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Feedback comments for LD42
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| Timestamp | Since previous | Game | sobakaduka's comment | |
|---|---|---|---|---|
| Aug 14 05:06:56 | Claustrochlophoby | ♥ 1 | Punch feels really good :) But player movement is slow, and this is a bit annoying | |
| Aug 14 05:39:17 | 32m 21s | Boxcorp Employee Training | ♥ 0 | I really liked the visual part, it looks great! And i think that you totally got it with the theme! But still i would like to point that game is too hard for my taste. All this boxes filling up the room really fast, and at some point you have no room (ha-ha, great work with theme!) to move. It's not very engaging to accurately place each of them, so maybe it would be better to make a bit bigger forgiveness to player? I mean - it's fun to move boxes around, but moving EACH box very precisely can be frustrating. Anyway, great job! |
| Aug 14 16:55:49 | 11h 16m | Bag Packer | ♥ 1 | Don't want to repeat what already was told, but the controls is the main issues there. It's not obvious when you can grab the item, there's simple no indication. So either you need to play it so it came intuitively, or you will be frustrated all the time. Graphics, thou, is very pleasant, and i think you did well with the theme! |
| Aug 14 17:35:30 | 39m 41s | Keeper of Balance | ♥ 1 | Great game i really liked it! It feels good, it looks good, and first time i saw that my enemies are superheroes i laugh. Great job, nothing to add |
| Aug 15 04:36:19 | 11h 00m | Bus Stop Blast | ♥ 4 | Graphics are very cool, good job on it! Still i find the controls a bit too slippery |
| Aug 15 05:08:14 | 31m 55s | The Maze | ♥ 1 | I think it would gain a lot if spawn of fire was not totally random. My first playthrough finished very quickly when i was blocked near start zone, which give me some ideas: You can add some predefined positions, where to put fire, and then just select from them. In this way you will not have it spawned inside walls, you can setup positions to spawn in doorways. Even more you can add some basic weight system: to decide which position will be on fire next. In this way you will not put player in position where he could not find exit. You could use even navMesh from Unity, to find way from player position to next coin, and if it's not possible - spawn another point. Just do this check every time you spawn fire - and player will never be blocked! (or will be, but only when you want him to be 😏 ) |
| Aug 15 16:55:46 | 11h 47m | Overflow | ♥ 1 | Great graphics, game looks and feels very good! Relay great job on this one! |
| Aug 15 17:57:58 | 1h 02m | Hurry Fruits | ♥ 2 | Hey, i think you should also add a ling to the game to "Downloads and Links" section, it's empty now. Great sound and graphics, btw! Game play is your usual 3 in a row :D |
| Aug 15 18:13:00 | 15m 02s | Polar Bear Ballads | ♥ 1 | "Climate change wins" 😆 |
| Aug 16 05:05:24 | 10h 52m | Shelf Space | ♥ 1 | Hey, you can select auto resize in Embed options, at the editing page of your Itch.io game. In this case the full screen button will not be clipped 😏 Game looks good, but i think that the game play should be more engaging |
| Aug 16 18:15:17 | 13h 09m | Street Sucker | ♥ 0 | Good one! Played it with friend, but it was too long to wait for some one of us die |
| Aug 16 19:11:21 | 56m 04s | Co-op Puzzle | ♥ 1 | I really liked the game! we played it with friend and it was fun! Part where he needed to blow into phone was hilarious! Great job! |
| Aug 16 19:19:41 | 8m 20s | No One's Land | ♥ 2 | Not bad |
| Aug 16 19:26:13 | 6m 32s | Eating Sim | ♥ 1 | Didn't understand the scoring, but enjoyed the game! Played with friend |
| Aug 16 19:50:41 | 24m 28s | Dragon Horde: Revenge of the Wizard King | ♥ 0 | Really had fun with that! Great job! Still got bug (?) one time i was playing as dragon and was able to blow king away 😆 |
| Aug 16 19:57:06 | 6m 25s | AEKI Wares | ♥ 0 | Had this bug with table 😆 Great game haha.png |
| Aug 16 20:02:19 | 5m 13s | HAMMERSPACE | ♥ 1 | The cloud sound is HILARIOUS! 😆 😆 *Pheee* |
| Aug 16 20:13:16 | 10m 57s | Universal Vacuum Cleaner | ♥ 0 | It was a bit hard to setup a controls :c |
| Aug 16 20:16:20 | 3m 04s | Arrr Island! | ♥ 0 | Graphics are good indeed, loved the sprites |
| Aug 16 20:22:29 | 6m 09s | POLYARNIK | ♥ 1 | Really fun! Got the idea to kick the penguins 😆 Played with friend |
| Aug 16 20:27:12 | 4m 43s | Kaiju Cooking | ♥ 0 | When i tried to play with a friend the web gl version - we've got input bugs all the time :c All the time it was trying to save the page or to find some letters. We played not full-screen move Maybe you should check how it work on firefox! Hope this helps! |
| Aug 17 05:14:20 | 8h 47m | grOw | ♥ 1 | Relay liked the visuals! Good job! |
| Aug 17 05:19:05 | 4m 45s | Triage | ♥ 2 | really liked the idea! |
| Aug 17 05:28:35 | 9m 30s | Space Hauler | ♥ 1 | Great game, really liked it! Liked the idea, and thee way you've handled the theme! Good job! |
| Aug 17 05:36:27 | 7m 52s | Space Creator | ♥ 0 | Loved it. Still i found that gameplay is not totally self explanatory, i've got to pause game to check how to play it, but at first it seemed that i'll be able to get it without manual. Ah, of course you can't do anything 100% perfect in 3 days, so good job! |