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Feedback comments for LD42
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| Timestamp | Since previous | Game | pickens-inc's comment | |
|---|---|---|---|---|
| Aug 14 12:50:42 | ASTROPOCALYPSE | ♥ 1 | I'm afraid I couldn't quite understand how it worked, at times it felt like I had only one option but would still lose (probably because I didn't understand my options), but it was very charming and the details were really neat. Some better tutorialisation and some sound would work wonders. Good job for a first jam! | |
| Aug 14 13:00:38 | 9m 56s | Crucifix and Tentacle | ♥ 1 | Really interesting! I swear I only got hit once but after a few minutes the darkness just suddenly closed in and engulfed me. Up until then I loved the way it worked, hacing to drive it back. I think with the way you have to hold it down, a holy beam or something would work a lot better. The art and animations were really nice though. Some more variety in enemies would have been nice but that's the LD for you! Good job :) |
| Aug 14 16:15:36 | 3h 14m | Bad Websites | ♥ 1 | I like the concept! It would be cool if the names not to close changed between each stage, but it was a cool system! The art and music was great! Was a bit frustrating that windows that appeared behind the UI were unclickable, but it was fine after I realised I could move windows around :) |
| Aug 17 15:28:00 | 71h 12m | Quantum Customs | ♥ 1 | Made it to day 5! Was pretty awesome, loved the concept and the music. The interface was a teensy bit confusing/unrepsonsive occasionally, and it would have been nice to havbe the game begin a little easier and more forgiving, but it suits the aesthetic that it isn't, the letters were very entertaining. Some more sound effects and more relevant art would've been great but it was a really solid entry, had fun playing it on stream! |
| Aug 17 15:41:13 | 13m 13s | Sugar Withdrawal | ♥ 1 | Cute entry! Got a little confused when I tried to fullscreen it, but realised after I had to play it in the window :) then it was neat! My only gripes were that I got stuck on the corners often, including when doing the sugar cube movement. But a good entry and could be really nice with mroe content and polish. |
| Aug 17 15:53:22 | 12m 09s | SystemDefender | ♥ 0 | Really neat entry! Concept was super solid and the end result was polished and bug free! I think I was too bad to get to the point where the errors were really beginning to get in my way (got a top score of 560 haha) but what I played was neat! As I'm sure others have said, enemy variety and sound would have really helped add to the playabilty, but I know all to well the struggles of running out of time before being able to get to audio The art was super cute! |
| Aug 17 16:12:17 | 18m 55s | Warehouse Madness | ♥ 1 | Really great entry! The graphics were spot on, the gameplay was intensely stressful only and amplified by the tense music! For some reason in the heat of the moment I kept forgetting which button I needed to press (i.e. either left or right click), and I personally don't think there's a reason to have two separate buttons assigned to what is essentially a toggle. It would have also been nice to not be doomed so quickly as my space fills up too quickly for me to do anything about it, but baalnce is pretty tricky to strike in LDs :) Overall, really nice entry, good job, and I enjoyed playing this on stream! |
| Aug 17 16:34:07 | 21m 50s | Disembodied | ♥ 1 | Realy incredible experience, probably one of the best narrative experiences I've played in a Ludum Dare, and the simple graphics go hand in hand with the gorgeous music making the entire experience creepy and dripping with atmosphere. Loved playing it on stream. |
| Aug 17 17:07:32 | 33m 25s | Exhaustlands | ♥ 2 | Wow this was really a fascinating experience to play on stream, I really enjoyed it. Played it for a very large amount of time and got thoroughly lost. The gameplay is super interesting and unique, and the art style works surprisingly well. The audio really ties it all together, with the radio making it extra atmospheric. Loved it, even if I couldn't really tell exactly what I was meant to be doing, I just enjoyed travelling and seeing what there was to see! Love to see that there's a post-jam version in the works! |
| Aug 17 17:56:59 | 49m 27s | Foto 5 | ♥ 1 | Very cute entry! I really liked it. As others have said, it could do with some more content, but obviously you could say that about nearly every LD entry. Loved the art style, the sounds were really cute, and taking good photographs was actually pretty satisfying. I did, however, find it a bit too easy, and managed to get all 5 bigfoot pictures on my first attempt at doing so. But it would be really neat to see this expanded upon! Enjoyed playing it on stream, for as brief a time as I did :) |
