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Feedback comments for LD42
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| Timestamp | Since previous | Game | Wolfrug's comment | |
|---|---|---|---|---|
| Aug 13 11:00:40 | Foto 5 | ♥ 1 | Love the little camera effect. Super quick to learn/play, good use of theme :) Nice! | |
| Aug 13 11:08:43 | 8m 03s | CRUSHED - Rage Inducing Platformer | ♥ 1 | Very moody, nice stuff. Only criticism would be that for what it does it's way too finicky (i.e. the first spike kills you even though your character is nowhere close to it). Precision platforming requires very precise collision models etc, which makes this a bit of a chore to play! Unfortunate, as it would've been fun to see where it goes! |
| Aug 13 11:18:20 | 9m 37s | Downfall | ♥ 0 | I wasn't sure what the main gameplay element was - not a match 3, and not a Tetris either (at least it didn't act as tetris to me, i.e. a row of blocks did not disappear). Also by the time you reach only 3 lanes, the input you have as a player on the eventual end of the game is very minimal, as you can't do anything about the 'dark' areas :) Still, a nice little game! |
| Aug 13 11:25:26 | 7m 06s | BoilerMan | ♥ 3 | So confusing :D But clearly a lot of effort and love was put into this, and clearly someone should have made a That Guy With The Many Arms From Spirited Away-game a long time ago :D |
| Aug 13 11:38:29 | 13m 03s | Void Knight vs PEST | ♥ 2 | Best so far :D Great stuff, played it through until I got a hang of it and won! It'd have been neat if swinging the spear would've done more damage (so you'd play more aggressively instead of defensive poking), and I couldn't get the teleport to work at all (not that it was needed). Perfect length, good graphics and sound, and fit the theme too! |
| Aug 13 11:46:06 | 7m 37s | Endless Game | ♥ 1 | Neat! Great chiptunes soundtrack, nice particle splatter, loved the intro that also introduced the main gameplay effect (wall of spikes, dangerous, avoid!) Maybe would've given the player a sword or something so it's clear from the start they can kill the zombies, made things harder for myself for a while there :) Also giving it a clear ending would've been nice, i.e. "rescue 10 survivors/kill 20 zombies/survive for 60 seconds"; you could've then added an endless mode for those so inclined. |
| Aug 13 11:54:15 | 8m 09s | Claustrophobia | ♥ 1 | Also finished this by hitting the door. Figured you need to hit the plates in the right order etc, but couldn't quite be bothered to get to the end of it :D Still, nice graphics, sound, and all the rest! Good work. |
| Aug 13 12:12:31 | 18m 16s | Memory Exception | ♥ 1 | Lovely stuff! Not sure if there's more than three levels (won it, and then the game just went to black screen?), but even so I think it's a perfect length. Nice sounds, cute character, smooth af controls, and a bit of thinking needed. Gameplay wise the biggest problem is probably that to win the levels you have to know in advance what will next. Actually could be pretty fun as a storybuilding exercise too! "Oh, he's playing dwarf fortress again instead of opening up word.exe, so no studying today!" etc :D |
| Aug 13 12:20:18 | 7m 47s | Gunning Out Of Space | ♥ 0 | Great work, and really clever mechanic use: forces you to really think and aim, which is different for this kind of game. Final high score: 18615 (about 2 bosses killed). |
| Aug 13 12:27:48 | 7m 30s | Intergalactic Inhabitance Mission | ♥ 1 | Neat! The cursor sometimes pointed off-screen (it's a bit funny that you can fly out of the galaxy tbh) especially in the beginning, but most of the time it worked fine :D What are those colonists -doing- to the planets tho :O they spread out a bit and then THE WHOLE PLANET DISAPPEARS. Anyway, got eaten by a black hole! Nice work. |
| Aug 14 12:36:19 | 24h 08m | Junk dealer running out of space | ♥ 1 | I like the atmosphere and sound, but I couldn't get it to do anything :-D Also it was really finicky and hard to pick the things up and move them around. The premise sounds interesting though, you just need to add some more goals and challenges! |
| Aug 14 12:43:48 | 7m 29s | Field of Bodies | ♥ 1 | Nicely done! Survived a few nights, then got killed together with a cowardly survivor :D Clearly a lot of work put into it too, so well done. :) |
| Aug 15 10:47:06 | 22h 03m | Bloody Cell | ♥ 1 | Nice! Got to level 4. Very good progression, seems like you put some thought into how quickly you level yourself up / etc, which is nice! The purple bastards were really basically unkillable though, but hey, maybe there's some advanced tactics for how to survive even longer :) If there's one point of criticism it's the idea that the game is unwinnable! Boo! Cancer is totally beatable, even if it's a goddamned slog. Thematically I understand (running out of space), but on a personal level I would've loved the chance to actually win, even if it'd be very very difficult :) (ex. you regenerate health, but slowly, letting you use the chemo strategically, and you keep levelling up, until eventually your damage output is greater than the spawn rate of cancer cells, and you'll be able to cut them all out!) |
| Aug 15 10:56:03 | 8m 57s | Lava Rider | ♥ 1 | Nice game, and as others have said, really good work on the art :D Amazing for just 48h, you must be quite used to churning out pixel art goodness. The music and sounds are also spot-on. My main critique would be the retro-ness of the gameplay itself, maybe you could've added some modern QoL stuff, like double-jumping, short/long jump based on button click/button-hold-down, or even proper movement while in the air. Right now it's a bit like "oh, I jumped, now I just have to take whatever comes at me". But yes, I know: 48 hours xD Oh, also: maybe make the text of the old man and the zombie different colours or something, so you can tell who's talking easier and faster? Just an idea! |
