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phearbot

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TimestampSince previousGamephearbot's comment
Dec 5 04:07:23 Super Sellout ♥ 4 Game polish goes far. I really liked all the artwork and liked that to increase replayability you had unlocks. I think I liked the chroma glasses best. If you don't mind my asking, how did you do the chroma effect? I think would have liked more hazards that affected the way it looked like the glasses. Add film grain, black and white, lower resolution, etc. I did feel like adding the obstacles made it harder, but also made it easier to make money so it felt like pretty balanced progression. I had some bugs related to the selecting of sellouts where I couldn't click them and had to move the mouse around for a bit. Also had once where I super jumped or something for like three rooftops. Well done!
Dec 5 04:20:28 13m 05s Hunger Sings ♥ 1 I think this is the most unique game I've played so far. I did see the same bugs as some other people like looking all the way down would rotate me and you could see the top and bottom of the black screens. making the panels xy scale 1.1 would probably fix it. I liked how I didn't realize the white text in the top right was thoughts at first. Super creative. Dialog felt really good.
Dec 5 05:04:46 44m 18s Brownie Cove Cancelled ♥ 2 This game was amazing. These kinds of games are tricky for me because sometimes I worry there might be something I am missing. What if I could sacrifice myself on the alter with the stocks that I kept returning to after each exploration. What would happen if I waited 6 hours? Great game. At least one of the areas to pass time wouldn't enter any sort of animation for me.
Dec 5 05:24:55 20m 09s Ho Ho Hold Up ♥ 0 Fun game, would have liked some gore particle effects or audible screams when I sacrificed the elves. Also not sure why I was limited to 11 of each kind of elf... I think I would have rather just been able to suck everything up and make the required cap higher. From a gameplay perspective I'm guessing it was added to force pathing back to the sleigh? Great work!
Dec 5 05:30:50 5m 55s Bloop Bloop! ♥ 1 Fun game! I think I wish that I could sacrifice the white balls that way I would have an incentive to not miss. Took a while to figure out the combo thing (read it on the page after playing first time), I think a combo counter would be the first thing I'd add to this so the play can know what they are doing is good without reading. I really, really like the art. The hand drawn looks great.
Dec 5 05:43:28 12m 38s Trials of K'zhak ♥ 1 Nice game! One thought, when you start the game all enemies take two hits to kill. You then get an upgrade that gives you more damage, but all enemies still take two hits so it doesn't really feel like an upgrade. Having varying enemy HP could make it so the first upgrade would let you one shot some making it feel "more powerful"
Dec 5 05:53:42 10m 14s Agent of Sacrifice ♥ 0 Well done puzzle and artwork! I enjoyed it! Sounds were well done as well. Not sure how exactly to address it, but sometimes I wasn't sure if I wasn't supposed to be able to interact with something, or if I was just too far away. I'm not sure what indicator you could add though without making it easier. Nice work and thanks for doing WebGL!
Dec 5 06:06:07 12m 25s Jesus Take the Wheel ♥ 2 🙏