| Aug 17 18:19:14 | 22m 15s | CrumbleDungeon | ♥ 1 | This was a really great proof of concept and a solid entry. It would have been so good if you had had the time to implement a win condition so the player had something to actually work towards, but the mechanics were really fun to work around and the art style was really cute. If you made this into an actual dungeon crawler with lots to explore, different uses for the different weapons, and basically more polish and sound, it would be a really neat and fun experience! Nice job with your first finished game! Enjoyed playing it on stream. |
| Aug 17 18:34:07 | 14m 53s | Oh no! This is monsters! | ♥ 1 | Nice entry! Genuinely fun and whilst the graphics and sound are simple, the gameplay is really solid and the entire loop is sound. Destroying portals felt actually satisfying and there was plenty of variety in both enemies and how you killed them! A minor niggle was I would have really liked it if I could scroll through my weapons, as it meant I didn't have to take my fingers off of WASD in the heat of the moment, but that's definitely not a dealbreaker. More animations would have also been nice, but it's the LD so that's all good. Overall, nice entry! Good stuff. Enjoyed playing it on stream and thank you for hanging out there! |
| Aug 17 19:05:18 | 31m 11s | Misadventures of Crowley Flatcheeks | ♥ 2 | Really lovely entry guys, well done! I loved seeing the planet come apart like that, it was super impressive, and uh made for fun times navigating and having to chagne routes. The mixing of 2D and 3D is hard to pull off, but i think you guys did so very well, and the sprites were really cute. Minor niggles included the hypersensitivity of the camera panning, the dialogue boxes requiring the zoom and the fact that you slid around all the time which was a little jarring, but none of those were deal breakers at all. I really like games were you're meeting a bunch of different characters, and it all came together really nicely, the mumbles adding that bit more life to it all. It would have been nice if we got a bit more decoration around the planet and perhaps some more landmarks, but the entry itself was very really nice and complete, very well done, and thanks for hanging out on stream! |
| Aug 17 19:34:53 | 29m 35s | Space Invasion | ♥ 1 | Wow, really great entry man, definitely one of my favourites this LD. The graphics worked very well, and the simplicity allowed for that gorgeous animation, and just watching the level close up was satisfying. The humour was also funnier than you gave it credit for. The dynamic camerawork was actually really smooth and polished, as was the entire experience really, I very much enjoyed it, and managed not to skip any levels, woo! Really liked the ability to shape the darkness that was enclosing, though it did take some getting used to and was a bit finnicky, but that was certainly not a deal breaker. Sound was effective. This was just a very polished and complete experience that didn't feel like an LD entry at all. Besides the finnicky gun controls, the only complaint I would have would be that there wasn't enough of it! (though there was plenty :) ) By which I mean you should definitely expand this! Thank you for hanging out on stream! |
| Aug 18 18:06:07 | 22h 31m | Freezing Sky | ♥ 1 | Really love the entire concept and the aesthetic, the mental image of a freezing sun and freezing world is very evocative. The gameplay is pretty solid and though I normally don't really play or enjoy management games of any kind, this was simple and straightforward enough that I could actually form some semblance of strategy. The lack of need for certain buildings was perhaps a flaw, it would have been nice to have more buildings, or less space both to fit the theme and to require more micromanagement. The art was really cute but I would enjoy seeing the UI style being a bit more consistent. Tutorialisation is also a difficult thing to make time for in an LD but is also quite important. The balance was surprinsingly good! It wasn't back soul crushingly difficult, but you couldn't just afk either. Thank you for being so patient on my stream and really well done! |
| Aug 19 13:07:02 | 19h 00m | TrackBlasters | ♥ 1 | Really neat entry! The polish level here is top notch. As everyone has quite rightly already said, the art, animations and sound are absolutely great, the music really fits the atmosphere, and I loved the cute bomberman-esque explosion animation. The controls were good and intuitive, and even more comfortable on a controller, so racing that first and second lap was pretty nice. I have a few common niggles. The main one being how easy it is to make the track impossible to complete. I think this is amplified by how far back you're put when you fall, meaning that the more you fail repeatedly, the harder it gets and the closer you approach to impossible. I think this unfortunately combines with the fact that it seems your bombs only spawn when you reach a certain speed, meaning I could dishonourably become a TRACKBLASTER (albeit slowly) by just racing in short bursts. A few fixes I would suggest are perhaps spawning you only a little bit back after a fall, some kind of way to reform the terrain like the above suggestion of building bridges temporarily, or hey! How about a jump mechanic? That keeps you racing and could really help. Have a few invulnerable bits of terrain so that you can always jump from one to another in the event literally everything else is gone. Once again though, the polish is great, the controls are nice and I really like the entry besides that. Good job, especially for two days! |
