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Feedback comments for LD42
The Triumvirate's games and stats for all events →
| Timestamp | Since previous | Game | The Triumvirate's comment | |
|---|---|---|---|---|
| Aug 14 13:14:00 | LandFall | ♥ 1 | Really nice menuscreen, however it should be more obvious how to control the player. (I know, it's shown in the bottom left, but it took me some time to find it.) Furthermore, I somehow couldn't figure out how to use the airship to finish the game. | |
| Aug 14 13:31:22 | 17m 22s | A Fight on the Waves | ♥ 1 | Can't execute the Windows executable! Maybe it's for x86-32bit only? |
| Aug 14 13:54:04 | 22m 42s | 7:30 am | ♥ 2 | Exceptionally fun game, made me laugh very hard. Suggestion for the next update: Implement staff pushing the commuters into the train, like in Japan. ;) |
| Aug 14 19:29:07 | 5h 35m | Datacell: a dungeon crawl | ♥ 0 | Nicely done, it reminded me of Nethack. I would have loved some more dungeons, one felt a bit short. |
| Aug 14 19:46:55 | 17m 48s | Cherrytales - Cherryboy and Briar Princess | ♥ 1 | What a nice game with amazing artwork! The mechanics worked flawless, too. At least I didn't have any trouble with the web version... All in all it's one of the best games I've seen so far! |
| Aug 14 20:23:35 | 36m 40s | The Longest Jump | ♥ 1 | Neat game with an amazing humorous component! The mechanics work well, too. It's not everyday you can land a goat on a discoplanet! |
| Aug 14 20:48:17 | 24m 42s | Space Grunge! | ♥ 1 | I did it! This game got me hooked at an instant, I just had to play all levels .. which I now finally managed to do! Keep up your good work! |
| Aug 15 00:27:50 | 3h 39m | GRANDMA KNIGHT | ♥ 2 | Nice storytelling, I like jow you added a new fitting soundtrack for every 'level'! The meatcounter worked fine for me and I got stuck to trees only a few times, and 'stuck' is too extreme a word to describe that. |
| Aug 15 12:21:26 | 11h 53m | The Climb | ♥ 0 | Neat little game, took me some tries to finish the "easy"-mode. I really like the startmenu and its animations, and the look of your game in general. Furthermore, it's a interesting way how to move the player. It gets hard to track my player when it's covered with several platforms (on exactly which am I standing on?) but it's part of the difficulty, I guess. A bug I found: if you let shrink a platform to 0 in the tutorial, and you want to jump again, the game crashes, but this doesn't happen in the actual game. And a minor suggestion: it would be nice if I got a score indicating the highest color I was able to get to, not only a score of 6 when i manage to finish the level. But all in all, it's a wonderful little game, a really good entry to LD. |
| Aug 15 17:35:07 | 5h 13m | Take care of her | ♥ 2 | An incredible story told! The design and music succeed in encouraging me to read through all the texts - which was totally worth it! It would have been nice if there was a text at the end describing the effects of the memories I have chosen, not just a list of results for every memory (but thats nothing too important..) I'm glad you made this game, I absolutely enjoyed playing it. |
| Aug 15 23:08:31 | 5h 33m | GRIDLOCKED | ♥ 1 | It's a bit hard to grasp the rules at first and I think a puzzle game should always have some kind of background melody to make it less monotonous. But it's definitely a nice game! |
| Aug 15 23:27:56 | 19m 25s | SpaceSorter | ♥ 0 | Can't run the game... 😢 |
| Aug 15 23:39:38 | 11m 42s | CubiCo | ♥ 2 | Very entertaining and well balanced game with really nice graphics. 👍 |
| Aug 16 15:39:21 | 15h 59m | Tales Of Steel And Mana: Empire's Birth | ♥ 3 | Nice game, had a lot of fun playing through it. It has neat animations and some good graphics. I really like the gamemechanics, too! Three things: - the enemies are ridiculously weak. I mowed down any ambush in one round, even the bosses. If you are able to get a lvl 5 wizard, you shouldn't meet goblins with 2 hp any more... - Speaking of lvl 5 wizards: the buy-menu still says they cost 500 gold, and I can buy them, but the game subtracts more than that (supposedly the actual price) and leaves me with the OP wizard and some debt. - Furthermore, the main menu button in the endscreen isn't working. But all in all, if you did some balancing to make the game harder, it would be very interesting to play it again. The concept has a lot of potential! |
| Aug 16 16:31:17 | 51m 56s | Tribal Space | ♥ 1 | Nice little strategygame... - I'm not sure if you can really win (in any reasonable way). In each turn I destroy the last building of the enemy, the AI just plants another cottage, as it still has at least "1 people" left. Until my troops get there to raze it, it generated another person, with which it can build another cottage as soon as this one is down. So I basically can't win until I covered the enemy's area with my troops to attack any new building immediatly? And even then, it takes ages till the enemy bleeds out? The game is well done, but winning would be a great addition to it ;P |
| Aug 17 01:33:22 | 9h 02m | Airlock Gridlock | ♥ 2 | This is one of the rare LD entries I'd love to see as an complete game on eg steam! It was so fun to play, I was almost sad when the warpfuel was full and the level ended. Keep up the good work! |