| Aug 15 11:39:13 | 43m 10s | Danger Do Not Inhale | ♥ 2 | Interesting! Very obscure :-D Not sure if that was intended or not. Basically as far as I can tell, after a certain amount of time parts of the screen become obscured in something (looked glitchy to me, but maybe it's supposed to be fog?), which causes damage to the player. If you don't move fast enough, you will be caught in it and die? Maybe? Anyway, I made it to the end after some trial and error, horaay! Nicely done, all things considered :) |
| Aug 16 19:07:29 | 31h 28m | Boxed | ♥ 0 | Super cute game! It took me a moment to realize the customers got upset if you gave them the blue boxes (to be recycled?), but yeah, fun times! I tried going into the back just for fun but alas I could not (would've been a fun easter egg ;). I think maybe if you could bump the boxes around with your little capsule body, that might've made things even more chaotic/fun! Anyway, great work! |
| Aug 16 19:25:14 | 17m 45s | I'm TOTALLY not a clicker! | ♥ 0 | If you had a failure state whenever a row got up to the top, you would've fulfilled the theme just perfectly as well :D Anyway, clickers are my bane (damn you cookie clicker!) and this one definitely got to me. But THANK YOU for having an end state, so I didn't waste more than...1.14k clicks and 270 swipes of my life D: |
| Aug 16 19:45:49 | 20m 35s | The Pit | ♥ 1 | So does it have an end? :D Can you get out of the pit? If so - awesome! But even without that, still awesome. I got to a 9 as my highest, but no more - it does feel a little arbitrary at some points, i.e. whether or not you'll be able to continue is just based on luck, rather than anything else, but that might just be my feeling. Also, no boxes ever fall on the line furthest to the right (and in that vein: there's no quit/restart if you just get stuck at the bottom with everything else filled with boxes :D). But it had a really nice mood! Well done! |
| Aug 18 21:17:04 | 49h 31m | Escape from the tentacles | ♥ 0 | Really great work, and good take on the theme! I could just barely finish Easy, and got my ass handed to be non-stop on Normal :D Nevermind even trying something like Hard or Insane. Really great work overall, no bugs or problems. Sounds etc would've been nice, but hey, a compo game is a compo game! |
| Aug 18 21:36:30 | 19m 26s | Reply All | ♥ 1 | Nice work! Lost once with all the spam stuff, gosh darnit. I also think I got a few unfair penalties where there was no mention of needing to send anything but they still penalized me :( (must've been Bob. Damn that Bob). My best run was $65, sigh. I enjoyed the Orwellian atmosphere too. IF YOU RUN OUT OF RAM YOU ARE FIRED. Beautiful :D |
| Aug 19 10:36:35 | 13h 00m | Dice Builder | ♥ 1 | Oof. That was....yeah. Once you figured out the mechanic it was pretty neat, but before then it was just -really- confusing :D Not my cup of tea -at all-, especially not with the timer mechanic, but undoubtedly cleverly done! |
| Aug 19 11:09:51 | 33m 16s | Running out of Space | ♥ 1 | Beautiful! In a weird way, it reminded me of how I used to play adventure games with my siblings when we were kids - they were all in English and none of us spoke it, but we still loved playing them, so a lot of the time we solved the puzzles with the tried-and-true "use everything with everything"-method. So too here! The inventory puzzling was also very enjoyable, once I understood it was meant to be a core part of the gameplay (otherwise you could've just had a 'drop these useless items'-thing). SPOILERS: That one of the verbs was solely "lay an egg" was pretty confusing at first, since the other one was clearly "use x with y" - but I guess that was there just to, exactly, sow confusion :P I'm assuming the verbs were: interact, look (since it didn't do anything ever), lay egg x in thing y, and use x with y? Also, am I wrong or was the keycard not used at all? Anyway, really great work! |
| Aug 21 08:19:44 | 45h 09m | The Fountain At The City's End | ♥ 1 | Well of course the theme would work for a porn game xD Didn't even think of that. Nicely written, not a lot of choices but I don't think that was ever the point was it? World-building is on-point, and you even almost-manage to make it more than just the porn. My critical opinion is that you should've wrapped it up more towards the end, given us a few more insights into why the world is the way it is, who Resonance is vis-a-vis Fountain, and maybe tried to add...you know...something. I know that porn games don't have to follow the same rules as regular storytelling, but what this lacks the most (imho) is that moment of development (character/world/plot). What was Resonance looking for, did she find it with Fountain, and why did she leave at the end if she did/didn't etc. Maybe some of the other paths gave more of that (I went full-on submission). Another thing is that there are some typos here and there, albeit easy enough to fix. Nice work! |
| Aug 24 07:13:14 | 70h 53m | Stepping Stones | ♥ 1 | Nice work! Took me a little while to figure out the main mechanic (stepping on color makes all other pillars of the same color smaller), maybe because they were so few colors in the beginning (or I'm dumb). But once I figured it out it was quite a nice little puzzler. Finished it too, yay! So well done :) |
| Aug 24 07:28:09 | 14m 55s | The TV Install Man | ♥ 0 | The clear wires button was super hard to see :D also the BGM slider didn't work, but no biggie. Until I figured out the 'clear wires' button I actually restarted the whole page several times to clear stuff :P That notwithstanding, this was really nice! Would have been cool to have e.g. different pieces of furniture (painting, couches, book shelves) to drag wires behind, could have done some fun environmental storytelling through that too ;) But yes, compo game, I know! All works fine otherwise, great work! |