Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Bendev_Games
Feedback comments for LD43
Bendev_Games's games and stats for all events →
| Timestamp | Since previous | Game | Bendev_Games's comment | |
|---|---|---|---|---|
| Dec 4 21:40:49 | Slimy abilities | ♥ 2 | Hi, congratulations on finishing your first game jam! Your game has a cool foundation, mechanics are on point, it feels good to walk, jump around and they feel very responsive. There are some things I think you could improve to make it even better. In my opinion the camera is too close to the player, I could not see what was close to me, and in the first jump I had to do a jump of faith to reach to the other side because I could not know if there was something there. I think it would be better if the shot went in the direction I clicked, if I clicked to the left of my character I was hoping that the bullet would go left and my character turned, but it did not happen and it was a little confusing at first. It's cool that you implemented two type of weapons, but it was not clear to me the difference between them at first glance, since the only difference between the two are their colors. The last thing I think it's cool to mention is the hook on walls, they feel great to use but since they are very small and they are the same color of the walls it took me a while to figure out it was not just visual and it was actually supposed for me to hook there. Great game overall man keep working on it and have fun. Cheers! | |
| Dec 4 23:54:09 | 2h 13m | Bloodlust X | ♥ 1 | Really liked the atmosphere of your game, felt like i was playing a horror game right from the start. The graphics and the style fits well with everything. The sensivity, for me, was really high it was difficult to control my character. There was also a bug that some black boxes (?) were blinking behind me. I ended up dying while opening doors for my first two runs, maybe make a little easier at the beginning hehe. Cheers |
| Dec 4 23:55:55 | 1m 46s | Coyote's Satiation | ♥ 1 | I liked the concept of gathering resources while trying to escape something. It made me look at the map and plan my routes to avoid being caught. But the controls could be better. It is hard to spam E while walking with WASD. If instead of WASD you offered the arrow keys as an option, that would not be a problem. Also, I think it would help if there was an indicator of how much resources you need for the next craft. |
| Dec 4 23:58:17 | 2m 22s | "Heretiks", just a day at work... Killing some people. | ♥ 0 | Hey there! Cool experience here, it is not heavy in gameplay but i can see where you were aiming for. Great graphics, sound effects and an overall mood. Maybe give the player more things to do in the game so they can interact more, i think it would improve a lot. Great concept. Cheers! |
| Dec 5 00:10:54 | 12m 37s | CUTE ROBOTS | ♥ 1 | Loved the art! Really got me into it! I liked how you made the resource the gatherer unit, it's really a good twist in the rts genre! With more time and polish, I think you could do really good game! I think you could improve the game-play by making it more intuitive, maybe? Giving the player more rewards and maybe making it more challenging? Really nice game, nonetheless. Keep it up! :) |
| Dec 5 00:20:24 | 9m 30s | A Sworded Tale | ♥ 3 | I'm in shock by how much you guys made in so little time (and made it well!). And a great take on the theme on top of that. I agree with @metalfox-dioxymore in making the character a bit faster to better explore the map. But overrall an incredible game. Great work! |
| Dec 5 00:25:09 | 4m 45s | Atomic Lifetime | ♥ 1 | Good game overall! :) I really enjoyed the concept and how you implemented the theme into your game! With more time and polish, i think you could turn it into a great game! Keep it up! |
| Dec 5 00:29:03 | 3m 54s | Cultist | ♥ 1 | I really liked the idea! I was kinda lost at the beginning, a little tutorial could help a lot. And the music is kinda whimsical, it added a little humor to the game, if it was intended, congrats! Overall, it could be a real cool game with more time and refinement! |
| Dec 5 00:40:33 | 11m 30s | Offerlings | ♥ 1 | Wonderful voice acting!!! It REALLY adds tons of personality to your game! I liked how you made an intro and added the instructions inside the game itself as a Wikipedia page, lol. As a point of improvement, maybe the camera? It felt weird to control. Really good game, nonetheless! Keep it up! |
| Dec 5 00:42:25 | 1m 52s | The Life Goes On | ♥ 1 | I dig the art and the concept is pretty cool. However it took me a long time to realize that enter was supposed to make the person to grow. And the baby-making could be improved, I lost the count the times I had to reset because my last girl would give birth to a man and there was no one else I could sacrifice and help the other (especially on the first level when it's introduced). |
| Dec 5 21:24:24 | 20h 41m | King's Last Stand | ♥ 1 | Very cute! I didn't feel much remorse in killing the lil Astras tho, haha. But i sure had fun mobbing and AoEing those (also adorable) monsters. As of improvement, I think that tweeking the vertical movement would do great (as the player move a lot faster when diagonally moving). I didn't feel much punishment as I made mistakes, maybe decreasing the player HP and increasing it's movement speed to balance the previous nerf? What do you think? I had fun playing it, nonetheless. Good job and thank you for making'n sharing this adorable game :) |
| Dec 5 21:32:06 | 7m 42s | Aztec Blood | ♥ 1 | Loved the art and the sound of your game! With proper time and development it could turn a great Incremental/idle mobile game :) Keep it up! |
| Dec 5 21:42:20 | 10m 14s | Views | ♥ 3 | It would make a good mobile with more time and polishing! As of improvement, what if you make it more rewarding? Like giving the player more scoring if he precisely cut the glowing line without hitting the non cuttable ones, for example! Maybe also adding power-ups and juicy sounds/animations when you successfully cut the building, it could do great. What do you think? Nice work, tho. Keep it up :)) |
| Dec 5 21:45:58 | 3m 38s | Lab Animals | ♥ 1 | Very well done! I really enjoyed the different enemies and learning their patterns, because of the nice difficulty level. But I only used the health regen power up, didn't need the others. And always nice to see a "juicy" game! Screenshake, big bullets, etc. Nice graphics too, but I wish the protagonist was more pixelated, like the rest of the game. Nice work! |
| Dec 5 22:02:56 | 16m 58s | Winter Is Coming | ♥ 0 | Really cool concept. It wasn't really clear what i was supposed to do at the beginning. Maybe make it more clear in game what everything means would help a lot. Cheers! |
| Dec 5 22:10:36 | 7m 40s | Puzzle Kids | ♥ 1 | Cool concept, really original. I don't know if it was intended but the first puzzle i cleared without even putting all pieces in the canvas. I think the controls could be better disposed, don't know if i did something wrong but i played with WASD and walking, picking puzzle pieces and rotating them are too close, it made the controls a little confusing. I wish the puzzle pieces resolutions were also a little bit higher, it was hard for me to undestand them at first glance. Cheers! |
| Dec 5 22:13:44 | 3m 08s | Hostage Situation | ♥ 1 | Great artwork. But I got stuck several times trying to climb the ledge before the fire, and the height of the jumps was changing drastically. Could not get past the fire. |
| Dec 5 22:32:22 | 18m 38s | Platformer.txt | ♥ 1 | Cool and creative concept. I struggled a little to move the files back and forth while testing. I am sure that with more time to create more features and work on the level design it will become even better, keep working on it. Cheers! |
| Dec 5 22:41:14 | 8m 52s | Dungeon Sacrificer | ♥ 1 | I really liked the sound in the game, the combat was the lowest point but this is ok for a jam game, and i think the sacrifice theme was nicely applied. Overall a very good game, keep up the good work! |