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Feedback comments for LD42
tasty_jose's games and stats for all events →
| Timestamp | Since previous | Game | tasty_jose's comment | |
|---|---|---|---|---|
| Aug 14 20:12:03 | CRAMMM: Totally Accurate Studying Simulator | ♥ 1 | Nice solid experience, cool idea and feels pretty polished. I think a grading system(so like needing only 70% to pass a level) would go a long way because i wanted to play longer but the difficulty was too punishing. Displaying what words you're looking for before the level starts would also help make the game more accessible. | |
| Aug 14 20:38:32 | 26m 29s | Footprints | ♥ 0 | I really like the mechanic, the audio and atmosphere is great. It would be great if you improved the communication of the mechanic better make it more tense as you run out of space. A reticule would be nice but it makes sense with the mechanic why you didn't have one. |
| Aug 14 21:15:23 | 36m 51s | Skipping Cats | ♥ 0 | Great game the puzzle were difficult and very well balanced, the mechanics were nice and simple, I'm excited to see this game with some art and polish |
| Aug 14 22:38:17 | 1h 22m | Floor killer | ♥ 0 | Wasn't entirely sure what to do, the mumbling music added to the mood but the jumping sound took away from that |
| Aug 14 22:50:55 | 12m 38s | Blinding Caves | ♥ 1 | One of my favourite compo games so far great job! i like the aesthetic and the idea to decrease visibility i think a vignette that increases in intensity would be better than zooming in on the character. A way of fighting back against lack of visibility would also add another dimension to the game |
| Aug 14 23:05:53 | 14m 58s | Laser Rails: Chase! | ♥ 1 | The game looks great and the concept is very creative. Flying around was quite satisfying and i liked the sound I think with refined flying and a way to interact the enemies and dodge the rocks would make it a really solid expirience |
| Aug 14 23:13:21 | 7m 28s | We Are Millions | ♥ 1 | The basic mechanic isn't that interesting but the shop/abilities made me quite excited the idea of summoning biblical plagues upon the earth is really interesting and I'd be keen to see more of that game play take place. |
| Aug 14 23:26:32 | 13m 11s | Inventory Quest | ♥ 2 | Nice game, the clicking to remove items wasn't always responsive though |
| Aug 14 23:43:59 | 17m 27s | Plant's Conquest | ♥ 3 | Art looks very cute but not sure what to do at the 2nd level |
| Aug 14 23:55:30 | 11m 31s | Bon☆Guys | ♥ 2 | Love the look the game is quite relaxing it'd be nice to get more visual feedback if your mouse is hovering over interactable items. |
| Aug 15 00:10:47 | 15m 17s | Warehouse | ♥ 1 | They control scheme is a bit un-intuitive but the concept is really cool once you get the hang of it |
| Aug 15 15:21:11 | 15h 10m | A Fight on the Waves | ♥ 1 | Dashing was fun but it was difficult to orient myself especially aiming at the enemy and where i wanted to dash. Islands that were placed diagonally seemed unnecessarily hard to get to, that being said dashing across the islands while dealing with the boss was definitely i think you should lean into that gameplay more the game is at its best when played at a high tempo |
| Aug 15 16:04:57 | 43m 46s | Space Invasion | ♥ 0 | Really interesting game i like the gun mechanic and the introduction to the mechanics are quite well designed my only issue was jumping because you have double jumping and air control it's slightly more difficult to maneuver in the air using WASD id suggest putting jumping on spacebar or on the mouse otherwise one of my favourite games so far. |