| Aug 30 11:46:41 | 262h 39m | Alchemist Dungeon | ♥ 1 | Nice solid entry! I think a lot of my thoughts have already been said by others but I figured I'd say everything I thought during play anyways. First off, I think the actual concept and mechanic is cool, and seeing the gas spread is really neat. Good job on that! It's a shame I didn't see it quite enough! I think the primary flaw is how easy it is. The gas didn't appear that often, spread quite fast enough, nor did it damage you all that much when you ran out of time. As a result it didn't really ever feel like I was "Running Out of Space" although not fitting the theme has never been any kind of real flaw to me :) There were far more coins than needed for the exit so that by the time I had wandered straight up and found the exit I had already enough coins to leave (but I didn't, since I thought it was the next level and wanted to explore the whole map). I wouldn't mind having it require collecting every coin, honestly. There also felt to be some tonal or aesthetic confusion. As others have also mentioned, the sprites have varying scales in terms of pixels per unit, so it feels like a lot of the art belong in different games from each other. The character is really nice and has a lovely animation, as does the coin, but the former has way more pixels and detail than the coin, if you see what I mean. I also really liked the music, but felt it didn't quite fit the atmosphere of a frantic dungeon, more like an epic overworld map theme, or something. Perhaps having it be faster with percussion would have helped. Overall though, well done. It's a solid entry, and I'm sure you fixed a lot of this stuff already in the Post Jam version. Rock on! |
| Aug 30 23:25:02 | 11h 38m | Cherrytales - Cherryboy and Briar Princess | ♥ 1 | First off, please please please make an adventure story-based game about these two please. I want to see them have a magical adventure escaping her Father's clutches. I would pay actual, real money for a real game. Now! Onto the entry! It was super nice. I've seen variations on this mechanic, but I think this was definitely the most well executed and enjoyable. The controls took me a while to figure out, and when I did it felt quite hard. I would have really liked it if I could hold the buttons down to move because that was kinda tiring ater a while. Once I did understand it was a frantic experience, pretty much just keeping it clear enough so that I was always in range to clear the roots from Briar when she got hit. Some indication as to how long I had to hold out would have been really helpful. The actual gameplay was compelling but a little reptitive for the amount of time I had to wait out. But I did it because after failing twice I couldn't bear to not see the two emerge happily ever after. I was proud to have achieved that. The audio was adorable and simple, music lovely. The art, as everyone else has said, was drop dead gorgeous and adorable and perfect. I loved everything, especially the two heroes. I would have loved to seen more of Lord Thorn. It's amazing. 4/5 for sure. Again, please make an adventure game about them :D |
| Aug 31 09:24:16 | 9h 59m | Froggily | ♥ 1 | Good concept! It's apparent that the game wasn't finished, but it has potential and was a really chill and relaxing experience. It took me a while to figure out how I was accidentally jumping since you provide no controls, but once I figured it out it was pretty neat! The entry would have been dramatically improved with a lose condition, both for going out of the edge and for falling in the water. As it was the latter defeated the purpose of your lovely lily pad system since I could hop onto the water, and whilst it was satisfying eating bugs there was no actual point or challenge to it anymore. As others have said, all your art is lovely, but stylistically inconsistent. Lily pads are 8 bit, the bugs are kinda 16 bit, the water is a blurry stretched texture and the frog is an adorable cartoon. The audio, though, was great. Loved the music and the little nom sound. Would be interested to see this finished, well done! |
| Sep 4 16:49:23 | 103h 25m | The Space Between Us | ♥ 0 | Hey, this was really charming! I haven't played anything on newgrounds in a century but it was super cute. I didn't really understand how it fit the theme, or why there were different ships, but that's likely just because I'm a bit slow. The graphics were really cute and sounds really reminded me of C64 era games. Very fitting. I liked how it went from different stages of gameplay, so that it was almost like several uber-short games in one :) Having fun and making a little game is the best reason to do the LD, and I'm glad you had fun! I think this is fine the way it is. Well done! |