dan's Trout ♥ 1 Fun game. Everything is pretty well executed/implemented in this. The only downside is that it's just a simple Tetris + Breakout mix which are games of the puzzle genre and you didn't do anything different on top of that (like power ups that freezes the ball, or add multiple balls, etc). Awesome job.
Apr 25 19:06:58 55m 36s Jeff From Accounting ♥ 1 Very impressive game and it's harder than it looks, which is a nice surprise. The boss didn't give me any damage and just kept pushing me through the scene/walls. Congrats to the whole team.
Apr 25 21:22:55 2h 15m Mud and Pixels ♥ 1 The art and gameplay are pretty good. This can be a very fun mobile game with more work (new units, enemies and some new mechanics). Good job.
Apr 25 22:17:26 54m 31s TimeStaar [Turn Based Bullet Hell] ♥ 1 The pixel art is beautiful. The mechanic is very fun, but would benefit greatly from power ups and/or other weapons. Good game otherwise. Great job.
Apr 25 22:42:55 25m 29s BASEBALL in HELL ♥ 1 This has a great atmosphere and I actually jumped on the first out. Gameplay wise it's a bit hard to figure what's going on at first, but I got a hang of it. Nice work.
Apr 25 23:12:21 29m 26s A-Card Shooter ♥ 1 Great entry. The art is clear and consistent. The gameplay offers a good amount of depth and the movement is solid. On the downside, the shop menu is functional, but not very good (it could show more cards and only show the cards that you already own). I think if you add some procedural level generation and have chests that drop rare/legendary cards that can't be bought would make this a awesome roguelite. Those damn ninjas.
Apr 26 00:10:48 58m 27s Blocks'N'Blaster ♥ 0 This is one of the best tetris-like that I've seen this jam, the presentation and gameplay are great. I only got a little confused about the ground slam (jump + down) to make the pieces go faster. Great game.
Apr 26 00:58:18 47m 30s Speed Phoning ♥ 0 Pretty interesting concept, I got too distracted by the puzzle sometimes and lost my progress (I know it's intended, but still scary). The presentation is functional, but a bit empty, some trees would go a long way. Otherwise the gameplay is solid and more intense that it looks. Nice job.
Apr 26 16:22:42 15h 24m Perpetual Quest ♥ 1 This is a very good game. My first idea for this jam was something very similar to this, but I scraped it because I would not be able to make it look this good. I think some procedural generation would fit this game pretty well and would increase replayability (but would require more content). Great job.
Apr 26 17:08:26 45m 44s Dungeon Scrawl ♥ 0 The best typing game I've seen so far. Pretty amazing for a compo entry.
Apr 26 17:24:17 15m 51s Super Soccer ♥ 1 Interesting game, but I think the AI was pretty easy and leaving a player behind to push/block them always worked (which detracted from the fun), it would be much better if you added a local multiplayer option. Also, the music does not fit the game in my opinion. Solid entry otherwise.
Apr 26 18:11:21 47m 04s 00Boyfriend - A Spy's Dating Sim ♥ 2 This is a very polished game with great art, music and smooth gameplay. Fantastic presentation all around, congrats to everyone involved. I think other people have said enough about the good stuff. I think neither side of the gameplay (action and texting) are doing very much though. The enemies could do more than stand and shoot, there is no ammo or hidden weapons and very little urgency. The texting aspect was very simple and didn't do much to affect the action/platforming or the ending (there could've been interrogation sections where a text would affect outcome, or something like that). It feels more like you are answering random questions than playing a dating sim with consequences. Sorry for the long criticism, but only singing praises doesn't help anyone. Still a very impressive game with satisfying shooting/movement. Great job.
Apr 26 19:05:25 54m 04s Shutin ♥ 1 This has a great atmosphere and nails the feeling of loneliness, overall the presentation is fantastic. The gameplay is simple and executed pretty well. Awesome job.
Apr 26 19:57:55 52m 30s Match & Shoot ♥ 1 Nice idea. The mix of those genres work well enough, but I wish there was more to it, like: enemies, more interesting hazards, power ups, other block types, etc. I understand that this a compo entry, but a post jam version would be interesting. Great job anyway.
Apr 26 21:43:10 1h 45m Think Before Escape ♥ 1 This is a well done game with a clever mechanic and good presentation. But I think there are some places that the wait for a good platform cycle is huge, and there is nothing the player can do about that (which may be frustrating). Maybe a mechanic that would let you move while it's not your turn or something that stops just the platforms (just spit-balling) would help improve the game. Well done.