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Feedback comments for LD42
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| Timestamp | Since previous | Game | phearbot's comment | |
|---|---|---|---|---|
| Aug 16 01:35:57 | Save Me A Seat | ♥ 1 | Very fun theme. I liked the audio and laughed out loud just at the premise of the game, very clever. I also liked how the "health bar" was anxiety. Well done! :) | |
| Aug 16 01:41:03 | 5m 06s | Space Farts | ♥ 1 | I didn't read through everyone else's comments, but I did see one about using arrowkeys vs wasd. Implementing that would be pretty quick and easy (just use input.getaxis("horizontal") and vertical.) I felt like however the falling movement was done was a bit stuttery, and I got stuck by accidentally cornering the block. I also would like the music to not restart every time I change menus. Aside from that, I thought it was good. The art and music were great! |
| Aug 16 01:48:14 | 7m 11s | Race to Gamertown | ♥ 3 | I think a royalty audio track would have done a lot for gameplay. It's hard to just play sitting in silence. Decent number of bugs, but the idea is there, and with a full set of configuration options (I had a hard time with the inverted mouse vertical) on top of bug fixes I think it would be fine! Note: we ran into issues with WebGL as well and had to remove our main menu to get a build to work in browser. Are you guys using Unity 2018.2? |
| Aug 16 01:54:33 | 6m 19s | Exiled out of homeland | ♥ 2 | I like seeing stuff I don't see tried much in game jams, and RTS I think falls into that category. Virtually impossible to complete a full RTS, and I think that this gave it a good go. I didn't actually think it was too dark, so I don't know if it was adjusted or if I just have different taste. - Music could have looped better (was harsh) - spawning multiple units they would kind of stack - Warning on escape would have been nice, I accidentally closed the game once haha Well done :) |
| Aug 16 02:01:26 | 6m 53s | WE SHIP | ♥ 1 | Good game! I liked how the boxes felt kind of springy. I also really liked the music and thought you picked a great asset for that. I think three levels for a puzzle game in a game jam is plenty. Puzzles aren't easy to come up with, and I felt the way the third level was structured was pretty fun. Everything seemed to fit as long as you cleared obstacles and you had to drag one all the way across. |
| Aug 16 02:12:58 | 11m 32s | Terraform | ♥ 0 | Hey, nice game. I couldn't get the controller to work in WebGL, but that wasn't a deal breaker. I liked the teleport thing. I just started playing without reading the controls first and it was a pleasant surprise to discover. |
| Aug 16 02:31:35 | 18m 37s | Reverse | ♥ 1 | This is the coolest puzzle game I've seen so far. The first time you start using black and white to move each other around I was really impressed. I also liked the number of mechanics you fit in (gravity reverse, tiles unaffected by either color, etc.) Also first godot game I've seen so far! |
| Aug 16 02:45:51 | 14m 16s | Quadrata Minima | ♥ 0 | Nice puzzle game! The sound when it shrank got me every single time, haha. I didn't do too bad either, 5360! |
| Aug 16 02:49:07 | 3m 16s | Scrap book: A doodle quest! | ♥ 0 | Nice! Haha, very nice take on a gallaga type game. I liked the dragon theme! I would definitely say make it so the bad guys can't spawn too far left/right so the player can't kill them. Also well done on making your own music! |
| Aug 16 03:01:08 | 12m 01s | Kingdoms Fall | ♥ 2 | Really cool to see a game seem this polished. I did feel like it needed music. Having tried to make a strategy game before (in way more time than a game jam) it's very impressive to see one done well in a game jam. Nicely done. |
| Aug 16 03:23:12 | 22m 04s | ShipIt | ♥ 1 | I always enjoy "farm and upgrade" type games. I definitely would have found some sort of music to add to the background at a minimum. Audio would have been nice on top of that. I really liked how you could only have one menu open at a time (it's like the corner drawers that hit each other) and I liked how if I put a box in the corner, it would block them out. |
| Aug 16 03:31:42 | 8m 30s | Floating Island | ♥ 0 | I think I agree with some of the other feedback here, it would be nice to have a bit more feedback. It's definitely hard in a short timeframe to get all that into the game though. The hints on this page helped a lot, it would have been a lot harder without them. I also would have liked music/audio. I really liked how smooth the camera panning felt and the water was nice. |
| Aug 16 03:41:59 | 10m 17s | LOÜJ | ♥ 2 | Saw your game on YourBro0ther's stream. Loved it. Best runner I've played this jam. The art was great, I loved the grayscale. - I didn't like that tapping forward / back could kill you. I felt like it should cap at the edges - I also would have put a height threshold on the hover so it wouldn't let you do it 2 inches above the ground (sometimes I would hover rather than jumping when I meant to double jump) |
| Aug 16 04:25:37 | 43m 38s | Dr.Helper | ♥ 3 | Found your game through yourbr0ther's stream. Your game intro absolutely killed it. A lot of games (including ours I think) lack the polish of a good solid intro. The computer crashing (good sounds!), rebooting, going through the installs etc. was icing on the cake. Not enough games do voices in their game! Did you record them yourself and if so how'd you get the effect on them? Either way, nicely done! |
| Aug 16 04:38:59 | 13m 22s | Crushed | ♥ 2 | Very nice! A couple small things, the game didn't seem to work full screen and I thought the levels weren't necessarily progressively harder. I did like the puzzles though and I feel like the number of levels you put together is pretty impressive! Some of the puzzle games I've looked at only have three or so levels because puzzle games are tricky! Well done! |
| Aug 17 02:23:05 | 21h 44m | Eviction Evader | ♥ 1 | Good models and animations! |