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Feedback comments for LD41
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| Timestamp | Since previous | Game | phearbot's comment | |
|---|---|---|---|---|
| Apr 30 22:45:21 | Harvest Doom | ♥ 0 | This game was awesome! Biggest thought is I would like if I couldn't attack my own stuff by walking into it. Took me a sec to figure it out, but I really liked the difficulty. I kind of like a game where I die pretty quick and realize "oh, ok I get it now". I think I'd also like if you could see what you need to be preparing without going to the house. Loved the music. Edit: I also ran into a bug where my inventory said I had 22 tomatoes, but the turn in screen said I only had 2 and wouldn't let me turn it in. Expected in a game jam game, still absolutely solid. Loved it. | |
| Apr 30 23:05:37 | 20m 16s | VRn't | ♥ 3 | Awesome game, loved it. Both the roomba and the bird got an audible laugh. Very clever. |
| Apr 30 23:11:37 | 6m 00s | Punch Rock Scissors | ♥ 1 | Great entry! I'd recommend having some sort of on-screen legend showing rock > paper > scissors with the key bindings. Something similar to this maybe? https://commons.wikimedia.org/wiki/File:Rock-paper-scissors.svg I had a hard time grasping which was which right away and something more visual may have helped. |
| Apr 30 23:30:12 | 18m 35s | Claustroom | ♥ 1 | Nice submission! I love the 3d tetris-like idea. I've never been huge on the unity built in first person character controller prefab, but for a game jam game (especially one focusing on puzzle elements rather than combat) it makes sense. |
| Apr 30 23:38:59 | 8m 47s | B.E.A.S.T.S - Break Everything And Stack Towering Structures | ♥ 1 | Great game! I love the rampage meets city builder idea. The art is great. I felt like movement could have been faster even with the sprinting. I also think controllers would be nicer for the movement here rather than two people on a single keyboard, but game jam. Loved it. |
| Apr 30 23:51:36 | 12m 37s | Jeff From Accounting | ♥ 2 | Loved it. Saw the game on Kroltan's stream. Hilarious idea, well executed. Two thoughts though. First, I felt like the hitbox on my character was slightly large. As with all fps players, I was taken aback in the unlikely event that I got hit. Second, I would love if momentum in a jump would carry you. I was trying to run/jump backward and start typing while moving backward. I didn't mind the motion blur, and it ran really well even via WebGL for me. :) |
| May 1 00:38:25 | 46m 49s | Wizsnooks | ♥ 4 | Art was awesome, music was great. Took me a second to figure out how to subsist (disenchanting). I think I'd like a way to be able to zoom out somewhat and look around (think hotline miami where holding shift lets you move your cursor out further). The production quality overall is much higher than most game jam games. |
| May 1 01:07:12 | 28m 47s | Dark Soil | ♥ 1 | This was absolutely awesome. Most polished game I've played so far. |
| May 1 01:17:20 | 10m 08s | Jungle Rumble | ♥ 0 | Nice work! I think it would be nice if there was a little more to the throwing, but with short turns that'd be tricky. I see in your comments above that you increased the time later though, which would maybe make a worms style charge up throw on the bananas possible. |
| May 2 01:18:32 | 24h 01m | Offbeat Soccer | ♥ 3 | Very nice! I didn't think it was too difficult personally, having the five robots I felt like was a decent way of dealing with the fact that multiplayer fps is extremely ambitious for a game jam. I think it has some of the typical Unity pain points that also aren't easily ironed out in a game jam. (Things like the first person controller Unity provides out of the box is a little clunky). I probably would have also positioned the guns off to the side slightly so you can see more of the model, but there's not anything necessarily wrong with the doom style gun coming out of the chest. ;) |
| May 2 01:31:26 | 12m 54s | CCC: Cyber City CAB | ♥ 1 | I liked it! - I think I would have liked if left click fired forward and right fired backward so I had more control, but I suppose it doesn't really matter with infinite ammo. - I also think another improvement would be if the camera were slightly dynamic. Rather than being centered all the time if you start moving faster pan out slightly and move the camera ahead of the movement a bit so you can see where you are going better. (GTA 2 does this kind of thing and is similar, see the link below) https://youtu.be/Z9ZZX1uO7Hg?t=208 |
| May 5 20:48:04 | 91h 16m | Typewriter Dungeon | ♥ 1 | Great game! My only thought was I wish I had to type the whole word. Words like "Corridor" are 8 characters long, but only take 5 keystrokes as the order doesn't matter. I think it would be better if you actually had to type the words in order. 8 characters = 8 keystrokes. |
| May 5 21:01:03 | 12m 59s | Peculiar Adventures of Dorothy Hops | ♥ 2 | This was absolutely awesome. I loved the art style and the new take on a runner. I didn't love how the coins would disappear when a dialogue would start. The parallaxing in the background was fantastic. |
| May 5 21:09:08 | 8m 05s | Witch's Escape | ♥ 1 | Awesome game. I thought the art style was really good, and with some more time in the animations could be great. The music was good, though the looping of the music was pretty noticeable. As far as the gameplay goes, I would say the start is too slow. After dying, I felt like it was a chore going through the start that was really slow again. There also seems to be no penalty to just button mashing. For example, if the enemy is a BBB, and I mash BAYBXB there is no penalty and it just works. There also is no reward for executing flawlessly, so it seems to just promote mashing buttons. Aside from those couple things I really enjoyed it and thought it was very well done! |